| 1-1 · Kijuju: checkpoint and town | First run: nothing. You start with ₦0 and no upgrades are on sale before 1-1; your only gun is the M92F from Reynard's briefcase.
Replay from Chapter Select: you arrive with your whole inventory. Bring the upgraded shotgun, grenades and a Rocket Launcher or the Stun Rod if you plan to fight the whole horde (Topaz (Marquise)) and kill the Executioner Majini (Gold Ring).
How the shop works: there is no Merchant. Item Management (Organize / Buy / Ready) opens before each chapter, on Continue and on a checkpoint restart. That is where you buy, sell, upgrade and move items between Chris and Sheva. It sells no firearm ammo and no herbs.
(0)
✕ Leaving the VZ61 for later: take it in the Public Assembly before Kirk arrives. | |
| 1-2 · Urban District and Furnace Facility | M92F, the whole first tier (₦7,000): Critical ★2 (₦3,000), Firepower 170 (₦2,000), Reload 1.62 (₦1,500) and Capacity 13 (₦500). If you are short, start with the Critical and the capacity.
You pick up the Ithaca M37 mid-1-2, but its first tier (₦8,000) is already on sale: you can spend on it after a checkpoint restart.
(7,000)
✕ The VZ61 upgrades (₦8,500): weak damage. The Melee Vest (₦10,000) not yet. The First Aid Spray (₦1,000): you find them in the field. | Topaz (Marquise) (₦3,000) and Gold Ring (₦5,000), if you fought the horde and killed the Executioner Majini. Treasures have no other use: always sell them all. |
| 2-1 · Port and Shanty Town | - M92F: Critical ★3 (₦8,000), which opens now, and Capacity 16 (₦500).
- Ithaca M37: Capacity 7 and Reload 2.85 (₦500 each, from the 1-2 tier) and Capacity 8 (₦500), which opens now along with Firepower 260 (₦2,000) and Reload 2.70 (₦1,000).
If you cannot afford ★3, buy it at 2-2 together with ★4.
Bring Hand Grenades: they skip the Shanty Town gate and handle the Ruby (Marquise) stall.
(10,000)
✕ Buying the H&K MP5 or the S75: you pick them up for free in 2-1. | Antique Clock and Ivory Relief (₦2,000 each), and the Gold Ring (₦5,000) if you killed the Uroboros without the furnace. |
| 2-2 · Train Station and Mines | - M92F: Critical ★4 (₦13,000), which opens now, and Capacity 20 (₦500). That completes its Critical.
- Ithaca M37: Firepower 230 (₦2,000) and Capacity 9 (₦500).
Give Sheva the H&K MP5 (free in 2-1) and a handgun. Bring Flash Grenades for the Cephalo.
(16,000)
✕ Selling the VZ61 for ₦200 if you plan to go for the Gatling Gun: keep it in storage (54 spaces). | Every 2-1 treasure, including the gems in the Shanty Town end chest and the Diamond (Pear). The Gold bars in that chest (₦3,000) go straight into your money. |
| 2-3 · Savannah | - Ithaca M37: Critical ★2 (₦5,000), Firepower 260 and 300 (₦2,000 + ₦3,000), Reload 2.70 and 2.40 (₦1,000 + ₦3,000) and Capacity 10 (₦500).
- Sheva's H&K MP5: Piercing 3 (₦3,000) and Capacity 55 and 65 (₦500 each).
2-3 is spent entirely on the Gambit turrets: your inventory is not used. Heal up and get everything ready for 3-1.
(18,500)
✕ Buying Proximity Bombs or grenades for 2-3: you cannot use them on the turrets. | The 2-2 treasures (₦21,000 in all), including the Diamond (Brilliant) and the Diamond (Oval). |
| 3-1 · Marshlands and Village | Nothing big: 2-3 gives no money. Save for the S&W M29, which you pick up in 3-1 with ₦43,000 of upgrades already on sale.
