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Items

Key items (where they are and what they open), healing and crafting, and everything else you pick up.

Key items

86
Item Where Use
Family Photo 1 · Prologue · The Winters' House In your inventory from the start: Ethan carries it (a picture of Mia and Rose). It has one use: put it in the letterbox at Beneviento's Grave (House Beneviento entry, chapter 6). It opens the Elevator Passage Lower, the lift up to House Beneviento. Key items sit in their own tab (Key Items) and take no case slots, so there is no need to discard it.
Bolt Cutters 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Old Man's House (Village): on the shelves in the area behind the curtain, in the house of the old man who gives you the LEMI, after the first Lycan fight. Cut the chain on the gate in Old Man's Back Yard: the way into East Old Town.
Maiden Crest 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Church (Village): on the altar. One of the two crests for the gate in the NW corner of the village (the Graveyard, on the way to the castle): it goes in the left slot. The other is the Demon Crest.
Truck Key 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Luiza's House: in the drawer of the bench with the sink in the kitchen (guides describe it as the room next to the garage). The game makes you examine it: turn the keychain to the pouch and you get the Screwdriver. Then use it on the red truck in the garage of Luiza's House: it starts, rams the wall and opens the way to the attic.
Screwdriver 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Inside the pouch on the Truck Key's keychain: examine it in Key Items. Opens the small wooden kiosk (the "little blue altar") in Luiza's Yard, next to the metal gates: the Demon Crest is inside.
Demon Crest 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Luiza's Yard: inside the wooden kiosk next to the metal gates (you need the Screwdriver). With the Maiden Crest it opens the NW village gate to the castle: it goes in the right slot.
Maroon Eye Ring 4 · Castle Dimitrescu Hidden Passage (Castle 1F): on the floor on the west side of the crawlspace you go through after freeing yourself from the hooks in the Bedchamber. You can't miss it. Examine it in Key Items to take out the Maroon Eye.
Maroon Eye 4 · Castle Dimitrescu From examining the Maroon Eye Ring. Put it in the eye socket of the door with the woman pattern in the Main Hall 2F: it opens the Private Corridor.
Sanguis Virginis 4 · Castle Dimitrescu Kitchen (Castle 1F): inside the tub of blood in the middle of the kitchen, after the Bela fight. Put it in the bottle stand with silver flowers on the south side of the Wine Room (2F): the secret area with the Courtyard Key opens. It is Dimitrescu's vintage ("maiden's blood"). The hint is the file Winemaking History, on the Wine Room's central table. In The Mercenaries it is Lady Dimitrescu's healing item.
Courtyard Key 4 · Castle Dimitrescu Wine Room (Castle 2F): small red chest in the southern secret area the Sanguis Virginis opens. Opens the Dining Room (1F) door to the Courtyard.
Dimitrescu's Key 4 · Castle Dimitrescu Dimitrescu's Chambers (Castle 2F): hanging on the wall in the SW corner. Opens 4 doors: - Dimitrescu's Chambers → South East Wing. - Dungeon → Hall of Sorrow. - Courtyard → Northern Stairwell (the way to the Opera Hall). - Private Corridor → Hall of Pleasure. After the Mask of Sorrow, the Hall of Pleasure and the Opera Hall can be done in either order. Do the Hall of Pleasure first: the Opera Hall leads on to the Atelier and the Attic, so you avoid backtracking.
Severed Hand 4 · Castle Dimitrescu Dungeon (Castle B2): Lady Dimitrescu cuts off Ethan's right hand by the gate mechanism on the east side. Pick it up and Ethan reattaches it. Until you do, you cannot heal: dodge Lady Dimitrescu, use the mechanism again and go for the Mask of Sorrow.
Mask of Sorrow 4 · Castle Dimitrescu Hall of Sorrow (Castle B2): on the statue in the middle, at the end of the Dungeon chase. Mask 1 of 4 for the Hall of the Four (1F). Facing the door, left to right: Mask of Sorrow, Mask of Pleasure, Mask of Joy and Mask of Rage.
Mask of Pleasure 4 · Castle Dimitrescu Hall of Pleasure (Castle 2F): on the statue on the south side. Taking it bars the exit. Mask 2 of 4 for the Hall of the Four (second from the left). To get out of the Hall of Pleasure, set the Animal Skull on the empty statue and the bars lift.
Mounted Animal Skull 4 · Castle Dimitrescu Armory (Castle 2F): mounted above the fireplace on the west side, after the Cassandra fight. Examine it in Key Items, turn it round to the back and detach it from the mount: you get the Animal Skull.
Animal Skull 4 · Castle Dimitrescu From examining the Mounted Animal Skull. Its two back protrusions match the Mask of Pleasure's: set it on the Hall of Pleasure statue and the barrier over the exit rises.
Flower Swords Ball 4 · Castle Dimitrescu Opera Hall (castle, 2F balcony): open chest in the small room at the end of the left (NW) walkway, next to a broken castle model. 1 Moroaică waits inside. Optional. Put it in "The Castle" labyrinth in the Merchant's Room (1F, next to the Duke) and roll it to the goal: Crimson Skull (8,000 Lei). The first labyrinth you solve gives the challenge "Get the Ball Rolling". **Missable:** use it before placing the 4 masks, because the castle closes afterwards.
Iron Insignia Key 4 · Castle Dimitrescu Opera Hall (Castle 1F): it pops out of the piano once you play all 10 notes of the sheet music. Keys per Game8 (counting only the playable keys): 8-5-7-6-6-9-8-9-10-10. Wrong notes aren't punished: if the circle lands below the note, go right; above it, go left. The key with the most uses in the game. It opens 5 doors: - Opera Hall 2F → Library (story: Daniela and the Hall of Joy). - Holding Area (Castle B1) → Special Chambers (optional: the Azure Eye, marked on the Treasure Map). - Church Courtyard (Village) → Crypt Yard (optional: Goat of Warding #9, chapter 5). - Old Man's Front Yard (Village) → Woodcutter's Yard (the Well Wheel, chapter 5). - East Old Town → Water Mill (Waterwheel Weapon: GM 79 and a Lockpick, chapter 8). It is the only castle key that matters outside the castle: it stays with you when you leave.
