- Damage
- no published number in the story (50 in Mercenaries)
- Slots
- 2 (2×1)
- Ammo
- none
Verdict Always on you and free: use it on crates, flour sacks and downed enemies to save bullets.
Every weapon with where to get it, its stats, its upgrades and whether it is worth the slot.
| When | Buy | Sell |
|---|---|---|
| 3 · The Mines · The Vineyard | First meeting with the Duke (Vineyard, on the way to the Carriage Gate). Make room and take the freebies: Lockpick, Survival Resources Pack, Mr. Raccoon Weapon Charm and Mr. Everywhere Weapon Charm. With the little money of ch02-ch03 (about 1,300 fixed Lei plus enemy drops) buy Recipe: Shotgun Ammo (3,000). Your next goal is Extra Baggage (S) (10,000): buy it here if you can, otherwise in the castle. (3,000) ✕ Samurai Edge - AW Model-01 (it never upgrades) and LEMI - High-Capacity Mag. (the LEMI retires in ch05). | The Crystal Fragments and the Crystal Skull: they don't combine with anything. Keep other treasures until you know whether they combine. |
| 4 · Castle Dimitrescu | Merchant's Room (castle 1F, next to the Hall of the Four; Lady Dimitrescu won't come in). Extra Baggage (S) (10,000) as soon as you have the money and M1897 - Hair Trigger (8,000). Before climbing to the Attic for the F2 Rifle, free up 12 slots. With the rifle in hand, Recipe: Sniper Rifle Ammo (4,000) if you can afford it. (18,000) ✕ Selling the Azure Eye (1,200) or the Silver Ring (1,800) on their own: together they are worth 12,000. | Loose castle treasures (Crystal Fragment and the like) and the Azure Eye Ring (12,000) once combined. |
| 5 · The Village (2nd visit) · The Red-Chimney House | Altar, first visit. Sell the Crystal Dimitrescu and buy Extra Baggage (M) (30,000). Then Recipe: Sniper Rifle Ammo (4,000) if you still lack it, Recipe: Pipe Bombs (2,500) and, once you have the M1911, its capacity level 2 (6,000). (42,500) ✕ F2 Rifle - High Magnification Scope and F2 Rifle - Cheek Rest (35,000 for both): comfort, not damage. | Crystal Dimitrescu (25,000). The LEMI (8,000) once the M1911 has capacity level 2. |
| 5 · The Village (2nd visit) · The Red-Chimney House | Altar, with the Four-Winged Key. The kitchen opens: cook Herbed Fish and Bird and Beast Pilaf. Put the Lei into the M1911: power 2 (10,000) and capacity 3 (11,000) if you can; at least the power. (21,000) ✕ Selling Fish, Poultry, Meat, Quality Meat or Juicy Game: each animal spawns once and Poultry is just enough for the 6 dishes. | Necklace Stone (8,000), Cesare's Goblet (19,000) and the Wooden Goat (15,000) once combined. |
| 7 · The Village (3rd visit) · Beneviento's Treasure | Altar, back from House Beneviento. Take the W870 TAC to power 2 (16,000) and capacity 2 (11,000). Recipe: Explosive Rounds and Recipe: Flashbangs (3,000 each) for the ch08 GM 79; if they aren't there, one source says they are NG+. Before the Reservoir, Recipe: Mines (3,500) for the Vârcolac and Moreau. (36,500) ✕ M1911 - Improved Grip (12,000) and W870 TAC - Improved Gunstock (22,000): recoil only; buy them at the end if Lei is left over. | The M1897 (12,000) once the W870 TAC has power 2. Miss Madalina (20,000) once combined. |
| 8 · Moreau's Reservoir | Moreau's Reservoir Gatehouse (south room). W870 TAC power 3 (27,000) before Moreau. Craft Explosive Rounds, Flashbangs and Mines: the W870 TAC + GM 79 pair carries the fight. Cook what you can: the Gatehouse Back Yard chickens are lost once you leave the Reservoir. (27,000) ✕ Spending Metal Scrap on Pipe Bombs: here it is worth more as Explosive Rounds and Mines. | Giant Crystal Axe (30,000), Berengario's Chalice (18,000), Steel Hræsvelgr (14,000) and the East Old Town Crystal Beast (20,000). |
