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RPG-7 NVS

From
Stage weapons
Chapter
6-3 · Hangar and Volcano
Capacity
1 rocket; manual reload
Ammo
RPG Rounds (they do not fit the Rocket Launcher; gone after the fight)

How to get it

6-3, Hangar (second Wesker fight): left of the entrance, in a glass case by the broken floodlight console in the north-west corner; shoot the glass. RPG Rounds: 1 loose on the ground floor and 5 in a glass case on the upper catwalk (climb the ladders); the crates by the consoles hold random items.

Verdict

It exists for the Wesker loop: a shot at his back, he catches the rocket and you blow it up in his hands.

  • Switch off the three working lights (NE, SE and SW); the NW one is broken.
  • Out of his sight, fire at his back. Wesker turns and catches the rocket.
  • Right away, switch weapons and shoot the rocket in his hands (any gun; a rifle is comfortable). If you are slow, he throws it away.
  • Run in and restrain him (Chris) while the partner injects the PG67A/W. The first time he breaks free: repeat the loop.
  • A partner holding an RPG round can reload you with the partner-action button.
  • Sources disagree on whether the launcher and rounds take slots; all agree on one shot per reload.
  • With the infinite Rocket Launcher, this launcher is redundant.

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