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4-3

Ruins · Mine cart

Salvador ×4 Merchant and typewriter at the start Staff of Royalty: missable

Chapter order: entrance (Letter from Ada) → Merchant Shack (typewriter, sell the Crown) → Ruins Approach (Spinel in the nest) → Dilapidated Entrance Hall → Courtyard: torch Ganados and the lion door → Dilapidated Building (Velvet Blue in the well) → shed: crank and trapdoor → sand ruins: Main Chamber (bear traps) → Treasure Chamber (Staff of Royalty) → Dwelling (2 Salvadors, Key to the Mine) → Trap Room → sand mine and mine cart (2 more Salvadors) → Exit Chamber (Stone of Sacrifice) → ladder up to the Courtyard → lion door → lift.

BUY: Merchant and typewriter in the shack, right as you step off the mine lift. Sell the full Crown, 48,000pts. No new weapons (the Killer7 arrives in 5-1): Semi-Auto Rifle to 11 (24,000pts for that level) and TMP to 1.2 (35,000pts for that level) if you haven’t yet, but keep 30,000pts for the Rocket Launcher for Salazar in 4-4.

You’re still Leon, alone: Salazar has taken Ashley and you’ve just come up from the mine (4-2) with the full Crown. Up top, a letter from Ada is waiting: Ashley is running out of time before the Plaga takes her over. To reach the cathedral you have to open the lion door in the ruins’ courtyard, which asks for an offering: the Stone of Sacrifice. It lies beyond underground ruins full of bear traps, a dwelling with two Dr. Salvadors, a spike room and a mine-cart ride with two more. It’s the chapter with the most chainsaw men in the game, and one of the most profitable.

Before you start

Castle Ruins Entrance

You arrive from the South Cavern of the 4-2 mine.

Merchant Shack

The Merchant stands in the NE corner and the typewriter is in the SE corner.

Ruins Approach

The slope up to the ruins. The tree in the middle has a bird’s nest: shoot it and a Spinel (1/4) falls out.

Dilapidated Entrance Hall

2 Ganados carry torches: once they spot you, they come to shove them in your face. Kill them from the entrance before you walk in; a shot to the face as they raise the torch sets them on fire with it.

Courtyard: the mob and the lion door

9 Ganados stand around the campfire in the NE. Once they spot you, they all come at once.

  1. Fight from the Entrance Hall doorway. That way they come through one gap in a line and can’t surround you.
  2. If they bunch up, a grenade (or this courtyard’s own Flash Grenade) leaves them open to the shotgun.
  3. Alternative: on the left as you move up there’s a platform with a ladder. Climb it, fire a shot to draw them, and knife or kick them one at a time as they climb, or drop a grenade on the group from up there.

Once the courtyard is clear:

Dilapidated Building

One of the buildings off the courtyard.

Dilapidated Shed: the crank

The shed to the right of the campfire: get in by jumping through the window. Turn the crank inside: a trapdoor opens down to the underground ruins. Down there, a tablet warns: “Up ahead rests the offering to the lion.”

Sand ruins: Entrance Room and passage

Sand Ruins Main Chamber

A big room of low walls with several exits: the Treasure Chamber to the west, the two-storey Dwelling, and a locked door to the east that needs the Key to the Mine.

Watch out for bear traps. There are 7 Bear Traps around the room, hard to see behind the low walls. Walk slowly, shoot or knife them as soon as you spot them, or go around them. Step in one and you’re stuck while the Ganados catch up.

Waves:

Loot in the room:

Treasure Chamber: the Staff of Royalty

Take the passage on the west side of the Main Chamber. 1 Ganado stands in front of the sarcophagus in the middle: kill him and open it. Inside is the Staff of Royalty (20,000pts). Don’t leave it for later: forget it and place the Stone of Sacrifice, and it’s lost.

Dwelling: two Dr. Salvadors and the Key to the Mine

A two-storey stone building off the Main Chamber. There’s one Dr. Salvador on the ground floor and another on the upper floor. Each drops 10,000pts in cash (in the castle they don’t drop the village’s Ruby).