| 9 · The Village (4th visit) · The River | Altar, fourth visit (the richest one). F2 Rifle power 2, 3 and 4 (9,000 + 15,000 + 29,000) for the Stronghold and W870 TAC power 4 (39,000) if it stretches; at least get the rifle to 1,000 power (53,000). Cook Tochitura de Pui, Ciorba de Porc and Sarmale de Peste. Buy or craft Mines and Pipe Bombs: the Stronghold is the biggest ammo sink in the game. (92,000) ✕ Selling the Necklace with Two Holes or the Pigeon Blood Ruby before you have the Large Pigeon Blood Ruby: together they make Dimitrescu's Necklace (50,000). | Crystal Moreau (40,000), Crystal Ancient Beast (80,000), Chartreuse Skull (20,000), Silver Angel Statue (10,000) and the Crystal Beasts. |
| 10 · The Stronghold · Otto's Mill | Altar, out of the Stronghold through the crypt (with the Giant's Chalice). Last visit before the point of no return. If it didn't stretch in chapter 9, W870 TAC power 4 (39,000); if you already have it, save the Lei for the factory's SYG-12 (180,000). Cook Tochitura de Pui with the Otto's Mill Poultry and Sarmale de Peste if you already have the Finest Fish: their effects are permanent. ✕ Placing the Giant's Chalice at the Ceremony Site before you sell, cook and check what's left in the village: there is no coming back afterwards. | Crystal Hammer (35,000), Guglielmo's Plate (25,000), Perfect Crystal Skull (10,000) and the Crystal Cave crystals; if you did the mill, also Father Nichola's Angel (22,000) and the Otto's Mill Giant Crystal Axe (30,000). |
| 11 · Heisenberg's Factory | Heisenberg's Factory cargo elevator (B4). Point of no return: everything in the village is behind you. If you have about 220,000 Lei, SYG-12 (180,000) + SYG-12 - Red Dot Sight (42,000) for Sturm and Miranda. If not, spread it over the W870 TAC and the F2 Rifle. Extra Baggage (L) (50,000) only if you're short on room. Keep 2 explosives (Pipe Bomb or Explosive Round), one for each of the factory's two cracked walls. (222,000) ✕ V61 Custom (120,000) and M1851 Wolfsbane - Increased Capacity Cylinder (100,000) on this visit: they are on sale, but you can't afford them and the SYG-12. | Dimitrescu's Necklace (50,000), the Crystal Mechanical Hearts and Heisenberg's Hammer (45,000) once combined. |
| 12 · Chris: the village and the caverns · Ceremony Site | Altar, after Chris's mission: the last Duke. Fill the case with First Aid Meds (from 1,000; the price rises with each purchase) and shotgun and rifle ammo, and spend the rest on F2 Rifle power first (the gun that hurts Miranda most), then on the shotgun. If you die, the Game Over screen also opens the shop. ✕ V61 Custom - Long Barrel (56,000) without owning the V61 Custom. | Everything: Giant Crystal Mace (60,000), Crystal Heisenberg (70,000), Complex Mechanical Heart (45,000) and any treasure left. Leftover Lei carries into NG+. |
| 3 · The Mines · The Vineyard | NG+, Vineyard. First, with the CP from your first clear: Dragoon (30,000 CP) + its infinite ammo (50,000 CP), the cheapest upgrade there is. At the Duke: S.T.A.K.E. (300,000) if you arrive with the Lei, Recipe: Magnum Ammo (10,000) and Recipe: Rifle Ammo (10,000). Then the V61 Custom, the SYG-12 and their NG+ parts. (320,000) ✕ Frugal Father (finish having spent 10,000 Lei or less) doesn't fit this plan: do it on a separate run. | Any gun you are done with; treasures as on the first run. |
Verdict Always on you and free: use it on crates, flour sacks and downed enemies to save bullets.