Optional: the Stun Rod (₦3,000) if you are short on bullets or want the Cattle Prod achievement.
Bring the upgraded shotgun (tribal Majini are tougher and some carry shields), Hand or Flash Grenades for the Duvalia, and a rifle for two far BSAA Emblems.
(0)
✕ The H&K P8 (₦4,000 plus ₦84,000 of upgrades): surplus if you are already upgrading the M92F. | |
| 3-2 · Execution Grounds and Oil Field | - S&W M29: Firepower up to 2,400 (₦2,000 + ₦3,000 + ₦4,000 + ₦6,000), Piercing 3 (₦3,000) and Capacity 7 and 8 (₦3,000 + ₦4,000).
- If your guns are weak: 2 packs of Proximity Bombs (₦3,000, 10 bombs) for the Chainsaw Majini.
Keep the free Rocket Launcher from the marsh for Irving in 3-3: one hit skips his whole first phase. If you reach 4-1 without using it, it works on Popokarimu.
(28,000)
✕ Selling the free Rocket Launcher for ₦1,000. | Every 3-1 treasure (₦31,000): Ceremonial Mask, the 7 Beetle (Brown), the 2 Blue Enigma from the Giant Majini and the rest. Also any Egg (Gold) you will not eat (₦1,000). |
| 3-3 · Drilling Facilities | - S75: ₦16,000 of upgrades, on sale since 3-2: Firepower up to 1,050, Reload 3.30 and Capacity up to 15. 3-3 also opens Firepower 1,120 and Capacity 17 (₦5,000).
- S&W M29: Reload down to 2.83 (₦1,000 + ₦2,000 + ₦3,000) and Capacity 9 (₦6,000).
Most of 3-3 is on a boat: bring a machine gun and a rifle, since the shotgun is of little use. With the rifle, blow up the red tanks next to the Majini.
(28,000)
✕ Spending on the shotgun for this chapter. | The 3-2 treasures (₦25,000): the 2 Venom Fang from the Chainsaw Majini, the Jewel Bangles and the Gold Rings. The Gold bars in the dock case (₦3,000; ₦6,000 on Professional) go straight into your money. |
| 4-1 · Caves, Ancient Village and Labyrinth | - S&W M29: Capacity 10 (₦6,000) and Firepower 2,700 (₦8,000).
Bring Flash Grenades for the Bui Kichwa and Proximity Bombs or the Rocket Launcher for Popokarimu: one rocket to the head usually kills it, and its Soul Gem is worth ₦10,000. If you picked up the M3 in 3-3, store it or give it to Sheva.
(14,000)
✕ Buying the M3 if you missed it: the Ithaca M37 already does its job. | The 3-3 treasures (₦4,000). |
| 4-2 · Worship Area and Pyramid | - Max the S&W M29: Capacity 11 (₦7,000), Firepower 3,200 (₦10,000) and Capacity 12 (₦10,000), on sale since 3-3 (or 4-1 at the latest); if you could afford them earlier, you are already done. That unlocks the S&W M500.
- 1 pack of Flash Rounds (₦600) for the Grenade Launcher you picked up in 4-1.
Bring a Flash Grenade for the Pyramid Bui Kichwa, grenades and a shotgun for the crowded altars, and a rifle. If the Bulletproof Vest is already on sale, buy it here or at 5-1.
(27,600)
✕ The freshly unlocked S&W M500: ₦30,000 for a gun that hits weaker than your M29 until you put another ₦20,000 into it. | The 4-1 treasures (₦33,000, plus the ₦10,000 Soul Gem if you killed Popokarimu). The gold in the sarcophagi goes straight into your money. |
| 5-1 · Underground Garden and Experimental Facility | - Bulletproof Vest (₦10,000), if you did not buy it at 4-2: it is a must before 5-2.
- Ithaca M37: Firepower 330, 360 and 400 (₦3,000 + ₦5,000 + ₦9,000).