Mask of Joy 4 · Castle Dimitrescu Hall of Joy (Castle 2F): statue on the north side, after the Daniela fight in the Library. Mask 3 of 4 for the Hall of the Four (third from the left).
Mask of Rage 4 · Castle Dimitrescu Tower of Rage (castle tower): statue in the middle, right after the rooftop zipline. The last mask (far right). With all 4 in the Hall of the Four, the door to the Causeway opens: the castle point of no return. Before placing them: the 19 windows for the "Hooligan" challenge, the Flower Swords Ball, the Treasure Map and any castle treasure.
Dirty Flask 4 · Castle Dimitrescu Tower of Worship Crypt (Castle B1): on the altar on the south side, after Mutated Dimitrescu. Take it to open the way out. The Duke identifies it at the Altar (chapter 5) and it becomes the Head Flask. It bears the flower-and-swords crest; it is too dirty to see inside.
Winged Key 5 · The Village (2nd visit) · The Red-Chimney House Cave Altar (River map): small chest on the altar in the middle, after the cutscene with the old woman. Opens the Cave Altar gate to the Cave Exit and the Altar door to the Maiden of War. It gains wings in three steps: Four-Winged Key (chapter 5), Four-Winged Unborn Key (chapter 6) and Six-Winged Unborn Key (chapter 8). Each version opens another Altar door.
Head Flask 5 · The Village (2nd visit) · The Red-Chimney House Altar (Village), first visit to the Duke: the Dirty Flask turns into this flask. One of the 4 flasks for the Altar pedestal (with the Legs Flask, Arms Flask and Torso Flask). Place it now or later: all 4 together form the Giant's Chalice. Labelled "head"; entrusted to Dimitrescu. The file Eugen's Diary tells how Miranda turned the baby into a white crystal and gave each Lord a part in a flask.
Jack Handle 5 · The Village (2nd visit) · The Red-Chimney House Workshop Building (Village): padlocked locker in the NE corner. Code 070408: read the back of the photo on the workbench, look out of the window and combine the numbers painted on the frame and on the buildings. Use it on the jack under the tractor in the middle of West Old Town: it lifts it and you crawl underneath. The same locker holds the **M1911**. When you leave with it, 4 Lycans show up: 3 on the east side of West Old Town and 1 in West Old Town Farmer's Land (3 there on Village of Shadows).
Well Wheel 5 · The Village (2nd visit) · The Red-Chimney House Woodcutter's Shed (Village): on the barrels at the back of the shed, behind the Iron Insignia Key gate (Woodcutter's Yard) and before the yellow ladder. Optional. Fit it on a well and turn it to raise what's at the bottom. 7 wells: - Maiden of War (east side) → Wooden Animal (Head). - West Old Town Farmer's Land → Lockpick. - Church Courtyard (behind the church) → Necklace with Two Holes. - Fallow Plot Shed Yard → Pipe Bomb ×3. - North Garden (House Beneviento entry) → Madalina (Head). - Moreau's Laboratory (end of the SW path) → Flashbang ×3. - Craftsman's Back Yard (River) → a ladder rises to the Trap Chamber (Large Pigeon Blood Ruby). Used wells get crossed out on the map. They stop working once Chris's section begins.
Four-Winged Key 5 · The Village (2nd visit) · The Red-Chimney House Eugen's House (the red-chimney house, West Old Town): jewellery box on the table in the middle, next to Eugen's Diary. Examining it adds 2 wings to the Winged Key. Opens the Altar door to Potter's Field, the way to House Beneviento. Getting it also opens the Duke's kitchen. Hints on how to get there: Craftsman's Note and Leonardo's Message.
Luiza's Necklace 5 · The Village (2nd visit) · The Red-Chimney House Luiza's Yard: jewellery box on the front-porch steps of the house, which appears when you come back from the castle (it is the marked treasure "Luiza's Heirloom"). Examine it in Key Items and remove the jewel: Necklace Stone (treasure, 8,000 Lei). The necklace becomes the Necklace with Key. The only treasure that comes out of a key item.
Necklace with Key 5 · The Village (2nd visit) · The Red-Chimney House From removing the jewel from Luiza's Necklace. Examine it again: Luiza's Key.
Luiza's Key 5 · The Village (2nd visit) · The Red-Chimney House Inside the Necklace with Key. Optional. Opens the locked jewellery box in the south-east passage of Lone Road: Cesare's Goblet (19,000 Lei).
Silver Key 6 · House Beneviento Doll Workshop (House Beneviento B1): the doll on the workbench holds 5 items. Remove its right arm and examine the shoulder. Opens the Doll Workshop door to the Medicine Room. You have no weapons in the house: it is all puzzles until the Baby.
Winding Key 6 · House Beneviento The left knee joint of the Doll Workshop doll: examine the left leg. Winds the bride-and-groom music box in the Storage Room (the door on the left before the elevator). Order the 5 cylinders until the scratch forms one line. Shortest moves, slots counted left to right from the starting state: cylinder 2 → slot 1, cylinder 4 → slot 2, cylinder 3 → slot 5, cylinder 4 → slot 3. Wind it again: Tweezers.
Blood Covered Ring 6 · House Beneviento On the left hand of the Doll Workshop doll: examine the hand to remove it. Wash it in the sink on the north side of the Medicine Room: it becomes the Wedding Ring.
Wedding Ring 6 · House Beneviento From washing the Blood Covered Ring in the Medicine Room. The inside of the band is engraved 052911 (May 29, 2011): it is the padlock code on the Doll Workshop door to the Main Corridor. It is Mia's ring. The challenge "Anniversary Present" asks you to hold 52,911 Lei.
Tweezers 6 · House Beneviento Storage Room (House Beneviento B1): inside the music box, once solved with the Winding Key. Pull the Film out of the Doll Workshop doll's mouth.
Film 6 · House Beneviento The Doll Workshop doll's mouth (with the Tweezers). Put it on the projector in the Study (the white door by the elevator) and order the 5 frames left to right: plush toy → Village of Shadows book → baby Rose → music box → wedding ring on a hand. The door to the Secret Room opens. The hint is the note "Our Happy Family" on the Study desk (not saved to the Journal): each line describes one of the frames.