Chris: he carries it in ch12. Ethan: Extra Content Shop, 10,000 CP after you finish the story; then buy it from the Duke. · 100 Lei (Ethan; another source says 200)
Verdict Only for the Knives Out run: more damage than the Knife.
Extra Content Shop, 70,000 CP; needs SS rank or better on every Mercenaries stage (per Fandom, the "Bloody" ones excluded). Then buy it from the Duke. · 200 Lei (once unlocked)
Verdict Mercenaries' prize: green mode heals you as you hit and blue holds even against Heisenberg.
Verdict Your handgun until ch05: at most buy the cheap capacity and reload levels, and sell it once the M1911 has capacity level 2.
Power
100 → 110 (6,000) → 120 (9,000) → 130 (12,000)
Rate of fire (s)
0.45 → 0.42 (3,000) → 0.39 (5,000) → 0.36 (8,000)
Reload (s)
2.7 → 2.5 (2,500) → 2.3 (4,000) → 2.2 (7,000)
Capacity
10 → 12 (4,000) → 14 (6,000) → 16 (10,000)
Village, Workshop (ch05): combination locker in the NE corner of the Workshop Building. Code 070408: flip the photo on the workbench and look out of the window. It also holds the Jack Handle you need to move on, so it can't be missed. A Lycan bursts in through the window while you're inside and 4 wait for you outside. · 50,000 Lei at the factory (only if you sold it)
Verdict Your main handgun on a first run: raise capacity before power, because 7 rounds on full auto are gone in a second.
Power
160 → 170 (10,000) → 180 (17,000) → 190 (26,000) → 195 (40,000)
Rate of fire (s)
0.27 → 0.26 (5,000) → 0.24 (9,000) → 0.22 (15,000) → 0.20 (21,000)
Reload (s)
2.9 → 2.7 (3,500) → 2.5 (8,000) → 2.3 (12,000) → 2.0 (19,000)
Capacity
7 → 9 (6,000) → 11 (11,000) → 13 (18,000) → 15 (25,000)
Duke only, from the moment you enter Heisenberg's Factory (ch11). · 120,000 Lei (one source says 180,000)
Verdict The best handgun on paper, but 1,390,000 Lei for gun, levels and parts: skip it on a first run.
Power
200 → 210 (50,000) → 220 (65,000) → 230 (80,000) → 240 (98,000) → 250 (120,000)
Rate of fire (s)
0.38 → 0.34 (22,000) → 0.30 (31,000) → 0.25 (44,000) → 0.20 (58,000) → 0.15 (70,000)
Reload (s)
3.0 → 2.7 (17,000) → 2.4 (26,000) → 2.2 (38,000) → 2.0 (51,000) → 1.8 (64,000)
Capacity
12 → 15 (30,000) → 18 (42,000) → 21 (55,000) → 24 (68,000) → 27 (80,000)
Verdict Chris's backup; for Ethan on NG+, a strong handgun from minute one, with a slow reload.
Verdict Your heavy hitter from ch02 to ch06: buy the Hair Trigger as soon as you can and stop upgrading it once you have the W870 TAC.
Power
560 → 640 (8,000) → 720 (10,000) → 800 (14,000)
Reload (s)
2.8 → 2.6 (4,000) → 2.4 (7,000) → 2.2 (10,000)
Capacity
5 → 7 (6,000) → 9 (9,000) → 11 (12,000)
Verdict Your main shotgun from ch06 to the end: a wide spread for groups of Lycans and Moroaică; put the bulk of your Lei here.
