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Arsenal

Every weapon with where to get it, its stats, its upgrades and whether it is worth the slot.

What to buy and when

in play order
When Buy Sell
3 · The Mines · The Vineyard First meeting with the Duke (Vineyard, on the way to the Carriage Gate). Make room and take the freebies: Lockpick, Survival Resources Pack, Mr. Raccoon Weapon Charm and Mr. Everywhere Weapon Charm. With the little money of ch02-ch03 (about 1,300 fixed Lei plus enemy drops) buy Recipe: Shotgun Ammo (3,000). Your next goal is Extra Baggage (S) (10,000): buy it here if you can, otherwise in the castle. (3,000) ✕ Samurai Edge - AW Model-01 (it never upgrades) and LEMI - High-Capacity Mag. (the LEMI retires in ch05). The Crystal Fragments and the Crystal Skull: they don't combine with anything. Keep other treasures until you know whether they combine.
4 · Castle Dimitrescu Merchant's Room (castle 1F, next to the Hall of the Four; Lady Dimitrescu won't come in). Extra Baggage (S) (10,000) as soon as you have the money and M1897 - Hair Trigger (8,000). Before climbing to the Attic for the F2 Rifle, free up 12 slots. With the rifle in hand, Recipe: Sniper Rifle Ammo (4,000) if you can afford it. (18,000) ✕ Selling the Azure Eye (1,200) or the Silver Ring (1,800) on their own: together they are worth 12,000. Loose castle treasures (Crystal Fragment and the like) and the Azure Eye Ring (12,000) once combined.
5 · The Village (2nd visit) · The Red-Chimney House Altar, first visit. Sell the Crystal Dimitrescu and buy Extra Baggage (M) (30,000). Then Recipe: Sniper Rifle Ammo (4,000) if you still lack it, Recipe: Pipe Bombs (2,500) and, once you have the M1911, its capacity level 2 (6,000). (42,500) ✕ F2 Rifle - High Magnification Scope and F2 Rifle - Cheek Rest (35,000 for both): comfort, not damage. Crystal Dimitrescu (25,000). The LEMI (8,000) once the M1911 has capacity level 2.
5 · The Village (2nd visit) · The Red-Chimney House Altar, with the Four-Winged Key. The kitchen opens: cook Herbed Fish and Bird and Beast Pilaf. Put the Lei into the M1911: power 2 (10,000) and capacity 3 (11,000) if you can; at least the power. (21,000) ✕ Selling Fish, Poultry, Meat, Quality Meat or Juicy Game: each animal spawns once and Poultry is just enough for the 6 dishes. Necklace Stone (8,000), Cesare's Goblet (19,000) and the Wooden Goat (15,000) once combined.
7 · The Village (3rd visit) · Beneviento's Treasure Altar, back from House Beneviento. Take the W870 TAC to power 2 (16,000) and capacity 2 (11,000). Recipe: Explosive Rounds and Recipe: Flashbangs (3,000 each) for the ch08 GM 79; if they aren't there, one source says they are NG+. Before the Reservoir, Recipe: Mines (3,500) for the Vârcolac and Moreau. (36,500) ✕ M1911 - Improved Grip (12,000) and W870 TAC - Improved Gunstock (22,000): recoil only; buy them at the end if Lei is left over. The M1897 (12,000) once the W870 TAC has power 2. Miss Madalina (20,000) once combined.
8 · Moreau's Reservoir Moreau's Reservoir Gatehouse (south room). W870 TAC power 3 (27,000) before Moreau. Craft Explosive Rounds, Flashbangs and Mines: the W870 TAC + GM 79 pair carries the fight. Cook what you can: the Gatehouse Back Yard chickens are lost once you leave the Reservoir. (27,000) ✕ Spending Metal Scrap on Pipe Bombs: here it is worth more as Explosive Rounds and Mines. Giant Crystal Axe (30,000), Berengario's Chalice (18,000), Steel Hræsvelgr (14,000) and the East Old Town Crystal Beast (20,000).
9 · The Village (4th visit) · The River Altar, fourth visit (the richest one). F2 Rifle power 2, 3 and 4 (9,000 + 15,000 + 29,000) for the Stronghold and W870 TAC power 4 (39,000) if it stretches; at least get the rifle to 1,000 power (53,000). Cook Tochitura de Pui, Ciorba de Porc and Sarmale de Peste. Buy or craft Mines and Pipe Bombs: the Stronghold is the biggest ammo sink in the game. (92,000) ✕ Selling the Necklace with Two Holes or the Pigeon Blood Ruby before you have the Large Pigeon Blood Ruby: together they make Dimitrescu's Necklace (50,000). Crystal Moreau (40,000), Crystal Ancient Beast (80,000), Chartreuse Skull (20,000), Silver Angel Statue (10,000) and the Crystal Beasts.
10 · The Stronghold · Otto's Mill Altar, out of the Stronghold through the crypt (with the Giant's Chalice). Last visit before the point of no return. If it didn't stretch in chapter 9, W870 TAC power 4 (39,000); if you already have it, save the Lei for the factory's SYG-12 (180,000). Cook Tochitura de Pui with the Otto's Mill Poultry and Sarmale de Peste if you already have the Finest Fish: their effects are permanent. ✕ Placing the Giant's Chalice at the Ceremony Site before you sell, cook and check what's left in the village: there is no coming back afterwards. Crystal Hammer (35,000), Guglielmo's Plate (25,000), Perfect Crystal Skull (10,000) and the Crystal Cave crystals; if you did the mill, also Father Nichola's Angel (22,000) and the Otto's Mill Giant Crystal Axe (30,000).
11 · Heisenberg's Factory Heisenberg's Factory cargo elevator (B4). Point of no return: everything in the village is behind you. If you have about 220,000 Lei, SYG-12 (180,000) + SYG-12 - Red Dot Sight (42,000) for Sturm and Miranda. If not, spread it over the W870 TAC and the F2 Rifle. Extra Baggage (L) (50,000) only if you're short on room. Keep 2 explosives (Pipe Bomb or Explosive Round), one for each of the factory's two cracked walls. (222,000) ✕ V61 Custom (120,000) and M1851 Wolfsbane - Increased Capacity Cylinder (100,000) on this visit: they are on sale, but you can't afford them and the SYG-12. Dimitrescu's Necklace (50,000), the Crystal Mechanical Hearts and Heisenberg's Hammer (45,000) once combined.
12 · Chris: the village and the caverns · Ceremony Site Altar, after Chris's mission: the last Duke. Fill the case with First Aid Meds (from 1,000; the price rises with each purchase) and shotgun and rifle ammo, and spend the rest on F2 Rifle power first (the gun that hurts Miranda most), then on the shotgun. If you die, the Game Over screen also opens the shop. ✕ V61 Custom - Long Barrel (56,000) without owning the V61 Custom. Everything: Giant Crystal Mace (60,000), Crystal Heisenberg (70,000), Complex Mechanical Heart (45,000) and any treasure left. Leftover Lei carries into NG+.
3 · The Mines · The Vineyard NG+, Vineyard. First, with the CP from your first clear: Dragoon (30,000 CP) + its infinite ammo (50,000 CP), the cheapest upgrade there is. At the Duke: S.T.A.K.E. (300,000) if you arrive with the Lei, Recipe: Magnum Ammo (10,000) and Recipe: Rifle Ammo (10,000). Then the V61 Custom, the SYG-12 and their NG+ parts. (320,000) ✕ Frugal Father (finish having spent 10,000 Lei or less) doesn't fit this plan: do it on a separate run. Any gun you are done with; treasures as on the first run.