The Key to the Mine opens the east door of the Main Chamber (by the Red Herb), which leads to the Adjoining Passage and the Trap Room.

Trap Room

The Adjoining Passage is empty and leads to this room. It’s the same trap as in 4-1, with an extra.

  1. As soon as you reach the middle, the door seals and the spiked ceiling starts to come down. 2 Plaga C (the spider type) appear.
  2. Throw a Flash Grenade to kill the Plagas in one go. Without one, shoot them while you dodge; they stop coming once the ceiling stops, so the lights come first.
  3. Shoot the 4 red lights in the ceiling, as in 4-1. With the fourth, the ceiling stops and the far door opens.
  4. Before you leave: the sarcophagus on the south side holds 1,800 + 2,000 + 1,500pts (5,300pts), and there’s Handgun Ammo ×10 on the ground in the NE corner.

Sand Mine Entrance

Three treasures in one room:

Sand Mine Platform

The mine cart (Sand Mine Rail Track)

Three carts coupled together. Ganados jump from wooden platforms and land in them. Jump from cart to cart to get away from whoever lands in yours, and use the TMP or the Semi-Auto Rifle on those still on the platform. When you see beams ahead, duck and let them take out the Ganados who are standing.

First stretch: three platforms with 3, 3 and 4 Ganados.

Forced stop (halfway): a Ganado (Don Esteban) pulls a lever and the carts stop.

Second stretch: three more platforms: 3 Ganados, then 3 Ganados and the second Dr. Salvador (10,000pts) on the second platform, and 4 Ganados on the third. Shotgun the Salvador as soon as he lands and switch carts so the chainsaw can’t reach you.

The end: the track spirals down and ends at a drop. Press the buttons shown on screen: the first to jump when the cart falls and the second to climb up the edge. Miss them and you die.

Sand Mine Exit Chamber: the Stone of Sacrifice

The Exit Shaft leads to this room.

Back to the Courtyard: the lion door

The ladder in the Exit Passage comes up straight into the Courtyard. Before you go on, if you’re missing the Staff of Royalty or any of the sand ruins’ Velvet Blues, go back down the shed’s trapdoor: this is your last chance.

Place the Stone of Sacrifice in the lion’s mouth on the door: it opens onto a lift to the cathedral. Ride it to end the chapter.

Before you ride the lion lift

Chapter photos

Interactive maps

Evil Resource

Floor plans with what each room holds, on Evil Resource. They open on its site and need a connection: they are not in the guide to download because its author does not allow copying them without permission.

Collectibles in this chapter See on the map →

Where each one is, with its checkbox: whatever you tick here stays ticked in Treasures, Medallions and the map.

Chapter mapSee the whole act →

The act map cropped to what this chapter holds: treasures, gems, Merchants and free weapons. Tap a pin for the exact spot.

★ treasure · ◆ gem · M Merchant · W weapon0/1

  1. 1Entrance (Letter from Ada) and Merchant Shack: sell the Crown
  2. 2Ruins Approach: Spinel in the nest
  3. 3Dilapidated Entrance Hall and Courtyard: torch Ganados, lion door
  4. 4Dilapidated Building (Velvet Blue in the well) and shed: crank, trapdoor
  5. 5Sand ruins: Main Chamber (bear traps), Staff of Royalty
  6. 6Dwelling: 2 Dr. Salvadors, Key to the Mine
  7. 7Trap Room
  8. 8Sand mine: mine cart (2 more Dr. Salvadors)
  9. 9Exit Chamber: Stone of Sacrifice
  10. 10Ladder up to the Courtyard: lion door and lift
  11. The numbers are the order the chapter visits each place; the line joins stops, it is not the exact path.

Maps by Voleger, reproduced with his permission for non-commercial use: original guide on Steam

Treasures0/1

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    The spot · Ch. 4-3On the map · Ch. 4-3

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