Power
760 → 840 (16,000) → 960 (27,000) → 1,120 (39,000) → 1,280 (53,000)
Reload (s)
2.7 → 2.5 (8,000) → 2.3 (15,000) → 2.1 (23,000) → 1.9 (34,000)
Capacity
4 → 6 (11,000) → 8 (18,000) → 10 (29,000) → 12 (41,000)
Verdict If you reach the factory with about 220,000 Lei, buy it with the Red Dot Sight for Sturm and Miranda; if not, stay with the W870 TAC.
Power
1,160 → 1,240 (65,000) → 1,320 (79,000) → 1,400 (91,000) → 1,520 (110,000) → 1,680 (135,000)
Reload (s)
3.5 → 3.2 (20,000) → 2.9 (31,000) → 2.6 (45,000) → 2.3 (58,000) → 2.0 (72,000)
Capacity
10 → 12 (37,000) → 14 (49,000) → 16 (61,000) → 18 (74,000) → 20 (90,000)
The first one is in ch02, Fallow Plot, Storage Building (the shack on the left): small cabinet in the south corner. Recipe: Mines (3,500 Lei) is at the Duke from the first meeting (ch03): 1 Rusted Scrap + 1 Metal Scrap = 1 Mine. · 3,000 Lei each (one source says 1,500)
Verdict Carry them from ch07 on: they stop the Vârcolac and Moreau better than any bullet.
The first ones: Castle Dimitrescu, Armory 2F, 2 on the NW table (ch04), plus 1 in the Special Chambers (B1). Recipe: Pipe Bombs (2,500 Lei) shows up at the Altar Duke after Lady Dimitrescu (ch05): 1 Gunpowder + 1 Metal Scrap = 1 Pipe Bomb. · 3,000 Lei each (one source says 2,500)
Verdict Always keep 1: two cracked walls in the castle and two in the factory hide treasure or let you win a fight.
Trauma Pack (included in the Gold Edition): the Duke sells it from the first meeting at the Vineyard (ch03). · 200 Lei (another source says free)
Verdict A collector's piece: for 200 Lei it is a barely better LEMI that never upgrades; don't give it the slot.
Castle Dimitrescu, Attic (RF), ch04: on the chair in the SW room, right on your way to the roof, after the 5-bells puzzle. It takes 12 slots: make room first (the lift below goes down to the Merchant's Room). If you leave it, the Duke sells it from the Altar (ch05). · 40,000 Lei (only if you left it)
Verdict Worth its 12 slots from ch04 to the end: its ammo is plentiful and power climbs fast (600 → 1,000 for 53,000 Lei).
Power
600 → 700 (9,000) → 850 (15,000) → 1,000 (29,000) → 1,200 (41,000) → 1,500 (60,000)
Rate of fire (s)
2.0 → 1.8 (4,000) → 1.7 (8,000) → 1.6 (17,000) → 1.4 (26,000) → 1.2 (39,000)
Reload (s)
3.7 → 3.5 (5,500) → 3.3 (10,000) → 3.1 (21,000) → 2.9 (33,000) → 2.7 (45,000)
Capacity
4 → 6 (7,000) → 8 (11,000) → 10 (23,000) → 12 (35,000) → 15 (50,000)
East Old Town, Water Mill (the "Waterwheel Weapon" marked treasure): propped on the table opposite the door. The door takes the Iron Insignia Key (from the castle piano). Grab it on the way into ch08, when the Vârcolac loses sight of you; the SE crate has Explosive Rounds ×2 and the NE window sill a Lockpick. If you leave it, the Duke sells it from the factory. · 100,000 Lei (only if you left it)
Verdict Carry it: its blasts can't hurt you and Flashbangs stun crowds, the Uriaș Drac and Sturm.
Moreau's Laboratory (the "Moreau's Hidden Weapon" marked treasure), ch09: use the Crank on the mechanical gate in the Windmill Yard, crawl into the West Building through the hole at the back (1 Lycan inside) and open the chest on the table. A Vârcolac shows up as you leave. If you leave it, the Duke sells it from the factory. · 120,000 Lei (only if you left it)
Verdict A boss gun on the first run (only 14 fixed rounds); on the second, the best pick for infinite ammo.