Scissors 6 · House Beneviento Secret Room (House Beneviento B1): in the hands of the doll standing in the NE corner. Cut 2 sets of bandages: over the hole in the Secret Room wall (→ Connecting Corridor) and round the Doll Workshop doll's chest (→ Brass Medallion).
Brass Medallion 6 · House Beneviento The Doll Workshop doll's chest: cut the bandages with the Scissors and examine it again. It bears a geometric symbol: opens the Doll Workshop door to the Old Well.
Breaker Box Key 6 · House Beneviento Old Well (House Beneviento B1): in the water at the bottom of the well. Opens the breaker box next to the elevator in the Elevator Hall (B1): the Relief of a Child is inside.
Relief of a Child 6 · House Beneviento Inside the breaker box in the Elevator Hall (B1). Fits the door with a depression in the Connecting Corridor: the Back Corridor opens.
Fuse 6 · House Beneviento Bedroom (House Beneviento B1): inside the breaker box in the south corner, past the Relief of a Child door. Put it in the Elevator Hall box: it powers the elevator. The Baby chase ends when its doors close.
Four-Winged Unborn Key 6 · House Beneviento Foyer (House Beneviento 1F): Donna's remains leave an object; examining it converts the Four-Winged Key. Opens the Altar door to East Old Town.
Legs Flask 6 · House Beneviento Foyer (House Beneviento 1F): on a pedestal that appears by the front doors after Donna. Flask 2 of 4 for the Altar pedestal. Sun-and-moon crest, labelled "legs".
Sun and Moon Ball 6 · House Beneviento South Garden (House Beneviento entry), on the way back from the house: jewellery box on a small grave in the SE corner, on the far side of the big tree with the yellow birdcage. Reach it through the arbour tunnel behind the garden shack. Optional. "The House on a Hill" labyrinth, in the NE corner of the Gardener's House main room (turn right as you enter): Onyx Skull (15,000 Lei). You can solve it any time until you enter the Factory.
Luthier's Key 6 · House Beneviento Gardener's House (House Beneviento entry), on the way back from the house: small cabinet in the NE corner of the bedroom (the typewriter room, where the Gardener's Diary is). Optional. Opens the Luthier's House (West Old Town, chapter 7). Inside, a padlocked closet, code 270917: Maestro's Collection (Steel Hræsvelgr and F2 Rifle - High-Capacity Mag.). The hint is the Note on the Luthier's House: the key is kept by Josef Simon, Beneviento's gardener.
Broken Slab 7 · The Village (3rd visit) · Beneviento's Treasure Graveyard (Village): the crypt on the west side, left of the castle gate. As you approach, 2 Moroaică appear: one crawls out of the snow and the other breaks the crypt open. Kill them and take the slab. Optional. It reads "Claudia": place it on the central grave at Beneviento's Grave to complete "Claudia Beneviento" and get Berengario's Chalice (18,000 Lei). Going back to the grave spawns an axe-wielding Uriaș Drac that drops the Giant Crystal Axe (30,000 Lei). **Missable:** head to the graveyard as soon as you get back from House Beneviento. The crypt closes later (Game8: before Moreau) and one guide warns the event may not trigger if you wait.
Arms Flask 8 · Moreau's Reservoir Moreau's Underground Study (Reservoir B1): picked up automatically as you squeeze through the gap at the top of the stairs on the west side, during the cutscene with Moreau. Flask 3 of 4 for the Altar pedestal. Mermaid crest, labelled "arms".
Boat Key 8 · Moreau's Reservoir Underground Cavern (Reservoir B1): hanging on the wall inside the shack on the east side of the main chamber. From the boat, go back into the mine, up the stairs on the left, break the wooden beam marked with yellow tape with the Knife and climb down the ladder to the shack. Starts the motorboat at the East Jetty to cross to the West Jetty. Hint: the file The Reservoir and Giant Fish ("leave the boat key in the shack in the mine").
Crank 8 · Moreau's Reservoir North Windmill (Reservoir): on the cog mechanism in the middle of the main platform (the second windmill). You can't miss it. The key to the whole village backtrack. 5 mechanisms: - Both windmills (North and South): power to the Gatehouse; its lever opens the sluice gate and drains the reservoir (story). - East side of the Windmill Yard → Moreau's Laboratory (Mermaid Ball; in the West Building, the M1851 Wolfsbane). - West corner of East Old Town → Farmer's House Yard (Yellow Quartz, 2 Poultry) and the rooftop with the Pigeon Blood Ruby. - Wooden platform by the river on Lone Road → lowers the drawbridge to the motorboat: North and South Riverbank (Riverbank Treasure House, Finest Fish, Riverbank Cave Camp). - West side of the North Riverbank → lowers the second bridge, back to the castle path (Craftsman's House and its well). Hint: the file Changing the Cranks ("the other crank is over at Windmill Two").
Six-Winged Unborn Key 8 · Moreau's Reservoir Moreau's Underground Study (Reservoir B1): after Mutated Moreau, examine the winged object on the table on the east side; the Four-Winged Unborn Key converts. Opens the Southern Mouth in the Reservoir (→ Mining Cavern) and the Graveyard door to the Stronghold's Path (chapters 9 and 10). The same gate leads to Otto's Mill (left at the yellow "Good Luck" sign): Cannibal's Plunder.
Mermaid Ball 9 · The Village (4th visit) · The River Moreau's Laboratory (Reservoir entry): use the Crank on the mechanical door off the Windmill Yard, follow the path up, go right at the fork, smash the crate (Sniper Rifle Ammo), cross the bridge and turn left: small wooden shrine in the NE corner. Optional. "The Water Wheel" labyrinth, in the shed behind the Windmill Shack (SE corner of the Windmill Yard): Chartreuse Skull (20,000 Lei). Available as soon as you leave the Reservoir with the Crank, until you enter the Factory.
Torso Flask 10 · The Stronghold · Otto's Mill Workshop (Stronghold B1): on the workbench in the NW corner of the main room, after the fight with Uriaș (next to a TV). The last flask. With all 4 (Head, Legs, Arms and Torso) in the Altar pedestal, the Giant's Chalice forms. Horse-and-horseshoe crest, labelled "torso"; entrusted to Heisenberg.
