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RPG Rounds

Type
Ammunition
Chapter
6-3 · Hangar and Volcano

Where

6-3, Hangar (second Wesker fight): 1 loose on the ground floor and 5 in a glass case on the upper catwalk. The crates by the floodlight consoles hold random items.

Effect

Ammo for the RPG-7 NVS, the launcher in the broken glass case by the north-west floodlight. Your partner can reload you with the partner-action button.

Each takes a slot. They don't fit the normal Rocket Launcher and vanish after the fight. With the infinite Rocket Launcher you don't need them.

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