Power
1,700 → 1,900 (48,000) → 2,100 (65,000) → 2,300 (80,000) → 2,500 (100,000) → 2,700 (130,000)
Rate of fire (s)
1.5 → 1.4 (21,000) → 1.3 (33,000) → 1.2 (44,000) → 1.1 (61,000) → 1.0 (82,000)
Reload (s)
2.5 → 2.4 (18,000) → 2.3 (24,000) → 2.2 (38,000) → 2.1 (54,000) → 2.0 (75,000)
NG+ only: the Duke sells it from the first meeting at the Vineyard (ch03). · 300,000 Lei
Verdict The big NG+ goal: 2.1 million Lei maxed; only if you plan several runs or Village of Shadows.
Power
2,000 → 2,500 (83,000) → 3,000 (96,000) → 3,500 (119,000) → 4,000 (140,000) → 4,500 (160,000)
Rate of fire (s)
1.3 → 1.2 (30,000) → 1.1 (39,000) → 1.0 (53,000) → 0.9 (67,000) → 0.8 (82,000)
Reload (s)
2.7 → 2.5 (33,000) → 2.3 (42,000) → 2.1 (56,000) → 1.9 (70,000) → 1.7 (85,000)
Capacity
10 → 12 (40,000) → 14 (55,000) → 16 (68,000) → 18 (85,000) → 20 (100,000)
Extra Content Shop, 60,000 CP, after finishing the story on Hardcore or higher. Then buy it from the Duke. · 1,100 Lei (once unlocked)
Verdict The practical NG+ magnum: it hits more than twice as hard as the F2 Rifle and uses its plentiful ammo.
Power
1,400 → 1,600 (68,000) → 1,900 (81,000) → 2,300 (94,000) → 2,700 (115,000) → 3,200 (140,000)
Rate of fire (s)
1.6 → 1.5 (25,000) → 1.4 (34,000) → 1.3 (48,000) → 1.1 (62,000) → 0.9 (77,000)
Reload (s)
2.8 → 2.6 (28,000) → 2.4 (37,000) → 2.2 (51,000) → 2.0 (65,000) → 1.8 (80,000)
Chris carries it from the start of his mission (ch12).
Verdict Mandatory: the mission needs it on the mould structure; between strikes, survive with the Dragoon and the grenades.
Chris starts ch12 with 5; the resupply crates add 6 more (11 in total).
Verdict Throw them at Lycan packs: the mission gives you plenty.
Only in Chris's crates (ch12): Luiza's Yard ×2 and Eugen's Yard ×1.
Verdict Save them for when you get surrounded while charging the Target Locator.
Chris: he carries it from the start of ch12, with 3 boxes of 100 Rifle Ammo. Ethan: Extra Content Shop, 30,000 CP after you finish the story; then buy it from the Duke. · 400 Lei (Ethan, once unlocked)
Verdict With Chris, fire freely (1,500 rounds in the mission); on Ethan's second run, Dragoon + infinite ammo (80,000 CP) is the cheapest fully automatic gun with infinite ammo (the USM-AI with its own costs 60,000 CP).
Verdict An NG+ crowd gun; its ammo only comes from the recipe, so expect to spend Metal Scrap.
Power
250 → 270 (43,000) → 290 (58,000) → 310 (72,000) → 340 (86,000) → 370 (103,000)
Reload (s)
3.2 → 3.1 (28,000) → 3.0 (40,000) → 2.9 (53,000) → 2.8 (66,000) → 2.6 (78,000)
Capacity
20 → 30 (20,000) → 40 (29,000) → 50 (42,000) → 60 (56,000) → 80 (68,000)
Extra Content Shop, 80,000 CP after a Village of Shadows clear. Then buy it from the Duke; owning it opens Recipe: Rocket Pistol Ammo. · 1,500 Lei (once unlocked)
Verdict An endgame toy: buy it more for its recipe (to complete all 11) than for its damage.
sor01, Entrance Hall: after trying the Carriage Gate, "Michael" hands it to you in a cutscene. 1 Face Eater attacks right away.
