Blob
- Chapter
- LiN · Lost in Nightmares: The Spencer Estate
- Where
- Spencer's estate: 2 possible in the mansion (never on a first Amateur or Normal run), several in the underground prison and the ones in the Maze, where you have no weapons.
Weak point
The small eye on the hump on its back: one shot always stuns it (it bleeds and spins; keep shooting), and on the easier difficulties one magnum shot kills it. The shoulder tumour takes heavy shotgun damage.
Prisoners from Spencer's cellars infected with an unidentified virus: over 7 ft tall, dragging an anchor. Its anchor hits put you in DYING and its grab has no escape prompt: if your partner doesn't free you in time, the anchor impales you (instant death). It can't run: escaping is easy.
In co-op, pincer it and have one player shoot the eye from behind. In the Maze you have no weapons: you kill it with the spiked-ceiling traps.
Reward
A Blob killed in the prison drops a Score Star. Shards to place in the Maze: Amateur 1, Normal 3, Veteran 4, Professional 4.
Difficulty changes the damage you take, how many Blobs spawn, how many you must kill in the Maze and their speed. Professional rearranges the basement key items and removes the Blob icons from the minimap.
Its grab is slightly faster than the Executioner Majini's. The test subjects lying in the Maze's water grab you as you pass: knife them to stun them, or sidestep.
Step by step
- Prison: keep your distance and shoot the eye on the hump; it kneels. Chris: Uppercut / Straight; Jill: Sweep Kick / High Kick. Careful at the top of staircases: it waits there and swings.
- Unbroken barrels sometimes snag it and give you an opening.
- If it grabs someone, the other player has a short window to free them: stay together.
- The Knife works, but it sprays acid. Shooting the growth on its back releases acid blood that stuns anyone nearby.
- Maze: fit the crank of the right colour; your partner turns it and the spiked platform rises. Lure the Blob underneath (not yourself) and press the prompt to drop it. Take the shard from the crushed body.
- Trap and shard: red → Sun Eater Serpent Shard; green → Tri-Head Serpent Shard; violet → Dual-Head Serpent Shard; blue → Serpent Tail Shard. The crank colour in each chest is random.
- If it holds the ceiling up with its anchor (Veteran and up): Flash Grenade or melee it (Jill: Flip Kick; Chris: Haymaker), then get out fast.
- Place each shard as soon as you have it: it updates the checkpoint. Each placed shard releases another Blob, which smashes walls and opens more of the Maze.