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3-2

Execution Grounds and Oil Field

The Execution Grounds (raft and crocodile), the Tricell tents, the refinery with three valves and two Chainsaw Majini, defending Josh in the Control Facility and the timed escape along the dock

Chainsaw Majini ×3 2 BSAA Emblem (16–17/30) · 11 treasures · 1 file Tricell tents: no way back once you cross into the refinery 2:00 countdown: emblem 17, gold suitcase and Gold Ring Venom Fang ×2 (only here): kill both refinery Chainsaws M29 to 2,700 firepower and 11 capacity (₦15,000) Defend Josh: if he dies, the mission fails Checkpoint when the first Chainsaw dies

You play as Chris and Sheva, following Irving from the 3-1 gondola to the Ndipaya Execution Grounds and then to Tricell’s Oil Field. The first half is a swamp with a raft and a crocodile, a cave with gems and the Tricell camp. The second half is the refinery, where three valves shut off the flame jets and two Chainsaw Majini wait at the ziplines; then Josh Stone turns up again and you have to defend him twice while he opens doors, with a third Chainsaw. The chapter ends with a 2:00 countdown along the dock, which is when emblem 17 and a gold suitcase become reachable. There are no key items, no new weapons to pick up and no shop mid-chapter.

Chapter order: tunnel → ledge over the swamp (sniping) → docks: the bridge goes up → crank and raft (crocodile, QTE) → cave (2 gems in torches) → Tricell tents (emblem 16, file) → refinery: tower valve → zipline to the barred door (south centre): Chainsaw Majini #1 → zipline to the other valve (south-west): Chainsaw Majini #2 → Cephalo → Control Facility: defend Josh (2 Big Man) → elevator → catwalks → second defence (Chainsaw Majini #3) → dock: Irving escapes → 2:00 countdown (emblem 17, suitcase, Big Man and Adjule) → end.

Before you start

Shop (Item Management at the start of 3-2). Sell every 3-1 treasure (₦31,000: the Ceremonial Mask, the 7 Beetle (Brown), the 2 Blue Enigma and the rest). Upgrades that open now:

Weapons on sale: the S&W M29 (₦4,000) and the Rocket Launcher (₦10,000), both since you picked them up in 3-1; the H&K P8 (₦4,000); the Stun Rod (₦3,000; from 3-1 per most sources, though Evil Resource says after 3-2); and Proximity Bombs at ₦1,500 per pack of 5. What to buy: firepower for the M29, your gun for the three Chainsaws; if your guns are weak, 10–15 Proximity Bombs instead. Capacity upgrades refill the gun: buy them with the magazine empty.

Loadout. This chapter has three Chainsaw Majini (Oil Field), and the saw kills in one hit. Proximity Bombs work on them and for mining the catwalks before Josh’s second defence. A magnum or a sniper rifle shortens those fights a lot, and the rifle also clears the swamp from above. Bring grenades for the dock and the tight corridors, and a Flash Grenade for the Cephalo at the refinery exit and the swamp’s Kipepeo. The two Incendiary Grenade you find on the way are great against the Adjule at the end. Keep saving the Rocket Launcher for Irving (3-3).

What you can miss. The Tricell tents (emblem 16, file, Jewel Beetle, Ruby (Square)) are left behind as soon as you go through the refinery door. The 2 Venom Fang exist only here and need both refinery Chainsaws dead. Emblem 17 and the gold suitcase only become reachable during the countdown, and the dock Big Man’s Gold Ring is on that clock too. Nothing is lost for good: the chapter can be replayed from Chapter Select.

Difficulty. On Veteran and Professional (and on Normal if you haven’t died) the Chainsaws get up once more after falling. On Professional money doubles (the suitcase gives ₦6,000) and some fixed ammo is removed. The raft crocodile and the saw kill instantly on every difficulty.

S rank on Normal: accuracy ≥70%, ≥50 kills, 0 deaths and ≤19:00. The 11 treasures add up to ₦25,000, plus a ₦3,000 suitcase.