Verdict Your gun for the whole episode: wait for the reticle to tighten before you shoot.
sor01, Dining Room 1F: locked cabinet on the south side. The Triocular Key, the reward of the Gallery painting puzzle, opens it.
Verdict Your boss gun in Shadows of Rose: save the shells for the Executioner and Miranda.
sor01, castle B1: Main Cellar (vase sclerotium between two pillars) and Isolated Passage (wooden box on the east side).
Verdict Throw them when several Face Eaters come at once, above all next to the Executioner.
Grows the case to 11×7 = 77 slots (you reportedly start with 45).
The Duke, from the first meeting at the Vineyard (ch03). · 10,000 Lei
The first buy of the game: with the M1897 and the F2 Rifle the base case fills up at once.
Card →
Handgun Ammo ×30, Shotgun Ammo ×5, First Aid Med ×1 and Lockpick ×1.
The Duke, free from the first meeting (ch03). Once per playthrough. · free
Take it at the Vineyard, but make room first: if it doesn't fit, you have to discard something.
Card →
A charm that hangs on the M1897. It changes nothing.
The Duke, free from the first meeting (ch03). · free (sells for 0)
Cosmetic only, and it can't be removed once combined: if you want to look at it on its own, don't combine it.
Card →
A charm for a handgun (the LEMI, per most sources). It changes nothing.
The Duke, free from the first meeting (ch03). · free (sells for 0)
Cosmetic only and can't be removed once combined. Not in Mercenaries.
Card →Capacity +6: 16 → 22 depending on level.
The Duke, from the Vineyard (ch03). · 9,000 Lei (sells for 4,500)
Skip it: the LEMI retires in ch05. Only for players chasing its infinite ammo.
Card →
M1897 rate of fire: 1.7 → 1.5 s (the only way to improve it).
The Duke, from the Vineyard (ch03). · 8,000 Lei (sells for 4,000)
The best cheap buy of the castle: the shotgun is your damage weapon until ch06.
Card →
LEMI power +30: 130 → 160 depending on level. If it is the first part you fit, it unlocks the "Gunsmith" achievement.
Castle Dimitrescu 1F, Eastern Corridor (the hallway after the kitchen): weapons case in the west alcove. Lost if you leave the castle without it. · free (sells for 5,000)
Take it and fit it: it is free, and the LEMI needs it until the M1911 arrives.
Card →Grows the case to 13×8 = 104 slots.
The Altar Duke, after you leave Castle Dimitrescu (ch05). Needs the (S). · 30,000 Lei
Pay for it with the Crystal Dimitrescu (25,000): with the F2 Rifle nothing else fits.
Card →
More zoom on the F2 Rifle scope.
The Altar Duke, after Lady Dimitrescu (ch05). · 15,000 Lei (sells for 7,500)
Comfort, not damage: the stock zoom covers the whole game.
Card →
Less sway on the F2 Rifle scope.
The Altar Duke, after Lady Dimitrescu (ch05). · 20,000 Lei (sells for 10,000)
Only if headshots are hard for you; buy power first.
Card →Max health: small increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Fish ×3 + Poultry ×2. You have them in ch05: fish from the Cave Passage and the Drawbridge pond, chickens from the Crypt Yard and the Chicken Yard. · ingredients (no Lei)
Cook it as soon as the kitchen opens.
Card →Less damage while guarding. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Poultry ×4 + Meat ×1. The ch05 Meat comes from the black pig in the West Old Town Farmer's Shed. · ingredients (no Lei)
Useful with all the blocking against Lycans; cook it in ch05.