Melee

Knife ★

Old Man's House (Grigori's house), ch02: stuck in the table by the kitchen doorway. It can't be missed or sold.

Damage
no published number in the story (50 in Mercenaries)
Slots
2 (2×1)
Ammo
none

Verdict Always on you and free: use it on crates, flour sacks and downed enemies to save bullets.

Karambit Knife

Chris: he carries it in ch12. Ethan: Extra Content Shop, 10,000 CP after you finish the story; then buy it from the Duke. · 100 Lei (Ethan; another source says 200)

Damage
more than the Knife (no published number)
Ammo
none

Verdict Only for the Knives Out run: more damage than the Knife.

LZ Answerer

Extra Content Shop, 70,000 CP; needs SS rank or better on every Mercenaries stage (per Fandom, the "Bloody" ones excluded). Then buy it from the Duke. · 200 Lei (once unlocked)

Red mode
attack: 3–4 cuts per Moroaică on Village of Shadows
Blue mode
defence: bigger block and a timed block stuns
Green mode
heals you on every hit
Ammo
none

Verdict Mercenaries' prize: green mode heals you as you hit and blue holds even against Heisenberg.

Handguns

LEMI

The old man (Grigori) hands it to you in a cutscene inside Old Man's House, ch02. It can't be missed. · 16,000 Lei (only if you sold it)

Power
100 → 130
Rate of fire (s)
0.45 → 0.36
Reload (s)
2.7 → 2.2
Capacity
10 → 16
Slots
6 (3×2)
Ammo
Handgun Ammo
Parts
LEMI - Recoil Compensator (+30 power), LEMI - High-Capacity Mag. (+6)
Full upgrade
76,500 Lei + 9,000 for the part
Infinite ammo
10,000 CP
Sells for
8,000 Lei

Verdict Your handgun until ch05: at most buy the cheap capacity and reload levels, and sell it once the M1911 has capacity level 2.