Giant's Chalice 10 · The Stronghold · Otto's Mill Altar (Village), at the end of chapter 10: insert the 4 flasks (Head, Legs, Arms and Torso) into the central pedestal. A stone chalice with room for 4 flasks. You place it at the ceremony site (story; trophy "Temporary Measures"). Miranda's Diary calls it the "Megamycete regulator". Ernest's Diary says it bears the same symbol as the cave murals: Umbrella's.
Relief Mold 11 · Heisenberg's Factory Examination Room (Factory MB4): large case in the eastern room, past the Foundry. Taking it wakes the dormant Soldat on the chair. Cast it in the machine on the east side of the Foundry (MB4): Relief of a Horse. All 4 Factory molds (Relief, Cog, Key and Ball) are cast in the same machine.
Relief of a Horse 11 · Heisenberg's Factory Foundry (Factory MB4), from casting the Relief Mold. Fit it in the depression in the Foundry's south wall, right of the machine: the secret entrance to the Private Passageway opens.
Cog Mold 11 · Heisenberg's Factory MB4 Storage (Factory MB4): large case on the bench on the north side (the room with the file Development Note 1 and the Factory Map (Lower Levels)). Cast it in the Foundry: Large Cog. On the way back to the Foundry through the Experiment Passage, the southernmost dormant Soldat Eins wakes up.
Large Cog 11 · Heisenberg's Factory Foundry (Factory MB4), from casting the Cog Mold. Put it in the Backup Generator Room (B4): the power comes back.
Ball Mold 11 · Heisenberg's Factory B2 Storage (Factory B2): large case on the east side. Just after the Grinder Shaft, push the cart and crawl through the ventilation duct. Optional. Cast it in the Foundry: Iron Horse Ball. **Missable** with the Factory.
Key Mold 11 · Heisenberg's Factory B1 Storage (Factory B1): large case on the west side. After the fan that sucks you in, ride the elevator up. Cast it in the Foundry: Heisenberg's Key. Taking it spawns a Soldat Eins in the Foundry and another in the Materials Room, and the Foundry goes dark again.
Heisenberg's Key 11 · Heisenberg's Factory Foundry (Factory MB4), from casting the Key Mold. Opens 2 doors: the Private Passageway door to Heisenberg's Quarters and the B1 Walkway door to the B1 Passage (the Power Room and Sturm side).
Iron Horse Ball 11 · Heisenberg's Factory Foundry (Factory MB4), from casting the Ball Mold. Optional. "The Iron Tower" labyrinth, on the north side of the B4 Vacant Room, opposite the Duke's elevator: Bister Skull (30,000 Lei). **Missable:** solve it before the Heisenberg fight.
Cell Key SoR1 · Castle Dimitrescu · The three masks Treatment Room (Castle B1): on a hook in the SE corner of the SE room. Opens Cell 3.
Switch Handle SoR1 · Castle Dimitrescu · The three masks Maintenance Storage (Castle B1): on the old switch mechanism in the NE room (the locked room near the Cells). Fit it on the mechanism in the SW corner of the Cells: it opens the gate to the rest of the cells.
Bolt Cutters (Shadows of Rose) SoR1 · Castle Dimitrescu · The three masks Kitchen (Castle 1F): wooden box in the corner of the NE passage, next to the locked door to the Back Storage. Cut the chain on the Dining Room doors: the way to the Courtyard. Afterwards "Michael" leaves ammo in the Dining Room.
RW-Variant Flask 1 SoR1 · Castle Dimitrescu · The three masks Workshop (castle roof): small metal shelves on the east side. The file On Mutamycete Disruption is on the workbench. Gives Rose the power to destroy Sclerotia: breaking one makes the liquid void (the black goo) tied to it retreat.
Bronze Mask SoR1 · Castle Dimitrescu · The three masks Courtyard (Castle 1F): on the statue in the middle, protected by a Sclerotia (use the power). Mask 1 of 3 for the Main Hall statues (with the Silver Mask and Gold Mask): all 3 open the crystal. Afterwards "Michael" leaves a First Aid Med in the Dining Room.
RW-Variant Flask 2 SoR1 · Castle Dimitrescu · The three masks Armory (Castle 2F): table in the NW corner. New power: freezes mould creatures in place for a moment, and it spreads to others close by (explained by the file On Movement Disruption). Taking it makes a Sprig of White Sage appear in the Drawing Room.
Monocular Key SoR1 · Castle Dimitrescu · The three masks Dressing Room (Castle 2F): desk on the north side, with the file On Movement Disruption. Opens 2 things: the case in the Salon (1F) with the Compensator (Shadows of Rose) for the LEMI (Shadows of Rose), and the Courtyard door to the Southern Stairwell.
Silver Mask SoR1 · Castle Dimitrescu · The three masks Isolated Passage (Castle B1): on the statue at the east end. Mask 2 of 3 for the Main Hall statues.
Snake Painting SoR1 · Castle Dimitrescu · The three masks Guest Bathroom (Castle 2F): table on the east side. A painting for the Gallery puzzle (2F): each prey goes opposite its hunter. Solution: Wolf opposite Sheep, Snake opposite Frog, Spider opposite Butterfly (the wolf and the butterfly are already hung). Reward: the Triocular Key.
Frog Painting SoR1 · Castle Dimitrescu · The three masks Gallery (Castle 2F): inside the 3rd frame on the west side. Hang it opposite the Snake Painting.
Sheep Painting SoR1 · Castle Dimitrescu · The three masks Gallery (Castle 2F): inside the 2nd frame on the west side. Hang it opposite the wolf already on the wall.
Spider Painting SoR1 · Castle Dimitrescu · The three masks Gallery (Castle 2F): inside the 3rd frame on the east side. Hang it opposite the butterfly already on the wall.
Triocular Key SoR1 · Castle Dimitrescu · The three masks Gallery (Castle 2F): small chest behind the metal bars on the south side; it opens when you solve the painting puzzle. Opens the cage in the Dining Room (the M1897 (Shadows of Rose)) and the Northern Stairwell door to the Opera Hall. The file Shotgun Shells Should Help mentions the shotgun in the dining room.