Card →
Less M1911 recoil on full auto.
The Altar Duke when you return from House Beneviento (ch07) per Evil Resource; Game8 puts it at the Reservoir (ch08). · 12,000 Lei (sells for 6,000)
Only with Lei to spare: capacity and power do more.
Card →
Less W870 TAC recoil.
The Altar Duke, when you return from House Beneviento (ch07). · 22,000 Lei (sells for 11,000)
Optional: a pump shotgun barely suffers from recoil; buy power first.
Card →F2 Rifle capacity +5: 9 → 20 depending on level.
Maestro's Collection: Luthier's House (West Old Town, opened with the Luthier's Key), locked closet in the NW corner, padlock 270917. Next to the Steel Hræsvelgr. · free (sells for 8,000; on NG+ the chest pays 10,000 Lei if you own it)
Essential and free: it takes you from a 4-round magazine to 9.
Card →Max health: increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Fish ×4 + Poultry ×2 + Meat ×3. After the two ch05 dishes you have 1 Poultry left: the rest comes in ch08 (Gatehouse Back Yard, missable once you leave the Reservoir). You already have the Meat after the South Garden goat (ch07), and the missing fish comes from the Water Cavern (ch08, missable). · ingredients (no Lei)
Cook it as soon as you have the ingredients.
Card →
M1911 capacity +8: 15 → 23 depending on level.
Moreau's Reservoir, Flooded House Yard (ch08): weapons case on the table in the house with Moreau's Diary 1, right before Moreau. It can be missed. · free (sells for 9,000)
Essential: it fixes the M1911's big flaw.
Card →Much less damage while guarding. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Fish ×1 + Meat ×5 + Quality Meat ×1. The Quality Meat is the white pig in the Fallow Plot Shed Yard (from ch05). Up to ch08 there is Meat for this dish or the Three-Flavored Mititei, not both: the rest comes in ch09 (the Graveyard goats) and ch10 (Otto's Mill). · ingredients (no Lei)
Check the menu first: one in-game text asks for Poultry ×5 instead of Meat ×5; if so, cook it last.
Card →Max health: large increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Poultry ×4 + Meat ×3 + Juicy Game ×1. The Juicy Game is the blue bird in the tree NW of the Graveyard, west of the castle gate (ch05; the Photo of a Strange Bird points to it). The 4 Poultry add up in ch09 (East Old Town, behind the Crank door) or, if one is missing, at Otto's Mill (ch10). · ingredients (no Lei)
The best health dish: never sell the Juicy Game (there is only 1) or a single Poultry (across the 6 dishes there is one spare at most).
Card →Faster walking speed. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.
Fish ×6 + Finest Fish ×1. The Finest Fish is the golden fish in the South Riverbank pond (ch09, by boat south from Lone Road; the Photo of a Phantom Fish points to it). · ingredients (no Lei)
A must for speedrunning the story (the under-3-hours challenge): cook it first on NG+.
Card →W870 TAC rate of fire: 1.6 → 1.4 s.
River, Riverbank Cave Camp (ch09): lower the Lone Road drawbridge with the Crank and take the boat to the far end; case on the weapons crates in the NW corner. 3 Moroaică drop on you as you leave. · free (sells for 7,000)
Take it: it is the only way to make the W870 TAC fire faster.
Card →Grows the case to 14×9 = 126 slots.
The Duke, on entering Heisenberg's Factory (ch11). Needs the (S) and (M). · 50,000 Lei
Only if you carry the 5 core guns and lack room for explosives; otherwise that Lei goes to the SYG-12.
Card →
M1851 Wolfsbane shown power +200: 1,900 → 2,900 depending on level.
Heisenberg's Factory MB4, Operating Room (ch11; the powered door left of the casting machine): case on the east side of the south room. A Soldat Eins bursts out as you approach. Take it before using Heisenberg's Key on B1: that door locks you in with the boss. · free (sells for 36,000)
Take it: free, and right before the factory's two bosses.