Level-by-level upgrades

Power

100 → 110 (6,000) → 120 (9,000) → 130 (12,000)

Rate of fire (s)

0.45 → 0.42 (3,000) → 0.39 (5,000) → 0.36 (8,000)

Reload (s)

2.7 → 2.5 (2,500) → 2.3 (4,000) → 2.2 (7,000)

Capacity

10 → 12 (4,000) → 14 (6,000) → 16 (10,000)

M1911 ★

Village, Workshop (ch05): combination locker in the NE corner of the Workshop Building. Code 070408: flip the photo on the workbench and look out of the window. It also holds the Jack Handle you need to move on, so it can't be missed. A Lycan bursts in through the window while you're inside and 4 wait for you outside. · 50,000 Lei at the factory (only if you sold it)

Power
160 → 195
Rate of fire (s)
0.27 → 0.20
Reload (s)
2.9 → 2.0
Capacity
7 → 15
Capacity with part
15 → 23 (High-Capacity Mag.)
Slots
6 (3×2)
Ammo
Handgun Ammo
Parts
M1911 - High-Capacity Mag. (+8), M1911 - Improved Grip
Full upgrade
245,500 Lei + 12,000 for the part
Infinite ammo
40,000 CP
Sells for
25,000 Lei

Verdict Your main handgun on a first run: raise capacity before power, because 7 rounds on full auto are gone in a second.

Level-by-level upgrades

Power

160 → 170 (10,000) → 180 (17,000) → 190 (26,000) → 195 (40,000)

Rate of fire (s)

0.27 → 0.26 (5,000) → 0.24 (9,000) → 0.22 (15,000) → 0.20 (21,000)

Reload (s)

2.9 → 2.7 (3,500) → 2.5 (8,000) → 2.3 (12,000) → 2.0 (19,000)

Capacity

7 → 9 (6,000) → 11 (11,000) → 13 (18,000) → 15 (25,000)

V61 Custom

Duke only, from the moment you enter Heisenberg's Factory (ch11). · 120,000 Lei (one source says 180,000)

Power
200 → 250
Rate of fire (s)
0.38 → 0.15
Reload (s)
3.0 → 1.8
Capacity
12 → 27
Power with part
225 → 275 (Long Barrel)
Capacity with part
42 → 57 (Drum Magazine)
Slots
12 (6×2)
Ammo
Handgun Ammo
Parts
V61 Custom - Gunstock (factory), V61 Custom - Long Barrel (final Duke), V61 Custom - Drum Magazine (NG+)
Full upgrade
1,109,000 Lei + 161,000 for parts
Infinite ammo
60,000 CP
Sells for
60,000 Lei

Verdict The best handgun on paper, but 1,390,000 Lei for gun, levels and parts: skip it on a first run.

Level-by-level upgrades

Power

200 → 210 (50,000) → 220 (65,000) → 230 (80,000) → 240 (98,000) → 250 (120,000)

Rate of fire (s)

0.38 → 0.34 (22,000) → 0.30 (31,000) → 0.25 (44,000) → 0.20 (58,000) → 0.15 (70,000)

Reload (s)

3.0 → 2.7 (17,000) → 2.4 (26,000) → 2.2 (38,000) → 2.0 (51,000) → 1.8 (64,000)

Capacity

12 → 15 (30,000) → 18 (42,000) → 21 (55,000) → 24 (68,000) → 27 (80,000)

USM-AI

Chris: he carries it from the start of ch12. Ethan: Extra Content Shop, 20,000 CP after you finish the story; then buy it from the Duke. · 350 Lei (Ethan, once unlocked)

Power
270
Rate of fire (s)
0.13
Reload (s)
2.5
Capacity
17
Slots
6 (3×2)
Ammo
Handgun Ammo
Upgrades
none, no parts
Infinite ammo
40,000 CP (owning it is enough)

Verdict Chris's backup; for Ethan on NG+, a strong handgun from minute one, with a slow reload.

Shotguns

M1897

East Old Town, Farmer's House 1F: on the table in the middle, during the Lycan attack (ch02). If you leave without it, it moves to the Church, in the back by the typewriter. The Duke also sells it from the first meeting. · 24,000 Lei (only if you don't have it)

Power
560 → 800
Reload (s)
2.8 → 2.2
Capacity
5 → 11
Rate of fire (s)
1.7 (1.5 with Hair Trigger); not upgradable
Slots
10 (5×2)
Ammo
Shotgun Ammo
Parts
M1897 - Hair Trigger; Mr. Raccoon Weapon Charm (cosmetic)
Full upgrade
80,000 Lei + 8,000 for the part
Infinite ammo
20,000 CP
Sells for
12,000 Lei

Verdict Your heavy hitter from ch02 to ch06: buy the Hair Trigger as soon as you can and stop upgrading it once you have the W870 TAC.

