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Sturm

Chapter
11 · Heisenberg's Factory
Where
Two chases (B1 and B3 Maintenance Passage) and the fight in the Maze (Heisenberg's Factory B1), behind the Heisenberg's Key door, which is one-way.

Weak point

The red reactor on its back (×2.0). Arms, torso and legs take only ×0.6. Bullets on the propeller do nothing. Explosives ×2.0 anywhere.

An armless Soldat with an aircraft engine and three blades in place of a torso. Chase 1 (B1 Maintenance Passage): contact kills; run to the red light, first right, up the stairs, crouch under the beam and take the chute on the right. Chase 2: B3 Maintenance Passage, north side.

Before the fight: using Heisenberg's Key on the B1 door locks you in with it. Finish everything else in the factory first. In the Power Room: the "Sturm" file (#39), First Aid Med, Handgun Ammo ×25 and a Mine. In the maze: Handgun Ammo ×30, a Mine and Sniper Rifle Ammo ×10.

Moves: a straight-line charge (it revs first and can't turn); after enough damage it overheats and bursts into flames: a flamethrower (the fire lingers on the floor), three charges in a row and rampages in every direction.

Reward

Complex Mechanical Heart (45,000 Lei). Afterwards, File #40 and the Cigar (3,000) in the Cargo Control Room.

15,000 HP. Rough estimate at Standard's starting rank: about 5 un-upgraded M1851 Wolfsbane shots to the reactor. Game8's weapons: V61 Custom and SYG-12 (the shotgun uses less ammo). Save your explosives for Mutated Heisenberg.

  • Village of Shadows: it barely shows its back: shoot the propeller or the legs, which still damage it. Listen for the fire wind-up and dodge at all costs. In the first chase 2 Haulers block the way: kill or stun them and keep running. One source says 8 shots from a fully Power-upgraded magnum do it (unconfirmed).
  • Knives Out: let it hit a wall, crouch behind it and knife the orange dot.

Step by step

  1. Let it smash the walls early on to make room.
  2. Stand with your back to an unbreakable wall, sidestep the charge and it lodges in the wall.
  3. Run round it and shoot the red reactor on its back with your best gun.
  4. Put Mines on its charge path: they stun it. A Flashbang stuns it and makes it walk into a wall.
  5. Burning phase: bait the flamethrower beside a side wall so the fire doesn't end up in the middle. The jet tracks you only until it ignites, then stays put: go round it and hit the reactor.
  6. Wait for the third charge in a row (aimed at you), dodge it and punish.

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