Skip to content
RE Guide Village
ES
Pick your current chapter ›
← Bosses

Executioner

Chapter
SoR1 · Castle Dimitrescu · The three masks
Where
Castle Dimitrescu in Shadows of Rose: it stalks the castle, and the fight is in the Execution Yard, after you take the (fake) Purifying Crystal.

Weak point

An orange core that moves each phase: the chest, the right leg and the back. The shotgun is strongest.

A multi-headed brute with a mace (some guides call it "the Amalgam"). As a stalker it cannot be killed: avoid it and use the crawl spaces. It turns up in the Main Hall (south balcony, 2F), the Private Corridor, the Main Cellar (B1), the Isolated Passage and the Courtyard after the Silver Mask. Rose's stun lasts less on it than on others.

In the boss fight Rose can't block: stun it with your power and shoot the core. Supplies: Handgun Ammo (9) on the south wall of the eastern square, Shotgun Ammo (5) on the east window ledge, a First Aid Med on the south-east wall; in the SW passage, Handgun Ammo (9) and Shotgun Ammo (4); in the NW passage, RW-Variant Flask 3, Shotgun Ammo (7), a First Aid Med and Handgun Ammo (18).

Reward

You move on to the House Beneviento stratum. The castle cannot be revisited.

No published HP figure. Shadows of Rose has its own dynamic difficulty: one Hardcore player counted 4 stun-and-shotgun cycles in phase 3 at normal difficulty rank and 5 at the highest (unconfirmed).

  • Hardcore: one hit leaves Rose in critical condition. Avoid most of the castle's enemies and save resources for this boss and Mother Miranda.
  • Its aggression rises after its core has been hit a few times.

Step by step

  1. Phase 1 (eastern square), core on the chest: two attacks, an overhead mace slam and a hand-out grab. Run and punish the whiff, or stun it with your power and shoot. If it grabs you, spend a power slot to break free. Grab the wall items between attacks.
  2. Phase 2 (SW passage), core on the right leg: mould floods most of the arena; run to the bars. 2 Face Eaters come out: Pipe Bomb or shotgun. It now sprints with wild, fast sweeping swings: shoot the leg when it tires after a combo. Break the core at the end of the tunnel or it will corner you.
  3. Between phases: more bars open and 2 more Face Eaters come out. Behind them "Michael" hands you RW-Variant Flask 3 (fourth slot and a refill), plus a First Aid Med and ammo.
  4. Phase 3, core on the back: it sinks into the mould and erupts under you: keep moving when it vanishes; it is stuck after the swing. If it holds the mace upside down and charges, shoot it while it charges and get into a corridor before it covers the arena in mould.
  5. Stun it and shotgun the back at close range: about 3 stuns finish it.

Report an issue

Show diagnostics

Environment

            

Console errors

            

Failed requests