- 1 pack of Acid Rounds (₦2,400) for the Lickers.
Bring 5 Hand Grenades for the U-8 and a magnum for the Lickers.
(29,400)
✕ SIG P226 and AK-74: they arrive late; do not upgrade them on a first run. | The 4-2 treasures (₦25,000): Diamond (Trilliant), Beetle (Gold) and the 2 Blue Enigma from the Giant Majini, among others. |
| 5-2 · Power Station and Missile Area | - Bulletproof Vest, if you still do not have it.
- M92F: Capacity 25 through 50 (₦500 + ₦1,000 × 3 + ₦2,000 × 2 + ₦4,000 = ₦11,500) and Firepower 190 and 210 (₦3,000 + ₦4,000). Each capacity step refills for free: buy them with the magazine empty.
Uroboros Mkono needs no purchases: there are 5 Flame Rounds by the door, 5 Incendiary Grenades in the room and the Flamethrower. Bring a shotgun, a machine gun and a magnum for the Lickers and the Reaper.
(18,500)
✕ Flame Rounds (₦2,400): the Mkono room already gives you plenty of fire. | The 5-1 treasures and the Lion Hearts from the Lickers (₦2,500 each). The Gold bars in the monitor-room safe (₦3,000) go straight into your money. |
| 5-3 · Uroboros Research Facility | - S75: Firepower 1,120, 1,200, 1,270 and 1,350 (₦3,000 × 3 + ₦4,000) and Capacity 17 and 20 (₦2,000 + ₦3,000).
- 1 pack of Flash Rounds (₦600) for the Reapers.
- 2 packs of Proximity Bombs (₦3,000) to plant behind you while you push the container with the Lickers.
Bring a magnum and a rifle for the Lickers and for Wesker. There are 12 free Electric Rounds in Missile Area 2F.
(21,600)
✕ Buying Electric Rounds: there are 12 free ones in this chapter. | The 5-2 treasures: the Reaper's Power Stone (₦5,000), the Dead Bride's Necklaces and the Lion Hearts. |
| 6-1 · The Tanker: Deck and Hold | - H&K PSG-1: Scope ★1 and ★2 (₦3,000 + ₦8,000), for the far emblems and the crane Majini.
- S&W M500 (₦30,000) and its Firepower up to 3,300 (₦20,000): from there it beats the M29 and keeps climbing to 5,000.
Bring a rifle, a shotgun and a magnum for the Gatling Gun Majini.
(61,000)
✕ Maxing the L. Hawk when you already have the M29 or the M500: another ₦71,000 for a second magnum. | The 5-3 treasures: about ₦46,000 for sure (with the Heart of Africa, the Monarch Room treasures and the Reapers' 2 Power Stones) and up to ₦58,500 if the 3 Lion Hearts and a third Power Stone drop. |
| 6-2 · The Tanker: Bridge | - S&W M500: Firepower 3,500, 3,700 and 3,900 (₦6,000 + ₦6,000 + ₦8,000). Each Uroboros Aheri minor core has 10,000 HP.
Bring Flash Grenades or Flash Rounds for the Duvalia, a rifle and the magnum. You pick up the L.T.D. on the bridge.
The last upgrade of every gun opens at 6-2: with money to spare, the M93R and the Hydra can already be unlocked on a first run.
(20,000)
✕ Upgrading the Jail Breaker (free in 6-1): excellent, but that is ₦85,000 at the very end of the run. | The 6-1 treasures: 3 Jewel Bangles, 3 Dead Bride's Necklaces and the 3 Topaz (Oval). The Gold bars in the two deck safes (₦3,000 each) go straight into your money. |
| 6-3 · Hangar and Volcano | - 2 packs of Proximity Bombs (₦3,000) for the Gatling Gun Majini wave.