Level-by-level upgrades

Power

560 → 640 (8,000) → 720 (10,000) → 800 (14,000)

Reload (s)

2.8 → 2.6 (4,000) → 2.4 (7,000) → 2.2 (10,000)

Capacity

5 → 7 (6,000) → 9 (9,000) → 11 (12,000)

W870 TAC ★

Beneviento Entry, on the way back from House Beneviento (ch06): Dilapidated House in the South Garden, on the metal shelves in front of the east window. If you leave it, the Duke sells it from the factory (ch11). · 68,000 Lei (only if you left it)

Power
760 → 1,280
Reload (s)
2.7 → 1.9
Capacity
4 → 12
Rate of fire (s)
1.6 (1.4 with Foregrip); not upgradable
Slots
10 (5×2)
Ammo
Shotgun Ammo
Parts
W870 TAC - Foregrip, W870 TAC - Improved Gunstock
Full upgrade
314,000 Lei + 22,000 for the part
Infinite ammo
50,000 CP
Sells for
34,000 Lei

Verdict Your main shotgun from ch06 to the end: a wide spread for groups of Lycans and Moroaică; put the bulk of your Lei here.

Level-by-level upgrades

Power

760 → 840 (16,000) → 960 (27,000) → 1,120 (39,000) → 1,280 (53,000)

Reload (s)

2.7 → 2.5 (8,000) → 2.3 (15,000) → 2.1 (23,000) → 1.9 (34,000)

Capacity

4 → 6 (11,000) → 8 (18,000) → 10 (29,000) → 12 (41,000)

SYG-12

Duke only, from the moment you enter Heisenberg's Factory (ch11): he is in the B4 cargo elevator. · 180,000 Lei

Power
1,160 → 1,680
Reload (s)
3.5 → 2.0
Capacity
10 → 20
Rate of fire (s)
1.4 (1.35 with Red Dot Sight); not upgradable
Slots
12 (6×2)
Ammo
Shotgun Ammo
Parts
SYG-12 - Red Dot Sight (factory), SYG-12 - Long Barrel and SYG-12 - Drum Magazine (NG+)
Full upgrade
1,017,000 Lei + 194,000 for parts
Infinite ammo
70,000 CP
Sells for
90,000 Lei

Verdict If you reach the factory with about 220,000 Lei, buy it with the Red Dot Sight for Sturm and Miranda; if not, stay with the W870 TAC.

Level-by-level upgrades

Power

1,160 → 1,240 (65,000) → 1,320 (79,000) → 1,400 (91,000) → 1,520 (110,000) → 1,680 (135,000)

Reload (s)

3.5 → 3.2 (20,000) → 2.9 (31,000) → 2.6 (45,000) → 2.3 (58,000) → 2.0 (72,000)

Capacity

10 → 12 (37,000) → 14 (49,000) → 16 (61,000) → 18 (74,000) → 20 (90,000)

Explosives

Mine

The first one is in ch02, Fallow Plot, Storage Building (the shack on the left): small cabinet in the south corner. Recipe: Mines (3,500 Lei) is at the Duke from the first meeting (ch03): 1 Rusted Scrap + 1 Metal Scrap = 1 Mine. · 3,000 Lei each (one source says 1,500)

Use
place it on the ground; it blows when stepped on
Stack
5
Sells for
300 Lei
Placed in the world
15

Verdict Carry them from ch07 on: they stop the Vârcolac and Moreau better than any bullet.

Pipe Bomb

The first ones: Castle Dimitrescu, Armory 2F, 2 on the NW table (ch04), plus 1 in the Special Chambers (B1). Recipe: Pipe Bombs (2,500 Lei) shows up at the Altar Duke after Lady Dimitrescu (ch05): 1 Gunpowder + 1 Metal Scrap = 1 Pipe Bomb. · 3,000 Lei each (one source says 2,500)

Use
blows on impact or after a few seconds
Stack
5
Sells for
300 Lei
Placed in the world
15

Verdict Always keep 1: two cracked walls in the castle and two in the factory hide treasure or let you win a fight.

Trauma Pack

Samurai Edge - AW Model-01

Trauma Pack (included in the Gold Edition): the Duke sells it from the first meeting at the Vineyard (ch03). · 200 Lei (another source says free)

Power
110
Rate of fire (s)
0.40
Reload (s)
2.6
Capacity
9
Slots
6 (3×2)
Ammo
Handgun Ammo
Upgrades
none, no parts
Infinite ammo
none for this gun

Verdict A collector's piece: for 200 Lei it is a barely better LEMI that never upgrades; don't give it the slot.

