Chapter by chapter
The full walkthrough in play order: areas, puzzles, enemies, every item and collectible where it shows up, and the bosses step by step.
Campaign (Ethan)
12 stretches by area- 1 Prologue · The Winters' House The "Village of Shadows" storybook, Rose to her crib, 4 files and the "Goooaaal!" ball before Chris comes through the door 4 files (this house only) "Goooaaal!" challenge (yellow ball) No combat, no items
- 2 The Village (1st visit) · Lycan Ambush · Luiza's House From the crash to the village: Knife, LEMI and M1897, the Lycan ambush with Uriaș, the Church, the Fallow Plot, Luiza's House and the two crests for the Graveyard gate Lycan ambush (survive; Uriaș optional) Typewriter: Church Typewriter: Luiza's House Goats of Warding #1–#3 Outhouses 1–2 Files 5–8 Dangerous Creatures (now only) Ambush refuge: the East Old Town Stable
- 3 The Mines · The Vineyard The four Lords tribunal, the handcuffed escape through Heisenberg's mines, the vineyard goat and the Duke's first shop before the castle Handcuffed escape: no weapons The Duke: first shop Goat of Warding #4 Goat of Warding #4: no way back to the vineyard Free Lockpick + Survival Resources Pack
- 4 Castle Dimitrescu The three daughters, Lady Dimitrescu on the prowl, the four masks, the piano, the 5 bells and Mutated Dimitrescu atop the Tower of Worship Bela Dimitrescu Cassandra Dimitrescu Daniela Dimitrescu Mutated Dimitrescu Typewriters: Merchant's Room and Terrace Room The Duke in the Merchant's Room Goat of Warding #5 and #6 · files #9 to #20 The whole castle: 19 windows, Azure Eye, labyrinth Lady Dimitrescu stalks you after the Mask of Sorrow
- 5 The Village (2nd visit) · The Red-Chimney House The Winged Key cave, the Duke at the Altar, the Workshop M1911 (070408), the Armored Lycan, the Well Wheel, the red-chimney house and the full village loop with wells, animals and Luiza's chest The Duke at the Altar: Pipe Bombs, cooking and treasure map Typewriters: Craftsman's House and Altar M1911: locker 070408 Armored Lycan (Perfect Crystal Skull) Goats of Warding #7–#10 Outhouses 3–8 The 3 cave fish (no way back)
- 6 House Beneviento Donna's house without weapons: the Mia doll, the music box, the projector, the Baby chase, hide-and-seek with Angie and, on the way back, the W870 TAC, the gardener's labyrinth and the Luthier's Key No weapons or items inside the house Baby (chase, instant death) Donna Beneviento and Angie Angie (treasure, 28,000 Lei): no return to the house Typewriters: Doll Workshop and Gardener's House The Duke: at the Altar, before and after Goat of Warding #11 · outhouse 9 W870 TAC on the way back
- 7 The Village (3rd visit) · Beneviento's Treasure An optional loop before Moreau: the Graveyard's Broken Slab (missable), the axe-wielding Uriaș Drac at Beneviento's Grave, the luthier's collection (270917) and the village's loose ends Broken Slab: go straight to the Graveyard Uriaș Drac (optional, Giant Crystal Axe) The Duke at the Altar: Explosive Rounds and Flashbangs recipes Typewriter: Altar Luthier's House: padlock 270917 Marked treasures: Beneviento's Treasure and Maestro's Collection
- 8 Moreau's Reservoir East Old Town and the Vârcolac, the GM 79 in the water mill, the mines under the reservoir (Arms Flask, Boat Key), the boat, Chris, both windmills and the Crank, the sluice gate and Moreau turned fish Vârcolac (optional, Crystal Beast) Mutated Moreau The Duke in the Gatehouse: W870 TAC power 3 and Three-Flavored Mititei Typewriters: Windmill Shack and Gatehouse GM 79 in the Water Mill (Iron Insignia Key) Goats of Warding #12–#14 · outhouse 10 · files 27–31 Fish, chickens, goats 13 and 14 and the Silver Angel Statue: no way back