- Grenade Launcher rounds only if you have no Acid Rounds left for the Reapers: 1 pack (₦2,400). The Engine Room gives you 12 Nitrogen Rounds (in the small rooms, before the Reapers) and 12 Acid Rounds (after that fight).
- A Rocket Launcher (₦10,000) if you no longer have the marsh one: it finishes Uroboros Wesker in one shot.
Bring a rifle (Engine Room, the Gatlings, Wesker in the volcano), a magnum and a handgun to burst the rocket Wesker catches in the Hangar.
(13,000)
✕ Spending on the last 6-2 upgrades if it leaves you without a rocket: the M93R and the Hydra can wait for the replay. | The 2 Chalice (Gold) from 6-2 (₦3,000 each). |
| 6-3 · Hangar and Volcano | After the ending:
- Infinite Ammo in Bonus Features (EP): first the M92F and VZ61 (6,000 EP each), then the Ithaca M37 (8,000 EP).
- Max the VZ61 and the S75 for the Gatling Gun and the Longbow (₦50,000 each), and the M92F and the Ithaca M37 for the M93R and the Hydra (₦30,000 each).
- Infinite Rocket Launcher: get the total of your best chapter times under 5 hours (on Amateur).
Where to farm money (quit and save after grabbing it, then Continue):
- 5-2, the Licker passage: ₦12,000-12,500 (5 Lion Hearts) in 1-2 min with a strong gun.
- 3-1, the marsh: ₦19,000-20,000 per loop in 4-8 min, with no enemies if you leave the slates.
- 4-1 in full: about ₦43,000 in 20 min.
- 5-3, Monarch Room: ₦9,500 per loop (₦19,500 with the Heart of Africa).
- 3-2, the dock case: ₦3,000 in 30-40 s (₦6,000 on Professional).
✕ Spreading money across every gun: finish the ones you want with infinite ammo first. The Take It to the Max achievement costs ₦1,398,000 in upgrades plus ₦98,000 for the buy-only guns (H&K P8, SIG P226, S&W M500, M93R, Hydra): about ₦1,500,000, four or five full runs. | Every treasure, any Egg (Gold) (₦1,000) and Egg (Rotten) (₦2,000) you will not use, and ammo for guns you do not carry. Do not sell upgraded guns: per one source, they only return 10% of their price plus 25% of what you spent on upgrades. |
| LiN · Lost in Nightmares: The Spencer Estate | There is no shop. Lost in Nightmares (unlocked by clearing 3-1) uses a fixed loadout: Chris starts with an M92F (30 rounds) and a First Aid Spray; nothing from the campaign carries over, and neither does infinite ammo.
- Mansion weapons are random (3 patterns): a magnum, shotgun, rifle or machine gun in the Password 3 bedroom, in the dining hall (Jill's pickup: M3, H&K PSG-1 or H&K MP5) and in the ground-floor storeroom.
- The storeroom always has 2 Hand Grenades and 2 Incendiary Grenades.
- The maze trap strips everything; the first crate gives a Flash Grenade and a First Aid Spray. Before Wesker there are two M92Fs and a First Aid Spray.
✕ Spending the magnum ammo before the Blobs: three shots to the yellow eye on the back of its right-arm growth drop one on Normal. | |
| DE · Desperate Escape: Out of the Tricell Facility | There is no shop. Desperate Escape (unlocked by clearing 6-3) uses a fixed loadout: Jill starts with a VZ61 and Josh with an M92F; nothing from the campaign carries over, and neither does infinite ammo.
- Weapons are random in safes and lockers: H&K P8 (15 rounds), H&K MP5 (100), H&K PSG-1 (7), M3 (8), S&W M29 (6) and Rocket Launcher (1 rocket), plus all four grenade types.
- Get the shotgun in the first section (on Professional, restart if it did not spawn) and a magnum before the rooftop.
- If the dock safe gives you the H&K P8, hand it to Josh.
✕ Spending rockets and heavy ammo before the rooftop: save them for the timed survival at the end (about 7 minutes). | |