Sniper rifles

F2 Rifle ★

Castle Dimitrescu, Attic (RF), ch04: on the chair in the SW room, right on your way to the roof, after the 5-bells puzzle. It takes 12 slots: make room first (the lift below goes down to the Merchant's Room). If you leave it, the Duke sells it from the Altar (ch05). · 40,000 Lei (only if you left it)

Power
600 → 1,500
Rate of fire (s)
2.0 → 1.2
Reload (s)
3.7 → 2.7
Capacity
4 → 15
Capacity with part
9 → 20 (High-Capacity Mag.)
Slots
12 (6×2)
Ammo
Sniper Rifle Ammo
Parts
F2 Rifle - High-Capacity Mag. (+5), F2 Rifle - High Magnification Scope, F2 Rifle - Cheek Rest
Full upgrade
488,500 Lei + 35,000 for parts
Infinite ammo
80,000 CP
Sells for
20,000 Lei

Verdict Worth its 12 slots from ch04 to the end: its ammo is plentiful and power climbs fast (600 → 1,000 for 53,000 Lei).

Level-by-level upgrades

Power

600 → 700 (9,000) → 850 (15,000) → 1,000 (29,000) → 1,200 (41,000) → 1,500 (60,000)

Rate of fire (s)

2.0 → 1.8 (4,000) → 1.7 (8,000) → 1.6 (17,000) → 1.4 (26,000) → 1.2 (39,000)

Reload (s)

3.7 → 3.5 (5,500) → 3.3 (10,000) → 3.1 (21,000) → 2.9 (33,000) → 2.7 (45,000)

Capacity

4 → 6 (7,000) → 8 (11,000) → 10 (23,000) → 12 (35,000) → 15 (50,000)

Grenade launcher

GM 79 ★

East Old Town, Water Mill (the "Waterwheel Weapon" marked treasure): propped on the table opposite the door. The door takes the Iron Insignia Key (from the castle piano). Grab it on the way into ch08, when the Vârcolac loses sight of you; the SE crate has Explosive Rounds ×2 and the NE window sill a Lockpick. If you leave it, the Duke sells it from the factory. · 100,000 Lei (only if you left it)

Power
1,200 (Explosive Rounds) / 0 (Flashbang)
Reload (s)
2.7
Capacity
1
Slots
10 (5×2; one source says 8)
Ammo
Explosive Rounds / Flashbang
Upgrades
none, no parts
Infinite ammo
80,000 CP (no upgrade requirement)
Sells for
50,000 Lei

Verdict Carry it: its blasts can't hurt you and Flashbangs stun crowds, the Uriaș Drac and Sturm.

Magnums

M1851 Wolfsbane ★

Moreau's Laboratory (the "Moreau's Hidden Weapon" marked treasure), ch09: use the Crank on the mechanical gate in the Windmill Yard, crawl into the West Building through the hole at the back (1 Lycan inside) and open the chest on the table. A Vârcolac shows up as you leave. If you leave it, the Duke sells it from the factory. · 120,000 Lei (only if you left it)

Power
1,700 → 2,700
Rate of fire (s)
1.5 → 1.0
Reload (s)
2.5 → 2.0
Capacity
5 (7 with the cylinder); not upgradable
Slots
8 (2×4)
Ammo
Magnum Ammo
Parts
M1851 Wolfsbane - Long Barrel (+200), M1851 Wolfsbane - Increased Capacity Cylinder (+2)
Full upgrade
873,000 Lei + 100,000 for the part
Infinite ammo
95,000 CP
Sells for
63,500 Lei

Verdict A boss gun on the first run (only 14 fixed rounds); on the second, the best pick for infinite ammo.

Level-by-level upgrades

Power

1,700 → 1,900 (48,000) → 2,100 (65,000) → 2,300 (80,000) → 2,500 (100,000) → 2,700 (130,000)

Rate of fire (s)

1.5 → 1.4 (21,000) → 1.3 (33,000) → 1.2 (44,000) → 1.1 (61,000) → 1.0 (82,000)

Reload (s)

2.5 → 2.4 (18,000) → 2.3 (24,000) → 2.2 (38,000) → 2.1 (54,000) → 2.0 (75,000)

S.T.A.K.E.

