Lockpick
- Type
- Special items
- Chapter
- 3 · The Mines · The Vineyard
- Value
- 1,000
Where
11 per playthrough: 1 free from the Duke at the first meeting (Vineyard) and 10 placed:
- Castle: Eastern Corridor 1F (cabinet by the door), Armory 2F (NW table) and Attic (boxes in the NE corner).
- Village: the Luthier's Yard outhouse (Outhouse #7), the West Old Town Farmer's Land well (Well Wheel) and the NE window sill of the Water Mill.
- House Beneviento entry: SW window sill of the Dilapidated House.
- River: puddle by the ladder in the Trap Chamber.
- Factory: locker in the Construction Tunnels (MB3) and NE workbench in the Operating Room (MB4).
The Survival Resources Pack adds 1 more.
Effect
Opens one lock and is used up. There are 8:
- Castle, Living Room: drawer → Shotgun Ammo ×4.
- Castle, Eastern Corridor: drawer → Wooden Angel Statue.
- Castle, Opera Hall 2F (NE corner of the balcony): drawer → Sniper Rifle Ammo ×6.
- Chapel, back bedroom: desk → Shotgun Ammo ×7.
- West Old Town, Farmer's House: drawer → Sniper Rifle Ammo ×7.
- Leonardo's House, NE room: drawer → Shotgun Ammo ×7.
- Factory, Generator Room Walkway: fridge → Yellow Quartz.
- Factory, Private Passageway: desk → Magnum Ammo ×3.
Takes a case slot (5 per slot). With 11 or 12 lockpicks for 8 locks you have spares: sell the leftovers to the Duke for 1,000 Lei after the Factory. Challenges: "Petty Thief" (open 1) and "Cat Burglar" (15 in total, across playthroughs).