Chainsaw Majini (Shanty Town)
- Chapter
- 2-1 · Port and Shanty Town
- Where
- Shanty Town: he bursts through a door as you climb the stairs toward the exit gate. 5–6 Majini come with him and seem to respawn. At the foot of the eastern stairs there is a transformer on a pole and explosive boxes.
Weak point
The head (shotgun, machine gun, S75) and his hands as he raises the saw: he staggers and opens the melee combo. An explosion, a Flash Grenade or a leg shot makes him kneel.
Tall, lanky, with a bag over his head. One chainsaw hit decapitates you; caught by the tip only, you go into DYING. He is slower than a normal Majini: keep your distance, aim for the head and melee when he staggers.
Watch the Majini with him: if one grabs you, the chainsaw can finish you off. Kill whoever gets close first.
Reward
Guard's Key (needed to leave). Past the gate, a chest with gold and gems. Figurine: 10 BSAA Emblems and Chapter 2 cleared.
Attacks: swing type 1 (always screams or laughs first with a clear wind-up: step out of the arc; death or DYING by distance), swing type 2 (no scream, faster: death), 180° swing if you knife his back or stand behind him (death) and berserk after the fake death (slow wild swings while chasing you: DYING).
- Berserk happens on Veteran and Professional, and on Normal if you haven't died (dynamic difficulty).
- He comes in a red variant (less health) and a blue one (about twice the health, always gets back up). Both appear in the story, where they behave the same; the difference shows in The Mercenaries and Desperate Escape.
Step by step
- Fall back to the transformer on the pole at the foot of the eastern stairs and the explosive boxes; lead him past them and shoot them.
- Shoot his head or hands when he raises the saw. If he staggers: Hook / Twist Kick, then Straight / Roundhouse.
- Explosion, blinding or a leg shot → he kneels → Uppercut / Somersault.
- An Incendiary Grenade burns him and the crowd; Hand Grenades work too. You can also kick a door open into him.
- If he falls slowly, saw in both hands, face up and with the chain still running, he will get up berserk: back off and use a rifle or machine gun. One grenade or Proximity Bomb stops the charge; a second kills him. He is truly dead when the saw goes silent.
- Pick up the Guard's Key. You can grab it and run: there are no enemies past his door.