- 9 The Village (4th visit) · The River Back out with the Crank: the M1851 Wolfsbane in Moreau's lab, the Mermaid labyrinth, the East Old Town rooftop, the Vârcolac Alfa in the Fallow Plot, the Duke and the boat trip down the river to the Trap Chamber and the Riverbank Treasure House All optional: the Crank opens 4 more mechanisms Vârcolac (optional, Moreau's Laboratory) Vârcolac Alfa (optional, Crystal Ancient Beast 80,000) The Duke at the Altar: the richest visit Typewriters: Windmill Shack, Altar and Craftsman's House Mermaid labyrinth · wells 6 and 7 Marked treasures: Moreau's Hidden Weapon and Riverbank Treasure House M1851 Wolfsbane and W870 TAC - Foregrip
- 10 The Stronghold · Otto's Mill The Six-Winged Unborn Key gate: Otto's Mill and its Uriaș Drac, the archers' woods, the two-lever ruins, the Main Hall Lycan den, Uriaș in the Large Cavern, the Torso Flask and the Giant's Chalice Uriaș (Up Urs!, Crystal Hammer) Uriaș Drac (optional, Otto's Mill) Typewriters: Entry Hall and Small Cavern Goats of Warding #15–#16 Marked treasures: Cannibal's Plunder and Treasure Under the Stronghold Stronghold interior: no confirmed way back Torso Flask → Giant's Chalice The Duke at the Altar: last shop before the Factory
- 11 Heisenberg's Factory Point of no return: the Giant's Chalice at the Ceremony Site, the Foundry's four molds, the Soldats, The Iron Tower labyrinth, Sturm in the B1 Maze and Mutated Heisenberg from Chris's tank Point of no return: the village is left behind Sturm (Complex Mechanical Heart) Mutated Heisenberg (Iron Giant Down) The Duke in the cargo elevator: SYG-12 Typewriters: Ancient Bridge, the Duke's elevator and the Scrapheap Goats of Warding #17–#19 · files 37–41 · labyrinth 4 M1851 Wolfsbane - Long Barrel in the Operating Room The Heisenberg's Key door locks you in with Sturm
- 12 Chris: the village and the caverns · Ceremony Site Chris's mission: the Lycan-overrun village, three artillery strikes with the Target Locator, Uriaș Străjer, the Megamycete and Miranda's lab; then Ethan, the last Duke at the Altar and Mother Miranda at the Ceremony Site Uriaș Străjer (Chris, Giant Crystal Mace) Mother Miranda (final boss) Chris's fixed kit: Dragoon, USM-AI, Target Locator The last Duke, at the Altar Typewriter: Altar Goat of Warding #20 · files 42–47 Mapmatician is checked at the sniper cutscene Miranda's Laboratory: read all 6 files before opening the gate
Shadows of Rose
Winters' Expansion DLC (Rose)- SoR1 Castle Dimitrescu · The three masks Rose wakes up unarmed in the castle cells: the Face Eater chase, the LEMI from "Michael", RW-Variant Flasks 1–3, the bronze, silver and gold masks, the Hall of Ablution statue puzzle, the paintings puzzle, the Special Chambers cores and the Executioner in the Execution Yard Executioner Typewriters: Parlor, Main Hall, Workshop, Guest Room, Dungeon Shadows of Rose files 1–9 LEMI, M1897, High-Capacity Mag., Compensator RW-Variant Flasks 1–3: break cores, stun, 4th stock Every crafting material in the DLC (Craftsmaster) B1 closes once you take the Silver Mask; the Gold Mask sends you to the cell No return to the castle
- SoR2 House Beneviento · The Winters' memory The dollhouse without guns: the 024466 padlock, the three doll dioramas, the Mia mannequins that move when you look away, a shrunken Rose among giant dolls, Ethan and Mia's house, the mold escape and Eveline in the Foyer Eveline (power only) Typewriters: Elevator Hall B1, the Winters' house, Living Room 1F Shadows of Rose files 10–13 Weapons and items taken in the Workshop: back in the Deep Stratum RW-Variant Flask 4: 5th stock Files 11–13: the Winters' memory doesn't repeat
- SoR3 Deep Stratum · Memories' Edge The ruined village full of Rose-faced Face Eaters, the giant core, the Pit Laboratory's last cache, the Purifying Crystal, the escape with Ethan and Mother Miranda at Memories' Edge Mother Miranda Typewriters: Behind a House, Pit Laboratory (the last one) Shadows of Rose files 14–19 New powers against Miranda: dodge, absorb, Megamycete attack Pit Laboratory: 4 files and the biggest ammo cache The Purifying Crystal is the point of no return