Gold Mask SoR1 · Castle Dimitrescu · The three masks Opera Hall (Castle 1F): statue in the NW corner; destroy every Sclerotia in the room to reach it. Mask 3 of 3: with all 3 in the Main Hall the crystal opens and you leave the castle. **Save before placing it** if you are going for the "Craftsmaster" trophy: there is no scrap outside the castle. Craft all 4 items and reload.
RW-Variant Flask 3 SoR1 · Castle Dimitrescu · The three masks Execution Yard: on the wall in the NW corner of the NW passage (Game8 says "Michael" gives it to you during the executioner fight). More uses of the power before Rose saturates.
Scissors (Shadows of Rose) SoR2 · House Beneviento · The Winters' memory Study (House Beneviento B1): locked cupboard in the west corner, padlock 024466. Clues: the locker in the north corner, the back of the picture on the bookcase and the floor behind the desk in the east corner. Open the "naughty monkey" plush on the Workshop table: the Relief of a Child (Shadows of Rose) is inside.
Relief of a Child (Shadows of Rose) SoR2 · House Beneviento · The Winters' memory Inside the monkey plush, in the Workshop (House Beneviento B1). Opens the Main Corridor door to the Storage Room. Taking it makes the Doll (Pose 1) appear on the Workshop desk, along with the display holding the Breaker Box Key (Shadows of Rose).
Doll (Pose 1) SoR2 · House Beneviento · The Winters' memory Workshop (House Beneviento B1): desk on the east side, after the Relief of a Child (Shadows of Rose). The "Lucy" doll. Used in all 3 displays: Medicine Room (Jimmy's Room Key), Storage Room (Black-haired Doll) and Workshop (Breaker Box Key (Shadows of Rose)).
Doll (Pose 2) SoR2 · House Beneviento · The Winters' memory Storage Room (House Beneviento B1): on the doll display in the middle. The "Catherine" doll. Used in all 3 displays.
Jimmy's Room Key SoR2 · House Beneviento · The Winters' memory Medicine Room (House Beneviento B1): display drawer. Put the Doll (Pose 1) on "Lucy" and the Doll (Pose 2) on "Catherine". Opens the Workshop door to the Old Well ("Jimmy's Room").
Doll (Pose 3) SoR2 · House Beneviento · The Winters' memory Old Well (House Beneviento B1): at the bottom of the well; destroy the Sclerotia first. Used in the Storage Room and Workshop displays.
Black-haired Doll SoR2 · House Beneviento · The Winters' memory Storage Room (House Beneviento B1): display drawer. Put Pose 1 on the platform at the top of the ladder, Pose 2 bottom right and Pose 3 on the left. A black-haired doll, more cheaply made than the others. It goes on the unlabelled base of the Workshop display: it is the dark-haired girl watching while the blonde doll burns (Rose, the bullied girl from the Little Girl's Diary; Lucy and Catherine are her classmates).
Breaker Box Key (Shadows of Rose) SoR2 · House Beneviento · The Winters' memory Workshop (House Beneviento B1): display drawer. Pose 1 on "Lucy", Pose 2 bottom right (seen from the back), Pose 3 in the middle (from the back) and the Black-haired Doll bottom right (seen from the front). Opens the breaker box in the Elevator Hall (B1): the Fuse Map is inside. Its description says it was "in the ashes of the blonde doll".
Fuse (Shadows of Rose) SoR2 · House Beneviento · The Winters' memory Bedroom (House Beneviento B1): fuse panel in the south corner. Reactivates the Elevator Hall elevator.
Drawer Key SoR2 · House Beneviento · The Winters' memory Home (the recreated Winters house): behind the photo of baby Rose on the study wall. Opens the sideboard drawer in Ethan's study, where Mia left the special letter. Hints: the files Rose's Half Birthday ("the key is behind my favourite photo") and To-do List ("Rose's other present in study").
RW-Variant Flask 4 SoR2 · House Beneviento · The Winters' memory Living Room (House Beneviento 1F): table in the middle (Game8 says "Michael" gives it to you before the Eveline fight). More uses of Rose's power for the final stretch.

Healing

5
Item Where Effect
First Aid Med 800 2 · The Village (1st visit) · Lycan Ambush · Luiza's House 9 fixed on Standard (same on Village of Shadows): - Old Man's House: breakable crate by the door (chapter 2). - Tower of Worship Battlements: barrels at the top of the NW stairs, right before Mutated Dimitrescu (chapter 4). - Drowned Houses (Reservoir): wooden cabinet on the north side (chapter 8). - Stronghold: barrel on the north side of the Main Hall B1 level, candlelit ledge on the west side of the Small Cavern's south chamber and alcove in the west wall of the Large Cavern (chapter 10). - Factory: metal desk NW in the Power Room and table NW in the Scrapheap (chapter 11). - Altar: large weapons crate SW, after the Factory. The Duke also sells it and the Survival Resources Pack includes 1. Restores all of your health ("Medicine that fully heals all wounds"). Use it with the heal button (R on Control Type A) without opening the menu, or from the inventory with "Use". It does not work at full health, nor while you drive Heisenberg's self-propelled artillery (the tank at the end of chapter 11). Recipe: Herb + Chem Fluid Takes 2 slots. The Duke sells it for 1,000 Lei: crafting it is free, so save every Herb and Chem Fluid for this. In the red, back off before healing: near death your health creeps back up to yellow on every difficulty. Free scripted heals: on entering the castle and during House Beneviento. On Village of Shadows the Duke stocks 99. The challenge "Don't Trust That Snake Oil" (35,000 CP) asks you to finish the story using four or fewer recovery items (the LZ Answerer's green mode does not count).
Med Injector 12 · Chris: the village and the caverns · Ceremony Site Chris only (chapter 12): 1 at the start and 5 in the weapon crates by the signal flares: Workshop Yard, Leonardo's Front Yard and the back of Eugen's Yard (1 each) and 2 by the toppled crates in the crater the artillery blows in the mould construct at the Maiden of War (village centre). 6 in total. Restores all health and quickly clears fatigue. Used like the First Aid Med (heal button or inventory). Takes 2 slots and carries a blue Umbrella logo. It can't be sold or crafted: there is no Duke in Chris's section.