NG+ only: the Duke sells it from the first meeting at the Vineyard (ch03). · 300,000 Lei

Power
2,000 → 4,500
Rate of fire (s)
1.3 → 0.8
Reload (s)
2.7 → 1.7
Capacity
10 → 20
Capacity with part
18 → 28 (High-Capacity Mag.)
Slots
8
Ammo
Magnum Ammo
Parts (NG+)
S.T.A.K.E. - High-Capacity Mag. (+8), S.T.A.K.E. - Improved Grip
All in
2,103,000 Lei (gun 300,000 + parts 300,000 + levels 1,503,000)
Infinite ammo
120,000 CP
Sells for
150,000 Lei

Verdict The big NG+ goal: 2.1 million Lei maxed; only if you plan several runs or Village of Shadows.

Level-by-level upgrades

Power

2,000 → 2,500 (83,000) → 3,000 (96,000) → 3,500 (119,000) → 4,000 (140,000) → 4,500 (160,000)

Rate of fire (s)

1.3 → 1.2 (30,000) → 1.1 (39,000) → 1.0 (53,000) → 0.9 (67,000) → 0.8 (82,000)

Reload (s)

2.7 → 2.5 (33,000) → 2.3 (42,000) → 2.1 (56,000) → 1.9 (70,000) → 1.7 (85,000)

Capacity

10 → 12 (40,000) → 14 (55,000) → 16 (68,000) → 18 (85,000) → 20 (100,000)

Handcannon PZ

Extra Content Shop, 60,000 CP, after finishing the story on Hardcore or higher. Then buy it from the Duke. · 1,100 Lei (once unlocked)

Power
1,400 → 3,200
Rate of fire (s)
1.6 → 0.9
Reload (s)
2.8 → 1.8
Capacity
5; not upgradable
Slots
8 (4×2)
Ammo
Sniper Rifle Ammo
Full upgrade
1,005,000 Lei (no parts)
Infinite ammo
90,000 CP (levels only)

Verdict The practical NG+ magnum: it hits more than twice as hard as the F2 Rifle and uses its plentiful ammo.

Level-by-level upgrades

Power

1,400 → 1,600 (68,000) → 1,900 (81,000) → 2,300 (94,000) → 2,700 (115,000) → 3,200 (140,000)

Rate of fire (s)

1.6 → 1.5 (25,000) → 1.4 (34,000) → 1.3 (48,000) → 1.1 (62,000) → 0.9 (77,000)

Reload (s)

2.8 → 2.6 (28,000) → 2.4 (37,000) → 2.2 (51,000) → 2.0 (65,000) → 1.8 (80,000)

Chris's kit

Target Locator

Chris carries it from the start of his mission (ch12).

Use
hold the laser on the target until the gauge fills and the artillery lands
Recharge
about 1 minute
If you are hit
the gauge resets

Verdict Mandatory: the mission needs it on the mould structure; between strikes, survive with the Dragoon and the grenades.

Hand Grenade

Chris starts ch12 with 5; the resupply crates add 6 more (11 in total).

Use
blows after a short delay
Total in the mission
11

Verdict Throw them at Lycan packs: the mission gives you plenty.

Flash Grenade

Only in Chris's crates (ch12): Luiza's Yard ×2 and Eugen's Yard ×1.

Use
blinding flash on impact
Total in the mission
3

Verdict Save them for when you get surrounded while charging the Target Locator.

Assault rifles

Dragoon

Chris: he carries it from the start of ch12, with 3 boxes of 100 Rifle Ammo. Ethan: Extra Content Shop, 30,000 CP after you finish the story; then buy it from the Duke. · 400 Lei (Ethan, once unlocked)

Power
350
Rate of fire (s)
0.11
Reload (s)
2.9
Capacity
30
Slots
10 (5×2)
Ammo
Rifle Ammo
Upgrades
none, no parts
Infinite ammo
50,000 CP (owning it is enough)

Verdict With Chris, fire freely (1,500 rounds in the mission); on Ethan's second run, Dragoon + infinite ammo (80,000 CP) is the cheapest fully automatic gun with infinite ammo (the USM-AI with its own costs 60,000 CP).

WCX

Extra Content Shop, 30,000 CP after you finish the story; then buy it from the Duke on any run. · 200 Lei (once unlocked)

Power
250 → 370
Reload (s)
3.2 → 2.6
Capacity
20 → 80
Rate of fire (s)
0.15 (0.10 with Red Dot Sight); not upgradable
Slots
10 (5×2)
Ammo
Rifle Ammo
Parts (NG+)
WCX - Foregrip, WCX - Red Dot Sight (+30 power)
Full upgrade
842,000 Lei + 220,000 for parts
Infinite ammo
60,000 CP
Sells for
50 Lei

Verdict An NG+ crowd gun; its ammo only comes from the recipe, so expect to spend Metal Scrap.

