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Treasures and gems

check everything: if it has slots, keep it

Every piece is also pinned on the interactive map: Interactive map →

Combinable

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    Ch. 1-1
    The spot · Ch. 1-1On the map · Ch. 1-1
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    Ch. 1-2
    The spot · Ch. 1-2On the map · Ch. 1-2
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    Ch. 3-2
    The spot · Ch. 3-2On the map · Ch. 3-2
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    Ch. 3-2
    The spot · Ch. 3-2On the map · Ch. 3-2
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    Ch. 4-1
    The spot · Ch. 4-1On the map · Ch. 4-1
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    Ch. 4-1
    The spot · Ch. 4-1On the map · Ch. 4-1
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    Ch. 5-1
    The spot · Ch. 5-1On the map · Ch. 5-1

Piece by piece, by chapter

One checkbox for every treasure and gem in the game, in the order you find them. Whatever you tick here shows as ticked in the chapter and on the map.

Village (chapters 1-1 to 2-3)0/17

Ch. 1-10/4

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    The spot · Ch. 1-1On the map · Ch. 1-1
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Ch. 1-20/2

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    The spot · Ch. 1-2On the map · Ch. 1-2
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Ch. 1-30/5

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    The spot · Ch. 1-3On the map · Ch. 1-3
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    The spot · Ch. 1-3On the map · Ch. 1-3
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Ch. 2-10/2

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Ch. 2-30/4

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Castle (chapters 3-1 to 4-4)0/24

Ch. 3-10/2

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Ch. 3-20/4

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    The spot · Ch. 3-2On the map · Ch. 3-2
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Ch. 3-30/2

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Ch. 3-40/1

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    The spot · Ch. 3-4On the map · Ch. 3-4

Ch. 4-10/9

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Ch. 4-20/4

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    The spot · Ch. 4-2On the map · Ch. 4-2

Ch. 4-30/1

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    The spot · Ch. 4-3On the map · Ch. 4-3

Ch. 4-40/1

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    The spot · Ch. 4-4On the map · Ch. 4-4

Island (chapters 5-1 to final)0/7

Ch. 5-10/3

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    The spot · Ch. 5-1On the map · Ch. 5-1
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    The spot · Ch. 5-1
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    The spot · Ch. 5-1On the map · Ch. 5-1

Ch. 5-20/1

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    The spot · Ch. 5-2On the map · Ch. 5-2

Ch. 5-30/2

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    The spot · Ch. 5-3On the map · Ch. 5-3
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    The spot · Ch. 5-3On the map · Ch. 5-3

Ch. 5-40/1

Treasure maps per act

Each map marks every treasure, spinel, velvet blue and emerald, plus merchants and typewriters. Tap to open full size and zoom.

Treasure maps per act · Village (chapters 1-1 to 2-3)
Village (chapters 1-1 to 2-3) Interactive →
Treasure maps per act · Castle (chapters 3-1 to 4-4)
Castle (chapters 3-1 to 4-4) Interactive →
Treasure maps per act · Island (chapters 5-1 to final)
Island (chapters 5-1 to final) Interactive →

Maps by Voleger, reproduced with his permission for non-commercial use: original guide on Steam

Small change

Cash and ammo by zone

Everything lying around the rooms of each zone (treasures and small change excluded), summed room by room from Evil Resource. Single pickups of 5,000 or more are listed apart; almost all of them are boss drops.