First Aid Med (Shadows of Rose) SoR1 · Castle Dimitrescu · The three masks 8 in Shadows of Rose: - Castle: Northern Corridor 1F (cabinet by the Parlor door); Dining Room ("Michael" leaves it after the Bronze Mask); couch in the Guest Room 2F; Execution Yard ×2 (SE corner of the eastern square and north wall of the NW passage). - House Beneviento: Living Room 1F table. - Deep Stratum: Village Path (by the crashed truck) and Pit Laboratory B1 (SE corner of the main workbench). Restores all of Rose's health. Recipe: Herb + Chem Fluid There is no Duke here: it can't be bought or sold. Crafting one counts toward the "Craftsmaster" trophy.
Sprig of White Sage SoR1 · Castle Dimitrescu · The three masks 7: - Castle: Drawing Room 2F (after RW-Variant Flask 2); South East Wing (on the liquid-void pillar with 3 Rose clones); Basement B1 (crates); Opera Hall 1F (pot by the east stairs). - House Beneviento, only during the miniature segment: trash can in the south corner of the Connecting Corridor and under the NE bench in the Kitchen B1. - Deep Stratum: Clearing (west side). Restores 2 points of Rose's mutamycete power. It does not heal health.
Bunch of White Sage SoR1 · Castle Dimitrescu · The three masks 4: castle Guest Room 2F ("Michael" gives it, lounge chair on the south side); House Beneviento Medicine Room B1 (after the family-home segment, table in the south corner); Deep Stratum Small Yard (by the burning fence); Pit Laboratory B1 (shelves at the NW passage). Refills all of Rose's power. It does not heal health.

Materials and crafting

5
Item Where Effect
Herb 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Placed around the world: Old Man's Shed shelves, the pot in Luiza's House dining room, the NW gravestone in the Graveyard, the Vineyard beds, the castle Courtyard and Terrace, and many more. Samcă and Haulers drop it. It does not heal on its own: it is a crafting material. It goes into the First Aid Med, Explosive Rounds, Flashbang and Rocket Pistol Ammo (2 per recipe). There are no coloured herbs and no poison status. In Shadows of Rose there are 5 in the castle, and it also goes into the Pipe Bomb (Shadows of Rose).
Chem Fluid 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Placed in drawers, shelves and vases. Moroaică and Haulers drop it. Material for the First Aid Med, Shotgun Ammo, Sniper Rifle Ammo, Flashbang and Rifle Ammo. With the Herb it is your healing: don't spend it on ammo if you are short on First Aid Meds. In Shadows of Rose there are 12 in the castle, and there it makes Handgun Ammo with Gunpowder.
Gunpowder 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Placed everywhere (outhouses, vases, drawers). Lycans and Moroaică drop it. Material for Handgun Ammo (2), Shotgun Ammo (1), Sniper Rifle Ammo (2), the Pipe Bomb (1), Explosive Rounds (1) and Magnum Ammo (4). In Shadows of Rose there are 10 in the castle and it goes into 3 of its 4 recipes.
Rusted Scrap 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Placed in fireplaces, shelves and cells. Lycans, Moroaică and Samcă drop it. Material for almost every ammo type: Handgun Ammo (2), Shotgun Ammo (2), Sniper Rifle Ammo (1), the Mine (1), Flashbang (1), Magnum Ammo (4), Rifle Ammo (1) and Rocket Pistol Ammo (2). In Shadows of Rose there are only 3 in the whole castle, and the "Craftsmaster" trophy needs 2 of them (Shotgun Ammo and a Pipe Bomb).
Metal Scrap 4 · Castle Dimitrescu Only placed in the world: no enemy drops it. The first one is on the floor of the right-hand cell on the north side of the Cells (Castle B1). Material for the Pipe Bomb, Mine, Explosive Rounds, Magnum Ammo, Rifle Ammo and Rocket Pistol Ammo (1 per recipe). The scarcest material in the game: don't spend it on Mines. In NG+ keep it for Magnum Ammo. It does not exist in Shadows of Rose.

Special items

17
Item Where Effect
Lockpick 1,000 3 · The Mines · The Vineyard 11 per playthrough: 1 free from the Duke at the first meeting (Vineyard) and 10 placed: - Castle: Eastern Corridor 1F (cabinet by the door), Armory 2F (NW table) and Attic (boxes in the NE corner). - Village: the Luthier's Yard outhouse (Outhouse #7), the West Old Town Farmer's Land well (Well Wheel) and the NE window sill of the Water Mill. - House Beneviento entry: SW window sill of the Dilapidated House. - River: puddle by the ladder in the Trap Chamber. - Factory: locker in the Construction Tunnels (MB3) and NE workbench in the Operating Room (MB4). The Survival Resources Pack adds 1 more. Opens one lock and is used up. There are 8: - Castle, Living Room: drawer → Shotgun Ammo ×4. - Castle, Eastern Corridor: drawer → Wooden Angel Statue. - Castle, Opera Hall 2F (NE corner of the balcony): drawer → Sniper Rifle Ammo ×6. - Chapel, back bedroom: desk → Shotgun Ammo ×7. - West Old Town, Farmer's House: drawer → Sniper Rifle Ammo ×7. - Leonardo's House, NE room: drawer → Shotgun Ammo ×7. - Factory, Generator Room Walkway: fridge → Yellow Quartz. - Factory, Private Passageway: desk → Magnum Ammo ×3. Takes a case slot (5 per slot). With 11 or 12 lockpicks for 8 locks you have spares: sell the leftovers to the Duke for 1,000 Lei after the Factory. Challenges: "Petty Thief" (open 1) and "Cat Burglar" (15 in total, across playthroughs).
Castle Map (Main) 4 · Castle Dimitrescu South East Wing (Castle 2F): hanging on the north wall, halfway down the corridor. Reveals every room on the castle's 1F and 2F on the map. It does not go into the inventory.
Castle Map (Annex) 4 · Castle Dimitrescu Northern Stairwell (Castle 1F): hanging on the wall in the NE corner, straight ahead as you come in through the Dimitrescu's Key door from the Courtyard. Reveals the castle basements (B1 and B2) on the map.