Level-by-level upgrades

Power

250 → 270 (43,000) → 290 (58,000) → 310 (72,000) → 340 (86,000) → 370 (103,000)

Reload (s)

3.2 → 3.1 (28,000) → 3.0 (40,000) → 2.9 (53,000) → 2.8 (66,000) → 2.6 (78,000)

Capacity

20 → 30 (20,000) → 40 (29,000) → 50 (42,000) → 60 (56,000) → 80 (68,000)

Special

Rocket Pistol

Extra Content Shop, 80,000 CP after a Village of Shadows clear. Then buy it from the Duke; owning it opens Recipe: Rocket Pistol Ammo. · 1,500 Lei (once unlocked)

Power
500
Rate of fire (s)
1.1
Reload (s)
3.7 (one rocket at a time)
Capacity
7
Slots
8 (4×2)
Ammo
Rocket Pistol Ammo
Upgrades
none, no parts
Infinite ammo
100,000 CP

Verdict An endgame toy: buy it more for its recipe (to complete all 11) than for its damage.

Shadows of Rose

LEMI (Shadows of Rose)

sor01, Entrance Hall: after trying the Carriage Gate, "Michael" hands it to you in a cutscene. 1 Face Eater attacks right away.

Power
100
Rate of fire (s)
0.6
Reload (s)
2.7
Capacity
10
Upgrades
no Duke and no levels; only 2 parts
Ammo
Handgun Ammo

Verdict Your gun for the whole episode: wait for the reticle to tighten before you shoot.

M1897 (Shadows of Rose)

sor01, Dining Room 1F: locked cabinet on the south side. The Triocular Key, the reward of the Gallery painting puzzle, opens it.

Power
560
Rate of fire (s)
1.7
Reload (s)
2.8
Capacity
5
Upgrades
not upgradable
Ammo
Shotgun Ammo

Verdict Your boss gun in Shadows of Rose: save the shells for the Executioner and Miranda.

Pipe Bomb (Shadows of Rose)

sor01, castle B1: Main Cellar (vase sclerotium between two pillars) and Isolated Passage (wooden box on the east side).

Placed
2
Recipe
1 Gunpowder + 1 Herb + 1 Rusted Scrap

Verdict Throw them when several Face Eaters come at once, above all next to the Executioner.

Gear and upgrades

inventory, health and everything else that is not a gun

Extra Baggage (S) Duke's Emporium

Grows the case to 11×7 = 77 slots (you reportedly start with 45).

The Duke, from the first meeting at the Vineyard (ch03). · 10,000 Lei

The first buy of the game: with the M1897 and the F2 Rifle the base case fills up at once.

Card →

Mr. Raccoon Weapon Charm DLC

A charm that hangs on the M1897. It changes nothing.

The Duke, free from the first meeting (ch03). · free (sells for 0)

Cosmetic only, and it can't be removed once combined: if you want to look at it on its own, don't combine it.

Card →

Mr. Everywhere Weapon Charm Trauma Pack

A charm for a handgun (the LEMI, per most sources). It changes nothing.

The Duke, free from the first meeting (ch03). · free (sells for 0)

Cosmetic only and can't be removed once combined. Not in Mercenaries.

Card →

M1897 - Hair Trigger M1897

M1897 rate of fire: 1.7 → 1.5 s (the only way to improve it).

The Duke, from the Vineyard (ch03). · 8,000 Lei (sells for 4,000)

The best cheap buy of the castle: the shotgun is your damage weapon until ch06.

Card →

LEMI - Recoil Compensator LEMI

LEMI power +30: 130 → 160 depending on level. If it is the first part you fit, it unlocks the "Gunsmith" achievement.

Castle Dimitrescu 1F, Eastern Corridor (the hallway after the kitchen): weapons case in the west alcove. Lost if you leave the castle without it. · free (sells for 5,000)

Take it and fit it: it is free, and the LEMI needs it until the M1911 arrives.

Card →

Herbed Fish Duke's Kitchen

Max health: small increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Fish ×3 + Poultry ×2. You have them in ch05: fish from the Cave Passage and the Drawbridge pond, chickens from the Crypt Yard and the Chicken Yard. · ingredients (no Lei)

Cook it as soon as the kitchen opens.

Card →

Bird and Beast Pilaf Duke's Kitchen

Less damage while guarding. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Poultry ×4 + Meat ×1. The ch05 Meat comes from the black pig in the West Old Town Farmer's Shed. · ingredients (no Lei)

Useful with all the blocking against Lycans; cook it in ch05.

Card →

M1911 - Improved Grip M1911

Less M1911 recoil on full auto.

The Altar Duke when you return from House Beneviento (ch07) per Evil Resource; Game8 puts it at the Reservoir (ch08). · 12,000 Lei (sells for 6,000)

Only with Lei to spare: capacity and power do more.

