Side modes
Separate Ways, Assignment Ada and MercenariesSeparate Ways
Ada's campaign: five chapters (two village, one castle, two island), with saves and the Merchant but no weapon upgrades. You start with the Blacktail, Ada's shotgun, 30 rounds, 15 shells and a spray; the hookshot reaches places Leon cannot. Finishing it unlocks the Chicago Typewriter for the main game and the Special 2 costumes (armoured Ashley). Each chapter unlocks a part of Ada's Report.
Ada's Merchant: TMP 12,800pts, semi-auto rifle 35,600pts and its scope from chapter 1; Bowgun 70,000pts (explosive bolts, one shot per load; bolts sell for 2,500) from chapter 3; M/L/XL cases at 24,000 / 40,000 / 73,000; one treasure map per chapter at 10,000; Chicago Typewriter for 300,000 after finishing Assignment Ada.
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1 Ring the church bell
Village square (endless villagers: keep moving) → Elegant Mask in small house 2 → Insignia Key (a chicken drops it on the roof) → underground passage (Green Gem) → graveyard (Red Gem) → pedestal puzzle: Round Insignia → walkway: Bella sister holding the Green Catseye → swap the Catseye for the Insignia → church (Purple Gem) → light puzzle → bell.
- Bosses
- Bella sister (walkway)
- Key items
- Insignia Key · Round Insignia · Green Catseye
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2 Rescue Luis Sera
Chief's manor (Brass Pocket Watch in the well, gold egg in the cooker) → village and south path: Dr. Salvador (Ruby) → farm (Gold Bangle, Beerstein on the bridge) → captured → outskirts: gondola control room (Iron Key) → Mendez's shed: Bella sister with the Lift Activation Key (Red Catseye in the yard) → gorge: El Gigante (10,000pts; Yellow Catseye in a barrel via grapple) → cabin.
- Bosses
- Dr. Salvador · Bella sister · El Gigante
- Key items
- Iron Key · Lift Activation Key
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3 Retrieve the sample
Maze (Gold Bangle w/ Pearls on the fountain, bowgun bolts; the Merchant sells the Bowgun from here) → courtyard lounge (Elegant Perfume Bottle in the canopy) → exhibition room (Elegant Chessboard) → treasure chamber (Hourglass) → Garrador cage (Ruby) → Saddler kills Luis.
- Bosses
- Garrador (cage)
- Key items
- —
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4 Stop Leon's assassination
Radio tower with Krauser → maintenance area (Red Stone of Faith in the foyer briefcase; Blue Stone of Treason behind the stairway glass) → bulldozer area (Golden Lynx on the debris, Green Stone of Judgment on the walkway) → harbour: blue and red Activation Keys, Gatling cannons against the ship → you save Leon from Krauser's knife.
- Bosses
- J.J. ×3 · hammer soldiers
- Key items
- Activation Key (blue) · Activation Key (red)
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5 Obtain the sample
Commando base (Green Eye in the cell wing, Red Eye in the old ruins, Blue Eye and Butterfly Lamp on the shelter roof and the security base walkway) → Krauser, burned, on the platforms: knife and distance → laboratory: Saddler (captures you) → race for the special Rocket Launcher while Leon fights → throw it to him → helicopter.
- Bosses
- Krauser · Saddler
- Key items
- Rocket Launcher (Special)
Separate Ways treasures
The same treasures as the main game, in different places. Combinables come complete within a chapter: mask and gems in 1, Beerstein in 2, lynx and stones in 4, lamp and eyes in 5.
Chapter 1 · Ring the church bell0/5
Chapter 2 · Rescue Luis Sera0/6
Chapter 3 · Retrieve the sample0/5
Chapter 4 · Stop Leon's assassination0/4
Chapter 5 · Obtain the sample0/4
Assignment Ada
One run through the island as Ada: collect the five Plaga samples and bring them to the communications tower. No Merchant, no saves. Loadout: Punisher (9), TMP (100), semi-auto rifle (12) with scope, 30 rounds, 80 TMP, 5 rifle, one grenade and a spray. Enemies: soldiers, four hammer soldiers, three J.J.s (bay outpost, waste disposal area and systems room) and Krauser at the tower entry, who carries the fifth sample and flees once hurt. Reward: the Chicago Typewriter in Separate Ways.
The five samples
- 1 Freezer: cabinet in the north-east room
- 2 Main operating room: floor next to the dead body on the east side
- 3 Storage room: silver briefcase in the south-west corner
- 4 Main laboratory: inside the central cryotube
- 5 Carried by Krauser: appears at the communications tower entry and drops it once he has taken enough damage
Mercenaries
Kill as much as you can before the chopper arrives. A Ganado is 300 points; combos (kills less than 11 s apart) add growing bonuses: from the tenth on, 700 per kill. Bosses are worth more the longer the combo they fall in (up to 4,500 extra): save them for a 10+ combo. Bonus Time chests make every kill worth 1,000 for 30 s. Ranks: 1★ under 10,000 · 2★ 10,000 · 3★ 20,000 · 4★ 30,000 · 5★ 60,000. Handcannon: 5★ on all four stages with all five characters.
Characters
| Characters | Unlock | Health | Loadout | Melee |
|---|---|---|---|---|
| Leon | Unlocked from the start | 7.75 bars | Blacktail · Riot Gun · 30 rounds · 10 shells · knife | Roundhouse kick (head) · suplex (leg) |
| Ada | 4★ on the Village | 6.5 bars (the frailest, but runs faster) | Punisher · TMP · semi-auto rifle with scope · 30 / 100 / 5 rounds · 3 incendiaries | Senpukyaku (head) · kaitenkyaku (leg) |
| Krauser | 4★ on the Castle | 10 bars (the maximum) | Bow · 30 arrows · 3 flashes · long knife · mutated arm (kills in a line, recharges in 45 s) | Double kick (head) · knee (leg) |
| HUNK | 4★ on the Island | 7 bars | Custom TMP · 50 rounds · 3 grenades · no knife | Neckbreaker (head, always lethal) · kick (leg) |
| Wesker | 4★ on Waterworld | 7.75 bars | Silenced handgun · Killer7 · Rifle · 4 grenades · 3 flashes · 1 incendiary · no knife | Shotei (head) · chikyo chagi (leg) |
Stages
Village
Six Bella sisters at 5,000 points each; villagers can sprout Plagas
5:30 of bonus time
Castle
Three Garradors at 7,000 each; zealots with mace, crossbow and scythe
6:50 of bonus time
Island (fort)
Up to three J.J.s at 10,000 each; the Gatling towers can be climbed
6:00 (twelve 30 s extensions)
Waterworld
New stage (docks and warehouses) with two giant chainsaw men, 5,000 each
7:30 of bonus time