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Mutated Heisenberg

Chapter
11 · Heisenberg's Factory
Where
The Back Yard (Factory Entry), aboard **Heisenberg's Self-propelled Artillery**; the second phase on foot.

Weak point

Phase 1: the glowing red weak points, one on each arm and one at his base. Phase 2: the face (×2.0 from every gun) and the weak spot at the base of the third arm.

Prepare: read File #41 (Chris's Computer) and heal before you board the vehicle: inside you cannot heal, not even from the inventory. The vehicle has an infinite machine gun that never overheats and an infinite cannon with a reload after each shot; blocking (L) works while mounted.

Phase 1: break the weak points and use the cannon to interrupt his attacks. Phase 2 on foot: he has very little health left; F2 Rifle to the face from range.

Phase 2 supplies, hidden behind the metal sheets stuck in the ground: Explosive Rounds ×2 (E), Handgun Ammo ×30 + Shotgun Ammo ×15 (SW), Sniper Rifle Ammo ×12 (NW) and ×8 (S).

Reward

Crystal Heisenberg (70,000 Lei, automatic) and the Iron Giant Down challenge. Blitzkrieg (15,000 CP): beat him in under 4:00.

100,000 HP; at 9,000 his health locks and the on-foot phase starts, so that phase is the last 9,000. Vehicle damage at base value (multiply by your difficulty factor): cannon 16,000 on the weak point and 8,000 elsewhere; machine gun 400 / 200; chainsaw 60. Game8's weapons: F2 Rifle, V61 Custom, M1851 Wolfsbane and GM 79.

  • Village of Shadows: "you'll die after getting hit 3 times, even if you're blocking" (Game8). Only fire the cannon when he attacks with his right arm, and dodge the left. Stop shooting to move faster and keep him at range.
  • Knives Out: the vehicle's weapons are allowed in phase 1; on foot, the Knife only.

Step by step

  1. Machine-gun the red points on his arms and base; Game8 suggests taking the arms off first. Breaking one stuns him briefly.
  2. When he charges or winds up a strike, hit him with the cannon: it staggers and interrupts him. While the cannon reloads, drive sideways and block.
  3. Wall of metal sheets: he raises it, then fires the sheets at you. Break it off with damage to his visible head or a cannon shot to the face. Sheets that stick in the ground become cover. Shoot down the drills he fires too.
  4. Scrap tower: move sideways; the arena is huge. At the end he forms a tornado that pulls the vehicle in: cannon to the head as soon as it is ready. Ethan is thrown out (cutscene).
  5. On foot: grab the ammo behind the sheets, run far, turn and F2 Rifle to the face (a few shots). The M1851 Wolfsbane to the face works too; GM 79 grenades interrupt his blade attacks and the shotgun punishes his misses up close.
  6. When a third arm forms above him, shoot the weak spot at its base. You can't use Mines here; Pipe Bombs work. It ends in a cutscene: Ethan finishes him with the cannon.

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