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3-4

Ashley alone

Armors Crest puzzle: 4, 7, 8, 9, 6, 3, 2, 1… No Merchant

Chapter order: Concourse: loot the balcony and free Ashley → zealot wave (key) → Ashley: Servant’s Hallway (typewriter) → Servant’s Lounge (crank) → Servant’s Quarters (two cranks) → passageway → study (Butler’s Memo, dais) → Storeroom Access (switches, Stone Tablet) → armour passage → Storeroom A (crest puzzle) → Storeroom B (Gold Bangle, Insignia, Serpent Ornament) → escape from the armours → study dais → ladder back to Leon.

BUY: no Merchant in the whole chapter: the next one is in 4-1. Loot the concourse’s upper floor before freeing Ashley: nobody shows up until her three restraints are broken.

You start as Leon on the balcony of the concourse (Instruction Hall), right where Luis died. Ashley is trapped against the wall on the floor below. Freeing her brings a zealot wave: you cover her from above with the rifle until the one carrying the key goes down. She takes it and escapes on her own, and from then on you play as Ashley, unarmed, through the servants’ quarters and the storeroom. Your goal is the Salazar Family Insignia, which turns the study dais and opens the way back to Leon, and the Serpent Ornament, which you’ll need in 4-1.

Before you start

Concourse (Instruction Hall): Leon’s balcony

Before you shoot the restraints, sweep the balcony. Nobody appears until Ashley is free.

The wave: cover Ashley

Shoot the three restraints holding Ashley to the wall. When the third one breaks, 3 zealots appear on the lower floor, followed by up to 8 more, some with crossbows.

  1. Stay on the balcony with the rifle. From up there you have a line of fire across the whole room.
  2. First, the crossbowmen aiming at Ashley and anyone who reaches her. If one carries her off, it’s game over.
  3. Look for the red-robed zealot with the helmet. He carries the key. Kill him early and the wave ends sooner, so you don’t face all eight. If you’re short on ammo, you can leave him for last: once he’s the only one left, his health drops to 700.
  4. When he drops, Ashley takes the key and leaves the concourse on her own. Control switches to her.

Servant’s Hallway

Ashley’s first room, with no enemies.

Servant’s Lounge: the first crank

There’s 1 zealot. The two in this section don’t carry Ashley off: they grab her by the neck and strangle her, and if she doesn’t break free before her health runs out, it’s game over. If he grabs you, mash the button shown on screen.

Servant’s Quarters: two cranks

There’s 1 more zealot, and here the gate needs two cranks.

Servant’s Passageway

The passage splits: north, the Servant’s Study; southeast, the storeroom. Go into the study first for its loot.

Servant’s Study

In the middle there’s a dais with a round hole: you can’t turn it yet. You’ll come back with the insignia. Go back out to the passage and head southeast, to the storeroom.

Storeroom Access: switches and the Stone Tablet

A dark room with gates that rise and fall with switches. Follow this order; if a gate doesn’t move, go back to the previous switch.

  1. Crawl through the hole on your left, push the shelf aside and press the switch on the north side.
  2. Crawl under the table and head west to the north end: press the second switch.
  3. You reach the fireplace area. The Stone Tablet sits on the fireplace mantel, on the east side of the room, under a painting.
  4. Press the next switch: the gate behind you opens.
  5. Go back and press the shelf switch again: the way into the storeroom passage opens.

Loot in this room: Green Herb on the table in the SE corner, Velvet Blue on the cabinet in the NE corner and 1,800pts in the cabinet on the north side. Note the suit of armour in the SW corner: it will swing at you on the way back.

Storeroom Passage

A dark corridor lined with suits of armour. They don’t move now: walk to the end. The two in the corners will attack on your way back.

Storeroom A: the Salazar crest puzzle

In the middle is a pedestal with the Salazar crest scrambled. It’s a 3×3 sliding-tile puzzle with the gap in the centre: the tiles slide into the gap, they don’t rotate.

Number the squares 1 to 9 in reading order: 1 top left, 3 top right, 7 bottom left and 9 bottom right. Each number is the square whose tile you slide into the gap:

  1. Slide the tile on square 4 (middle left) into the centre.
  2. Carry on with 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9. The gap travels round the outer ring counter-clockwise.
  3. When the game stops you and asks for the last piece, insert the Stone Tablet in the gap.

The full sequence is 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9. If the game still hasn’t stopped you, keep going round in the same order (6, 3, 2…). With the crest complete, the door to Storeroom B opens.

There are 4 suits of armour lined up in this room. They don’t move yet.

Storeroom B: the loot and the Serpent Ornament

The order matters here.

  1. Gold Bangle (8,500pts) in the chest on the east side. Only Ashley can take it.
  2. Spinel in the cabinet in the SW corner.
  3. Salazar Family Insignia on the suit of armour on the south side. When you take it, the wall spins round and a large chest appears. The door behind you shuts until you take what’s inside.
  4. Serpent Ornament in that chest. Taking it wakes the armours.

Escaping the armours

You can’t fight: run to the exit and don’t stop.

Those last three swings are QTEs: press the two buttons shown on screen to dodge. Miss and Ashley dies. Once you leave the storeroom they stop chasing you.

Back to Leon: the dais

Go back to the Servant’s Study and set the Salazar Family Insignia in the hole in the dais. Choose Yes to turn it: a secret way opens, the Private Passageway, with a ladder up to the concourse. The upper-floor door unlocks and Ashley rejoins Leon.

Until you’ve climbed all the way up you can take Ashley back down the ladder to check for anything you missed; once she’s back with Leon, this area is behind you. The Serpent Ornament joins the Goat Ornament (3-2); with the Lion Ornament (4-1) they open the Audience Hall door you saw in 3-1. Chapter 4-1 opens with Salazar’s third radio call.

Before Ashley climbs the ladder

Chapter photos

Interactive maps

Evil Resource

Floor plans with what each room holds, on Evil Resource. They open on its site and need a connection: they are not in the guide to download because its author does not allow copying them without permission.

Collectibles in this chapter See on the map →

Where each one is, with its checkbox: whatever you tick here stays ticked in Treasures, Medallions and the map.

Chapter mapSee the whole act →

The act map cropped to what this chapter holds: treasures, gems, Merchants and free weapons. Tap a pin for the exact spot.

★ treasure · ◆ gem · M Merchant · W weapon0/1

  1. 1Concourse: free Ashley, zealot wave
  2. 2Ashley: Servant's Hallway (typewriter) and cranks
  3. 3Study (Butler's Memo) and Storeroom Access: switches, Stone Tablet
  4. 4Storerooms A (crest puzzle) and B: Gold Bangle, Insignia, Serpent Ornament
  5. 5Escape from the armours, study dais and the ladder back to Leon
  6. The numbers are the order the chapter visits each place; the line joins stops, it is not the exact path.

Maps by Voleger, reproduced with his permission for non-commercial use: original guide on Steam

Treasures0/1

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    The spot · Ch. 3-4On the map · Ch. 3-4

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