Duvalia
- Type
- Plagas
- Chapters
- 3-1 (the Marshlands' north-east dock, when you take the Shaman Slate), 6-1 (Ship Deck ×2 and Ship Hold ×1), 6-2 (ship interior corridor ×1) and Desperate Escape.
Weak point
The core (when the mouth opens) and the legs (even armoured, the ankles and feet are vulnerable). Instant kill: Flash Grenade, Flash Rounds, Rocket Launcher, Proximity Bomb, or a Hand Grenade exploding right under it.
Tactic
A Plaga bursting from the upper half of a Majini, leaving the torso hanging below. Hard exoskeleton; up close it opens into a mouth that swallows its victim.
- Its bite puts you in DYING, and a second bite before you are revived kills you. Its headbutt (320) is slow and easy to read.
- Prevent it: a Majini covered in bubbles is turning into a Duvalia: rear-finish it or freeze it with Nitrogen Rounds. A Majini killed on the ground can't transform.
- Once it's out: shotgun the feet so it kneels and opens up, then magnum the core. Or climb a ladder: with no arms it can't follow.
- Don't mix them up: a Base Majini that inflates like a balloon, clutches its head and smokes from the back is about to explode; one more shot sets it off at once.
Drops
The 6-1 cage one carries the Crane Keycard, and the 6-2 ship interior one the Bridge Keycard.
6,000 HP. The 6-1 cage one comes from a completely bulletproof Base Majini; the 6-2 one from one that is bulletproof except for the head. The last Majini in the 6-1 Ship Hold tunnel always becomes a Duvalia. In The Mercenaries it jumps. Majini (Duvalia) figurine: 5 BSAA Emblems and Chapter 6 cleared.