Treasure Map 4 · Castle Dimitrescu Attic (castle roof): on the table in the middle of the northern attic, near the entrance. Optional. The drawing points to the Special Chambers (Castle B1, the Iron Insignia Key door in the Holding Area): the Azure Eye is there, behind the sarcophagus puzzle. With the Silver Ring it makes the Azure Eye Ring (12,000 Lei). **Missable** with the castle. A Pipe Bomb opens the cracked wall in that area (one lies in the room). Village has no treasure photos like other games: the Duke marks the 8 marked treasures on your map instead.
Fish 800 5 · The Village (2nd visit) · The Red-Chimney House Fish in ponds and rivers: crouch at the edge and knife them, or shoot them. The first 3 are in the river cave of chapter 5, and you never go back there. Ingredient for the Duke: Herbed Fish (3), Three-Flavored Mititei (4), Ciorba de Porc (1) and Sarmale de Peste (6). It can't be eaten as is and takes a slot: take it to the Duke's kitchen as soon as it opens. Every catch is listed on the collectibles page.
Poultry 600 5 · The Village (2nd visit) · The Red-Chimney House Chickens in and around the village: crouch and knife them, or shoot them. Ingredient for the Duke: Herbed Fish (2), Bird and Beast Pilaf (4), Three-Flavored Mititei (2) and Tochitura de Pui (4). The cooking journal page asks for 2 for the Herbed Fish (one source says 3) and 4 Poultry for the Tochitura de Pui (that same source says 4 Fish).
Meat 1,200 5 · The Village (2nd visit) · The Red-Chimney House Pigs and black goats (a black goat in the South Garden gives 2). Ingredient for the Duke: Bird and Beast Pilaf (1), Three-Flavored Mititei (3), Tochitura de Pui (3) and Ciorba de Porc (5).
Juicy Game 7,200 5 · The Village (2nd visit) · The Red-Chimney House The blue bird in the NW tree of the Graveyard, left of the castle gate: shoot it with the F2 Rifle. Only used for the Tochitura de Pui (4 Poultry + 3 Meat + 1 Juicy Game): the dish that raises max health the most. One per playthrough: **don't sell it**. The Photo of a Strange Bird (chapter 6) points to it.
Quality Meat 8,800 5 · The Village (2nd visit) · The Red-Chimney House The white pig in Fallow Plot Shed Yard: get in through the shed's back window. Only used for the Ciorba de Porc (1 Fish + 5 Meat + 1 Quality Meat): much less damage while guarding. Unique: **don't sell it**. The Photo of a Rare Animal (chapter 8) points to it. Hunt the pig before Moreau: afterwards the Vârcolac Alfa roams the Fallow Plot. One transcript of the cooking page says 5 Poultry instead of 5 Meat; three sources say Meat.
Photo of a Strange Bird 6 · House Beneviento North Garden (House Beneviento entry), on the way back from the house: on the inside wall of the outhouse in the NW corner (Outhouse #9). Shows the blue bird in the Graveyard tree: kill it for the Juicy Game (Tochitura de Pui). You can hunt it without the photo.
Photo of a Rare Animal 8 · Moreau's Reservoir Windmill Shack (Reservoir entry): on a barrel in the north corner. Shows the white pig in Fallow Plot Shed Yard: the Quality Meat (Ciorba de Porc).
Finest Fish 6,500 9 · The Village (4th visit) · The River The big golden fish in the SW pool of the South Riverbank, left of the jetty. Lower the Lone Road drawbridge with the Crank and take the motorboat. Only used for the Sarmale de Peste (6 Fish + 1 Finest Fish): faster movement. Unique: **don't sell it**. The Photo of a Phantom Fish (chapter 10) points to it, but you can catch it before.
Photo of a Phantom Fish 10 · The Stronghold · Otto's Mill Dungeon (Stronghold B1): on the small trolley in the SW cell; keep following the passage after the boss. Shows the golden fish in the South Riverbank pool: the Finest Fish (Sarmale de Peste). You need the Lone Road drawbridge lowered with the Crank and the motorboat.
Factory Map (Lower Levels) 11 · Heisenberg's Factory MB4 Storage (Factory MB4): table in the SW area, in the Cog Mold room. Reveals the Factory's B3, MB4 and B4 levels on the map.
Factory Map (Upper Levels) 11 · Heisenberg's Factory Grinder Shaft Maintenance Room (Factory B2): large wooden boxes under the stairs, SW corner of the lower level (the room with the file Development Note 2). Reveals the Factory's B2, B1 and 1F levels on the map. PowerPyx leaves it off its list: look for it yourself.
Hand-drawn Map SoR1 · Castle Dimitrescu · The three masks Main Hall (castle): on the floor next to the small green armchair at the top of the stairs (2F). A monocle mark shows where the Monocular Key is (Dressing Room, 2F).
Fuse Map SoR2 · House Beneviento · The Winters' memory Inside the breaker box in the Elevator Hall (House Beneviento B1). A hand-drawn route to the Fuse (Shadows of Rose) in the Bedroom, with "a nasty message" on it.

Ammunition

10
Item Where Effect
Handgun Ammo 15 2 · The Village (1st visit) · Lycan Ambush · Luiza's House The most common ammo: crates, vases and drawers all game. The Duke sells it from the Vineyard (chapter 3) at 150 Lei a round; the Survival Resources Pack includes 30. Ammo for the LEMI, M1911, V61 Custom, Samurai Edge - AW Model-01 and USM-AI (Chris's pistol). Recipe: Gunpowder ×2 + Rusted Scrap ×2 The recipe is known from the start and makes 15 rounds. 30 per slot. Buying it is expensive: 15 rounds cost 2,250 Lei. Sells for 15 Lei a round.