Execution Grounds: tunnel and swamp docks

The tunnel. Three containers hold random items. Stepping out onto the ledge plays a cutscene of Majini feeding a BSAA agent to a crocodile.

The swamp docks. The enemies haven’t seen you yet. Open with sniper headshots from the ledge: it is a safe high spot, and they have to run the walkways to reach you. Some carry bows: kill those first. Drop down on the left and break the vases on the jetties: two at the end of one jetty and two at the other end. Moving around brings 3 more Majini. By the ladder and the bridge, a cutscene: a Majini raises the bridge with a switch and more arrive. Fight them up close with the shotgun. Wetlands Majini jump a lot, which makes this a good spot for the Lead Aspirin award (a headshot kill on a Majini in mid-leap).

The Kipepeo. One of the Wetlands Majini on the docks carries a Kipepeo (100–1,000 HP), a flying parasite.

Crank and raft

One player turns the red crank and the other rides the raft. Boarding the raft is a checkpoint.

At the far end, kick the switch to lower the bridge, break open the locked door and rejoin your partner. Cross the bridge toward the cave.

The torch cave

Walking up is a checkpoint. Two torches hang on the right: shoot the first for the Ruby (Pear) and the second for the Sapphire (Square) (₦1,000 each). Pick them up from the floor.

The Tricell tents (no way back)

Cutscene on arrival. Take everything here: once you go through the refinery door you can’t come back.

Refinery: the three valves

Cutscene: Irving leaves. From the entrance ledge, kill the two archers first, on the platforms to the left and right. Dropping down brings a wave. Two barrels here hold an Incendiary Grenade and a Proximity Bomb. The goal is to shut off the flame jets blocking the exit with three red valves. Each valve brings its own wave, so don’t wake both Chainsaws at once:

  1. Central tower valve (climb the ladder; it’s the only one without a zipline). It shuts one jet, opens the ziplines and brings a wave of 4 or more Majini: kill them all before moving on. Jewel Beetle (₦2,000) opposite the valve, on the metal frame at about Chris’s shoulder height.
  2. First zipline: to the south-centre platform, the one with the barred door. It’s the zipline that leads to a platform with a door off it. Land first and turn the valve before your partner lands: per Fandom, Chainsaw Majini #1 spawns once you’ve both arrived (Evil Resource and IGN say when you unbar the door). Then empty the barrels and open the door. Killing it gives a checkpoint, so do this side first: if the second one kills you, you don’t have to redo the first.
  3. Second zipline: to the south-west platform, with the other valve. Chainsaw Majini #2 appears when you get there, but you have time to turn the valve before it reaches you.

Each refinery Chainsaw drops a Venom Fang (₦3,000), a treasure found only in this chapter. They can be avoided, but it isn’t worth it. The full strategy is in the boss section at the end.

Exit. A few Majini come from ahead and one carries a Cephalo (3,000 HP): use a Flash Grenade or shoot the parasite from range. Better still, shoot the suspect’s knee and finish it from behind (Neck Breaker or Throat Slit) so it never comes out.

Control Facility: Josh’s first defence

Cutscene: Josh Stone is alive. Josh hacks the elevator while Majini come over the fences, through the windows on both sides and through a door behind the elevator. If Josh dies, the mission fails: stay close to him and split the sides with your partner (one per window).

Elevator, catwalks and the second defence

Elevator and catwalks. Riding the elevator up is a checkpoint. Cross catwalks at different heights; archers appear. Loot everything and, once the area is clear, plant Proximity Bombs on the catwalks by the door.

Second defence. Josh opens a sealed door. Cutscene: a crowd with Chainsaw Majini #3 rides up in the elevator.

  1. Climb the nearby ladder and shoot from above with the rifle; the mines on the catwalks slow the first ones.
  2. The Chainsaw reaches the door before it opens, so kill it: it drops a Gold Ring (₦5,000).
  3. Enemies respawn endlessly until you leave, so go as soon as the door opens.

