Base Majini
- Type
- Majini
- Chapters
- 5-2 (Power Station and Missile Area 1F), 5-3 (Missile Area 2F), 6-1 (Ship Deck and Ship Hold), 6-2 (ship interior), 6-3 (Engine Room) and Desperate Escape.
Weak point
Exposed flesh: helmets stop head shots. The grenade belt explodes if you hit the upper body or a blast catches it.
Tactic
Former soldiers and mercenaries guarding the Tricell base, far better trained than other Majini: handguns, AK-74s, grenades, Stun Rods, rocket launchers, armour, helmets and bulletproof shields.
- Rocket launchers: one rocket puts you in DYING on any difficulty. Only in 5-2, 6-1 and 6-3. They reload slowly: that's your window. Kill them first, along with the Stun Rod carriers.
- AK-74: bursts that knock you down if several hits land in a row. Take cover and shoot while they reload. Up close they club you with the butt. After downing you they fire into the air to taunt: take the opening.
- Stun Rod: the backhand always stuns; the running swing knocks you back.
- Shield: a shove, often followed by a Stun Rod swing.
- Grenades: thrown behind your cover to flush you out.
- Gas-mask wearers are immune to Flash Grenade blinding.
- Some swell up and explode before dying (small radius, catastrophic up close).
Drops
₦ and ammo. Rocket-launcher Majini drop a Dead Bride's Necklace (₦2,000): 3 in the last room of the 6-1 Ship Hold and 2 in the 6-3 Engine Room.
6-1 Ship Hold stealth: the 5 Majini in the big room (plus a sixth who climbs in) can be head-shot before the alarm goes off. Order: the one straight ahead; the one up and left of him; the one below you, 45° left by the green containers; the one below and left of where you start; the one on the walkway round the corner; and the sixth as he climbs the ladder.
Some turn into a Cephalo or Duvalia. Figurines: Majini (Base A, B) with Chapter 5.