Shotgun Ammo 200 2 · The Village (1st visit) · Lycan Ambush · Luiza's House Placed all over the village and the castle. Lockpick locks that hold it: the castle Living Room drawer (×4), the desk in the Chapel's back bedroom (×7) and the drawer in the NE room of Leonardo's House (×7). The Duke sells it from the Vineyard at 1,000 Lei a shell; the Survival Resources Pack includes 5. Ammo for the M1897, W870 TAC and SYG-12. Recipe: Gunpowder + Rusted Scrap ×2 + Chem Fluid Recipe: 3,000 Lei at the Vineyard (two sources say 2,500); makes 3 shells. Buy it on your first Duke visit: every shell you buy costs 1,000. 15 per slot; sells for 200 Lei a shell.
Sniper Rifle Ammo 200 4 · Castle Dimitrescu About 113 rounds placed in 16 spots. The first ones are in the castle: the locked drawer on the NE balcony of the Opera Hall 2F (×6, Lockpick) and the Tower of Worship Battlements barrels (×15). The big stashes: the Factory Back Yard (×12 and ×8 under metal sheets), Factory B1 Maze (×10), West Old Town's Farmer's House (×7, Lockpick) and Stronghold Ruins 3F (×7). The Duke sells it for 1,000 Lei from the Altar, after the castle. Ammo for the F2 Rifle and the Handcannon PZ. Recipe: Gunpowder ×2 + Rusted Scrap + Chem Fluid Recipe: 4,000 Lei from the Vineyard; makes 4 rounds. 15 per slot; sells for 200 Lei a round.
Magnum Ammo 700 5 · The Village (2nd visit) · The Red-Chimney House Only 14 rounds placed in the whole game: - Luiza's Yard ×2: barrel by the gate, after you return from the castle. - Control Platform (Reservoir) ×1: breakable crate by the white switch. - Trap Chamber (River) ×1: under the torture bench. - Riverbank Treasure House, Chamber C ×1. - Stronghold Tower 2F ×2: wooden boxes on the west side. - Private Passageway (Factory MB4) ×3: locked drawer (Lockpick). - Large Power Regulator Room (Factory MB4) ×2: wake the Soldat Eins on the table so it breaks the fence. - Altar ×2: SE wall, after the Factory. Village of Shadows adds 2 at Moreau's Laboratory: on a board over two barrels, on the north side of the East Building. Ammo for the M1851 Wolfsbane and the S.T.A.K.E. Recipe: Gunpowder ×4 + Rusted Scrap ×4 + Metal Scrap There is no recipe on a first run: it appears in NG+ (10,000 Lei, makes 3) after you buy a magnum. Game8 and the wiki list 10,000 Lei a round at the Duke's shop (which playthrough is unconfirmed). 10 per slot: save it for bosses.
Explosive Rounds 250 5 · The Village (2nd visit) · The Red-Chimney House The first 2 are on the bench in Luiza's Yard after the castle, even though the GM 79 only arrives in chapter 8. Then: Gardener's House ×1, Water Mill crate ×2, Riverbank Cave Camp ×1, Stronghold Main Hall ×1 and Small Cavern ×2, and in the Factory Engine Room ×1, Small Power Regulator Room ×2, B1 Storage ×2 and Back Yard ×2; last, the Altar ×3. The GM 79's explosive round (power 1,200). Its blasts can't hurt you. Switch between this and the Flashbang with Aim + Interact. Recipe: Gunpowder + Metal Scrap + Herb Recipe: 3,000 Lei at the Altar after House Beneviento; makes 2. The Duke doesn't sell the rounds (Game8 says 5,000; unconfirmed). 5 per slot.
Flashbang 250 8 · Moreau's Reservoir The first 2 are in a barrel at the Submerged Bank windmill (Reservoir). Then: Moreau's Laboratory well ×3 (Well Wheel), Trap Chamber ×2, Riverbank Cave Camp ×1 and the Operating Room bench in the Factory (MB4) ×2. The GM 79's blinding round: no damage (power 0), and it doesn't stun you. It stops Lycan packs and the Uriaș Drac. It doesn't work on a large Lycan wearing a helmet until you shoot the helmet off. Recipe: Chem Fluid + Rusted Scrap + Herb Recipe: 3,000 Lei at the Altar after House Beneviento; makes 2. The Duke doesn't sell the rounds (Game8 says 5,000; unconfirmed). 5 per slot.
Rifle Ammo 7 12 · Chris: the village and the caverns · Ceremony Site Chris starts with 3 boxes of 100 and the flare crates add more: 1,500 rounds across his mission. Ethan can only craft it (NG+); the Duke doesn't sell it. Ammo for the Dragoon (Chris) and, as Ethan, for the WCX and the Dragoon. Recipe: Metal Scrap + Rusted Scrap + Chem Fluid Recipe: 10,000 Lei once you own the WCX or the Dragoon (NG+); makes 20. 30 per slot.
Rocket Pistol Ammo 200 Never found or sold: crafting only. Ammo for the Rocket Pistol (80,000 CP in the Extra Content Shop, after a Village of Shadows clear). Recipe: Herb ×2 + Rusted Scrap ×2 + Metal Scrap Recipe: 10,000 Lei once you own the Rocket Pistol; makes 5. Two sources list 1 Herb instead of 2.
Handgun Ammo (Shadows of Rose) SoR1 · Castle Dimitrescu · The three masks Placed in the castle and the Deep Stratum (House Beneviento has no ammo); "Michael" leaves more in the castle's Dining Room and Dungeon, and boxes of 10 keep appearing during the Mother Miranda fight. Ammo for the LEMI (Shadows of Rose). Recipe: Gunpowder + Chem Fluid Makes 8 rounds. The recipe is explained in the file I Tried to Combine Some Things. Crafting it counts toward the "Craftsmaster" trophy.
Shotgun Ammo (Shadows of Rose) SoR1 · Castle Dimitrescu · The three masks Placed: about 11 shells in the castle before the Executioner, 16 in his arena and 22 in the Deep Stratum (19 of them in the Pit Laboratory); it can also be crafted. The M1897 (Shadows of Rose) is in the Dining Room cage (Triocular Key). Ammo for the M1897 (Shadows of Rose). Recipe: Gunpowder + Rusted Scrap Makes 3. The file Shotgun Shells Should Help (Terrace Room 2F) gives this recipe and the one for the Pipe Bomb (Shadows of Rose): Gunpowder + Herb + Rusted Scrap. There are only 3 Rusted Scrap in the castle.

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