Zone Pesetas Big pickups Ammo and grenades
Hunter's lodge (start) 1-1 2,000 in 2 pickups — 30 handgun · 1 grenades
Village square, town hall and underground passage 1-1 · 1-3 · 2-1 · 2-2 12,000 in 3 pickups 10,000 (Village Square) 60 handgun · 15 shells · 100 TMP · 1 grenades · 1 flashes · 1 incendiaries
Farm, old house, cabin and both routes 1-1 · 2-2 · 2-3 22,000 in 8 pickups 15,000 (Gorge) 80 handgun · 15 shells · 110 TMP · 3 grenades · 1 flashes · 3 incendiaries
Chief's manor, sewage plant and valley 1-2 · 1-3 4,000 in 4 pickups — 50 handgun · 10 shells · 10 rifle · 50 TMP · 2 flashes · 1 incendiaries
Church and graveyard 1-3 · 2-1 · 2-2 3,000 in 1 pickups — 20 handgun · 5 rifle · 2 grenades · 1 flashes · 2 incendiaries
Lake 1-3 · 2-1 5,000 in 1 pickups 5,000 (River) 40 handgun · 10 rifle · 1 flashes
Quarry and swamp 1-3 · 2-1 17,000 in 3 pickups 15,000 (Quarry) 80 handgun · 10 shells · 150 TMP · 1 grenades · 1 flashes · 1 incendiaries
Outskirts (cable car, Mendez's slaughterhouse) 2-3 30,000 in 1 pickups 30,000 (Torture Shed) 50 handgun · 15 shells · 10 rifle · 100 TMP · 1 grenades · 1 flashes
Castle: outer bailey, Audience Hall and prison 3-1 · 4-1 38,300 in 8 pickups 5,000 (Entrance Courtyard) · 5,000 (Prison Access) · 5,000 (Audience Hall Balcony) · 15,000 (Prison) 20 handgun · 20 shells · 5 rifle · 2 grenades · 3 incendiaries
Castle: sewers, gallery, maze and servants' wing 3-1 → 4-1 45,100 in 12 pickups 5,000 (Lounge) · 5,000 (Instruction Hall) · 5,000 (Treasure Chamber) · 5,000 (Dragon Hall) · 15,000 (Display Room) 115 handgun · 50 shells · 33 rifle · 100 TMP · 3 magnum · 1 grenades · 4 flashes · 4 incendiaries
Castle: main gallery, ballroom and clock tower 4-1 39,600 in 5 pickups 5,000 (Platform B North) · 2× 15,000 (Antechamber) 75 handgun · 20 shells · 8 rifle · 1 grenades · 1 flashes · 1 incendiaries
Pit (Verdugo) 4-1 — — 15 handgun · 15 shells · 100 TMP · 5 magnum · 1 incendiaries
Mines 4-2 47,800 in 5 pickups 5,000 (Mine) · 10,000 (Mine) · 2× 15,000 (Melting Furnace) 30 handgun · 25 shells · 50 TMP · 5 magnum · 2 grenades · 2 flashes · 1 incendiaries
Ruins 4-3 4,000 in 2 pickups — 10 handgun · 1 flashes
Ancient city and sand mine 4-3 48,100 in 19 pickups 2× 10,000 (Dwelling) · 2× 10,000 (Sand Mine Rail Track) 25 handgun · 15 shells · 1 grenades
Cathedral, tower base and docks 4-4 5,500 in 1 pickups 5,500 (Tower 1F) 30 handgun · 5 shells · 3 rifle · 1 flashes
Tower (Salazar) 4-4 50,000 in 1 pickups 50,000 (Tower 5F) 45 handgun · 35 shells · 15 rifle · 200 TMP · 5 magnum · 1 flashes · 2 incendiaries
Bay (military base) 5-1 15,000 in 1 pickups 15,000 (Outpost) 10 handgun · 5 shells · 50 TMP · 3 magnum
Facility, ground floor 5-1 7,000 in 2 pickups 5,000 (Security Room) 10 handgun · 20 shells · 10 rifle · 50 TMP · 1 grenades · 1 incendiaries
Facility, first floor 5-1 · 5-2 25,000 in 5 pickups 5,000 (Small Operating Room) · 5,000 (East Corridor) · 5,000 (West Corridor) · 5,000 (Freezer) · 5,000 (Communications Tower Entry) 20 handgun · 30 shells · 19 rifle · 75 TMP · 3 magnum · 1 grenades · 3 flashes · 2 incendiaries
Waste disposal 5-2 50,000 in 4 pickups 2× 20,000 (Waste Processing Plant) · 2× 5,000 (Basement Passageway) 10 handgun · 30 shells · 18 rifle · 50 TMP · 1 incendiaries
Maintenance area (Saddler's throne) 5-2 · 5-3 16,900 in 5 pickups 5,000 (Merchant Room) · 5,000 (Altar) 15 handgun · 3 shells · 1 flashes · 1 incendiaries
Container cave (U-3) 5-3 50,000 in 1 pickups 50,000 (Cave Passageway) 10 handgun · 15 shells · 25 TMP · 1 incendiaries
Campsite and ruins (Krauser) 5-3 8,000 in 2 pickups 5,000 (Underground Passage) 40 handgun · 15 shells · 75 TMP · 6 magnum · 2 grenades · 1 flashes
Commando base 5-4 45,000 in 5 pickups 5,000 (Commando Base Pit) · 15,000 (Commando Base Main Gate Access Switch Platform) · 5,000 (Cell Wing) · 15,000 (Upper Storage Room) · 5,000 (Control Room) 30 handgun · 28 shells · 11 rifle · 125 TMP · 11 magnum · 2 grenades · 3 flashes · 1 incendiaries
Construction site (Saddler) 5-4 · final 110,000 in 3 pickups 2× 5,000 (Outside Area) · 100,000 (Construction Site) 15 shells · 50 TMP · 5 magnum · 1 grenades · 1 incendiaries

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