Card →
SYG-12 power +10 and rate of fire 1.4 → 1.35 s.
The Duke, from Heisenberg's Factory (ch11). · 42,000 Lei (sells for 21,000)
If you buy the SYG-12, buy this with it.
Card →
Less V61 Custom recoil.
The Duke, from Heisenberg's Factory (ch11). · 35,000 Lei (sells for 17,500)
NG+ only, with the V61 Custom.
Card →
M1851 Wolfsbane capacity: 5 → 7 (the only way to raise it).
The Duke, from Heisenberg's Factory (ch11). · 100,000 Lei (sells for 50,000)
Expensive on a first run, with 14 fixed rounds in the whole game; buy it on NG+.
Card →V61 Custom power +25: 225 → 275 depending on level.
The final Duke, at the Altar after Chris's mission (ch12), per Evil Resource; Game8 already puts it in the factory. · 56,000 Lei (sells for 28,000)
NG+ only.
Card →
V61 Custom capacity +30: 42 → 57 depending on level.
The Duke, NG+ only. (Game8 already lists it in the factory.) · 70,000 Lei (sells for 35,000)
The part that makes the V61 Custom usable: without it you reload every second.
Card →SYG-12 power +80.
The Duke, NG+ only. · 64,000 Lei (sells for 32,000)
The first NG+ part for the SYG-12.
Card →
SYG-12 capacity +20: 30 → 40 depending on level.
The Duke, NG+ only. · 88,000 Lei (sells for 44,000)
With it the SYG-12 barely reloads.
Card →
S.T.A.K.E. capacity +8: 18 → 28 depending on level.
The Duke, NG+ only. · 180,000 Lei (sells for 90,000)
Only if you're going for the S.T.A.K.E.'s infinite ammo.
Card →
Less S.T.A.K.E. recoil.
The Duke, NG+ only. · 120,000 Lei (sells for 60,000)
Required for its infinite ammo; otherwise optional.
Card →
Less WCX recoil.
The Duke, NG+ only. It appears once you own the WCX. · 80,000 Lei (sells for 40,000)
Required for its infinite ammo; otherwise optional.
Card →
The gun never runs dry, though it still reloads. Story only (not Mercenaries); switch it on in Options > Game Settings. - LEMI 10,000 · M1897 20,000 · M1911 40,000 · USM-AI 40,000 · W870 TAC 50,000 · Dragoon 50,000 · V61 Custom 60,000 · WCX 60,000 · SYG-12 70,000 · F2 Rifle 80,000 · GM 79 80,000 · Handcannon PZ 90,000 · M1851 Wolfsbane 95,000 · Rocket Pistol 100,000 · S.T.A.K.E. 120,000 CP. - Requirement: every level and every part on the gun. GM 79, USM-AI, Dragoon and Rocket Pistol only need owning; the Handcannon PZ needs levels only. - The Samurai Edge - AW Model-01 has none.
Extra Content Shop (main menu > Bonuses), after you finish the story. Bought per gun, with CP. · 10,000–120,000 CP per gun
Trick: save, max the gun, save in another slot, buy the infinite ammo and load the earlier save. You get the Lei back and the cheat stays on.
Card →A bigger magazine for the LEMI (Shadows of Rose); the exact number is unconfirmed (16 is quoted).
sor01, Waiting Room (castle 2F): break the sclerotium in the middle of the room with your power and open the weapons case. · free
Combine it as soon as you have it. Unconfirmed trick: fitting it while the LEMI is empty fills the magazine for free.
Card →Greatly raises the LEMI (Shadows of Rose) power.
sor01, Salon (castle 1F): locked case on the chair on the south side; the Monocular Key from the Dressing Room opens it. The Masked Duke's Diary is in the same room. · free
Essential: with so little ammo, every point of damage counts.
Card →