Card →

Three-Flavored Mititei Duke's Kitchen

Max health: increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Fish ×4 + Poultry ×2 + Meat ×3. After the two ch05 dishes you have 1 Poultry left: the rest comes in ch08 (Gatehouse Back Yard, missable once you leave the Reservoir). You already have the Meat after the South Garden goat (ch07), and the missing fish comes from the Water Cavern (ch08, missable). · ingredients (no Lei)

Cook it as soon as you have the ingredients.

Card →

Ciorba de Porc Duke's Kitchen

Much less damage while guarding. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Fish ×1 + Meat ×5 + Quality Meat ×1. The Quality Meat is the white pig in the Fallow Plot Shed Yard (from ch05). Up to ch08 there is Meat for this dish or the Three-Flavored Mititei, not both: the rest comes in ch09 (the Graveyard goats) and ch10 (Otto's Mill). · ingredients (no Lei)

Check the menu first: one in-game text asks for Poultry ×5 instead of Meat ×5; if so, cook it last.

Card →

Tochitura de Pui Duke's Kitchen

Max health: large increase. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Poultry ×4 + Meat ×3 + Juicy Game ×1. The Juicy Game is the blue bird in the tree NW of the Graveyard, west of the castle gate (ch05; the Photo of a Strange Bird points to it). The 4 Poultry add up in ch09 (East Old Town, behind the Crank door) or, if one is missing, at Otto's Mill (ch10). · ingredients (no Lei)

The best health dish: never sell the Juicy Game (there is only 1) or a single Poultry (across the 6 dishes there is one spare at most).

Card →

Sarmale de Peste Duke's Kitchen

Faster walking speed. Cooked once and the effect is permanent (it carries into NG+). The kitchen opens when you bring the Four-Winged Key back to the Altar Duke at the end of ch05.

Fish ×6 + Finest Fish ×1. The Finest Fish is the golden fish in the South Riverbank pond (ch09, by boat south from Lone Road; the Photo of a Phantom Fish points to it). · ingredients (no Lei)

A must for speedrunning the story (the under-3-hours challenge): cook it first on NG+.

Card →

W870 TAC - Foregrip W870 TAC

W870 TAC rate of fire: 1.6 → 1.4 s.

River, Riverbank Cave Camp (ch09): lower the Lone Road drawbridge with the Crank and take the boat to the far end; case on the weapons crates in the NW corner. 3 Moroaică drop on you as you leave. · free (sells for 7,000)

Take it: it is the only way to make the W870 TAC fire faster.

Card →

Extra Baggage (L) Duke's Emporium

Grows the case to 14×9 = 126 slots.

The Duke, on entering Heisenberg's Factory (ch11). Needs the (S) and (M). · 50,000 Lei

Only if you carry the 5 core guns and lack room for explosives; otherwise that Lei goes to the SYG-12.

Card →

M1851 Wolfsbane - Long Barrel M1851 Wolfsbane

M1851 Wolfsbane shown power +200: 1,900 → 2,900 depending on level.

Heisenberg's Factory MB4, Operating Room (ch11; the powered door left of the casting machine): case on the east side of the south room. A Soldat Eins bursts out as you approach. Take it before using Heisenberg's Key on B1: that door locks you in with the boss. · free (sells for 36,000)

Take it: free, and right before the factory's two bosses.

Card →

Infinite Ammo Extra Content Shop

The gun never runs dry, though it still reloads. Story only (not Mercenaries); switch it on in Options > Game Settings. - LEMI 10,000 · M1897 20,000 · M1911 40,000 · USM-AI 40,000 · W870 TAC 50,000 · Dragoon 50,000 · V61 Custom 60,000 · WCX 60,000 · SYG-12 70,000 · F2 Rifle 80,000 · GM 79 80,000 · Handcannon PZ 90,000 · M1851 Wolfsbane 95,000 · Rocket Pistol 100,000 · S.T.A.K.E. 120,000 CP. - Requirement: every level and every part on the gun. GM 79, USM-AI, Dragoon and Rocket Pistol only need owning; the Handcannon PZ needs levels only. - The Samurai Edge - AW Model-01 has none.

Extra Content Shop (main menu > Bonuses), after you finish the story. Bought per gun, with CP. · 10,000–120,000 CP per gun

Trick: save, max the gun, save in another slot, buy the infinite ammo and load the earlier save. You get the Lei back and the cheat stays on.

Card →

High-Capacity Mag. (Shadows of Rose) Shadows of Rose

A bigger magazine for the LEMI (Shadows of Rose); the exact number is unconfirmed (16 is quoted).

sor01, Waiting Room (castle 2F): break the sclerotium in the middle of the room with your power and open the weapons case. · free

Combine it as soon as you have it. Unconfirmed trick: fitting it while the LEMI is empty fills the magazine for free.

Card →

Ammunition and grenades

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