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Magnums & heavies

TMP

Appears in: 1-2 · Merchant · Valley Camp · Waterworks

Verdict: Buy it in 1-2 and never let it go.

★ One shot to the leg → kick → knife: the cheapest routine in the game. Shreds El Gigante, U-3 and Krauser and clears crowds. Upgrade order: Power first (0.8 in the castle, 1.2 in 4-1) and the first Reload (5,000pts); Capacity is ammo you buy (each level refills the magazine: buy it empty) and you only need all of it if you go for the exclusive, which requires everything maxed. Its boxes hold 100 rounds and sell for 20pts each: never sell them. Stock (4,000pts, 2×2) is optional.

Price
10,000pts (1-2)
Slots
6
Power
0.4 → 1.2 → 1.8 excl.
Magazine
30 → 250
Firing
0.10 s
Reload
2.37 → 1.17 s
Exclusive
Power 1.8 (100,000pts)
To the exclusive
330,000pts
When
1-2 · 10,000pts, first Merchant
Buy
Yes, together with the Attaché M
Upgrade
Reload 5,000pts before the 2-2 cabin; Power 0.8 in the castle and 1.2 in 4-1; Capacity only with an empty magazine
Sell
Never; nor its ammo boxes (20pts a bullet)

Level-by-level upgrades value and price of every level (the first is stock)

Power 0.4 0.5 7,000pts 0.6 14,000pts 0.8 18,000pts 1.0 24,000pts 1.2 35,000pts
Reload 2.37 1.93 5,000pts 1.17 15,000pts
Capacity 30 50 7,000pts 100 15,000pts 150 20,000pts 200 25,000pts 250 35,000pts

Slot: Submachine gun →

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