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Key items and healing

where every key is and what it opens · what each healing item does and sells for

Key items

34
Ch. Item Where Use
1-2 Insignia Key Open jewellery box on the cabinet on the south side of the village chief's bedroom (2F) Opens the Los Iluminados door of the town hall in the village square (start of 1-3)
1-2 Emblem (left half) Large chest in the north-east corner of the valley's upper area Combines with the right half → Hexagonal Emblem
1-2 Emblem (right half) Large chest on the roof of valley building 2 Combines with the left half → Hexagonal Emblem
1-2 Hexagonal Emblem By combining both halves Opens the blue double doors in the valley
2-1 Round Insignia At the end of the cave passage behind the waterfall Opens the church door where Ashley is held
2-3 Camp Key Dropped by one of the Bella sisters (left route after the cabin) Opens the door at the centre of the camp towards the exit
2-3 Old Key Floor of the eastern wooden hut in the middle of the gorge (right route) Opens the gate at the far end of the gorge, towards the outskirts
2-3 False Eye Dropped by Bitores Mendez when he dies Retina scanner on the central gate of the outskirts: opens the way out of the village to the castle
3-1 Castle Gate Key Chest in the north-west corner of the outer bailey storeroom Opens the outer bailey door to the Audience Hall
3-1 Platinum Sword Embedded in the north-west wall of the barracks 1F Swap it with the Golden Sword on the 2F to open the door
3-1 Golden Sword Embedded in the north-west wall of the barracks 2F Swap it with the Platinum Sword on the 1F to open the door
3-1 Prison Key On the painting in the south-east alcove of the connecting passage Opens the prison door (the Garrador)
3-2 Goat Ornament Chest on the central platform of the Drawing Room: press the red security button by one of the doors, then the button in the switch passage, which extends the bridge to the chest Relief on the Audience Hall door (with the lion and the serpent)
3-2 Moonstone (left half) Fountain in the north-east corner of the maze (3 Colmillos arrive when you take it) Combines with the right half → Blue Moonstone
3-2 Moonstone (right half) Fountain in the middle of the maze Combines with the left half → Blue Moonstone
3-2 Blue Moonstone By combining both halves Opens the courtyard overlook door to the courtyard lounge
3-4 Stone Tablet On the fireplace mantel on the east side of the storeroom access Last piece of the Salazar shield puzzle in storeroom A
3-4 Salazar Family Insignia On the suit of armour on the south side of storeroom B Pedestal in the servants' study: turning it opens the private passageway back to Leon
3-4 Serpent Ornament Large chest that appears in storeroom B after taking the Salazar Family Insignia (taking the ornament wakes the armours) Relief on the Audience Hall door
4-1 Lion Ornament Large chest at the top of the north stairs of the Dragon Hall, after sinking the north dragon statue Relief on the Audience Hall door: with all three ornaments the antechamber opens
4-1 King's Grail Central pedestal of the east wing chamber (6 Armaduras drop in when you take it) Hands of the king statue in the Main Gallery's statue hallway
4-1 Queen's Grail Chest on the north side of the west wing storeroom Hands of the queen statue in the Main Gallery's statue hallway
4-2 Dynamite Mine cart that appears when you pull the north lever of the mine, after restoring power at the south breaker Blows up the boulder blocking the door to the furnace
4-3 Key to the Mine Stone pedestal in the middle of the dwelling's 2F (the one with the two Dr. Salvadors) Opens the east door of the sand ruins' main chamber, towards the trap room and the sand mine
4-3 Stone of Sacrifice Central pedestal of the sand mine exit chamber The lion's mouth on the ruins courtyard door: opens the lift to the cathedral
5-1 Freezer Card Key Dead body on the east side of the main operating room (wakes the Regenerator on the small operating room's gurney) Opens the lab freezer; converts into the Waste Disposal Card Key
5-1 Waste Disposal Card Key Use the Freezer Card Key on the terminal in the freezer's south-east room Opens the door to the waste disposal area
5-1 Storage Room Card Key Dropped by the Iron Maiden in the laboratory control centre Opens the Storage Room, Ashley's cell off the Storage Area
5-3 Piece of the Holy Beast, Panther Automatic on entering the ruins' pillared platform Mural door at the ruins exit (with the eagle and the serpent)
5-3 Piece of the Holy Beast, Eagle Wooden platform on the west side of the tower roof (taking it starts the final fight with Krauser) Mural door at the ruins exit
5-3 Piece of the Holy Beast, Serpent On Krauser's body after defeating him Mural door: with all three pieces the way to the commando base opens
5-4 Emergency Lock Card Key Carried by the soldier that appears in the control room when you press either switch Reader of the military base's emergency locking device
Final Jet-ski Key Given by Ada after defeating Saddler Starts the jet-ski in the caves to escape the island

Healing

Sell value at the Merchant. The full mix sells for 10,000pts, but raising max health is worth more than any sale.

Item Effect Sells for
Green Herb Partial heal 500pts
Green Herb ×2 Large heal 1,200pts
Green Herb ×3 Full heal 2,000pts
Red Herb Does nothing alone: boosts the green 1,000pts
Yellow Herb Does nothing alone: in a mix it raises max health 3,000pts
Mixed Herbs (G+R) Full heal 2,000pts
Mixed Herbs (G+Y) Partial heal and raises max health 4,500pts
Mixed Herbs (R+Y) Unusable: needs the green 5,000pts
Mixed Herbs (G+R+Y) The most valuable healing item: use it, never sell it Full heal and raises max health 10,000pts
First Aid Spray Costs 5,000pts to buy Full heal (1 slot) 2,500pts
Chicken Egg Small heal 300pts
Brown Chicken Egg Partial heal 600pts
Gold Chicken Egg Full heal (1 slot) 3,000pts
Black Bass Partial heal 750pts
Black Bass (L) Full heal (2 slots) 2,300pts

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