The infinite-ammo Rocket Launcher (unlocked by clearing the campaign with a total time under 5 hours) clears the elevator group in one shot. Past the door, Josh splits off. The last yard has no enemies, and the building the Majini came through has 2 barrels.

The dock: before the countdown

No enemies until you take the right-hand path down toward Irving’s boat, so set everything up calmly.

Walking between the two shacks by the boat triggers a cutscene: Irving escapes with the hooded woman and leaves charges behind. Checkpoint and a 2:00 countdown.

The 2:00 countdown

As soon as the countdown starts, turn back and go down the ramp to the area you couldn’t explore before:

Then run for Josh:

  1. Shoot the padlock on the iron door.
  2. A Big Man and 4 Adjule come out of the cabin ahead (the cabin has 2 barrels). The dogs can’t climb, and an Incendiary Grenade or the shotgun handles them as a pack. This Big Man drops a Gold Ring (₦5,000; Evil Resource says Jewel Bangle, but most sources say Gold Ring).
  3. The staircase has two tripwire bombs: shoot them from a distance.
  4. Four Majini come out of the last shack, and Josh covers you from below.

Reaching the end of the dock ends the chapter as long as time remains; you don’t need to kill everything. If time is tight, skip the Big Man: his Gold Ring comes back when you replay the chapter. Clearing it earns the Completed Chapter 3-2 award and the Sheva Alomar Library file. Farming: the gold suitcase gives ₦3,000 in 30–40 seconds if you quit and save right after taking it.

Co-op and Sheva AI

Boss — Chainsaw Majini

There are three in this chapter: two in the refinery and one in Josh’s second defence. It is tall with a sack over its head. One saw hit decapitates you, and a graze from the tip puts you in DYING. The refinery yard is wide: here you can use the rifle calmly.

Tells: the swing with a scream or laugh has an obvious wind-up (step out of the arc); the swing without a scream is faster and also kills; stand behind it or knife its back and it spins 180° with the saw.

  1. Distance and magnum. It is slower than a normal Majini. With the S&W M29 or the rifle, hit its head from range until it staggers. Never let it pin you against a railing.
  2. Cheap method: Proximity Bomb + punch. Plant a bomb in its path and walk it over it. While it is stunned, melee (a punch out-damages almost any gun). Repeat. If it kneels, Chris uses Uppercut and Sheva Somersault; after a head stun, Hook or Twist Kick.
  3. With good guns: shotgun up close, melee, keep moving. Never stand still.
  4. The other Majini. Kill the ones nearby first: if one grabs you, it leaves you open to the saw. In co-op, one player keeps the Chainsaw busy while the other cleans up.
  5. Really dead? On Veteran and Professional, and on Normal if you haven’t died (dynamic difficulty), it gets back up berserk: it falls slowly gripping the saw in both hands, lands face up, and the chain keeps running. It has little HP left: rifle or machine gun from range; one grenade or Proximity Bomb stops it and a second kills it. It is dead when the saw goes quiet.
  6. Reward: the two in the refinery drop a Venom Fang (₦3,000) each; the one in the second defence, a Gold Ring (₦5,000).

Don’t leave without: the 2 gems in the cave torches · the barrel’s Jewel Beetle and the cliff’s Ruby (Square) before crossing into the refinery · emblem 16 behind the tents and the file on the bed · the tower’s Jewel Beetle · both Venom Fang · the Big Men’s 2 Jewel Bangle · the third Chainsaw’s Gold Ring · the Control Facility and dock ammo · and, on the countdown, emblem 17, the gold suitcase and the dock Big Man’s Gold Ring. For 3-3, bring the unused Rocket Launcher and a rifle and machine gun with ammo.

Chapter photos

Bosses

In this chapter

Tick them as you pick them up: it is the same progress as on Collectibles and Files.

BSAA Emblems0/2

Treasures0/11

Files0/2

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