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Collectibles

One checkbox per piece, grouped by type and in play order, with the exact spot. What you tick here shows as ticked in each chapter.

Missables: don’t leave without them

Antique Coins

18/18

Reward: Spent at the birdcages in Zoe’s trailer: Steroids (3), Stabilizer (5) and 44 MAG (9); one is spare. Trophy “Pelicans in Your Pocket”.

Easy and Normal. Unopened cages reappear once in the Salt Mines office.

1 · Prologue · Guest House0/1

2 · Main House · Processing Area0/6

3 · Yard & Old House0/5

4 · Back to the Main House & Testing Area0/2

6 · The Wrecked Ship (Mia)0/4

Antique Coins (Madhouse)

33/33

Reward: Six cages on Madhouse (35 coins in all: not enough for every one). Trophy “Mad Pelicans”.

Madhouse only, in different spots from Normal.

1 · Prologue · Guest House0/1

2 · Main House · Processing Area0/9

3 · Yard & Old House0/8

4 · Back to the Main House & Testing Area0/6

6 · The Wrecked Ship (Mia)0/7

7 · Swamp · Salt Mines0/2

Mr. Everywhere

20/20

Reward: The Essence of Defense and Walking Shoes in the next game’s Item Box; trophies “He’s Here, There, Everywhere!” and “Mr. Nowhere”.

One hit or one shot breaks them. Destroyed ones count across playthroughs.

2 · Main House · Processing Area0/6

3 · Yard & Old House0/5

4 · Back to the Main House & Testing Area0/2

5 · The Boat House0/2

6 · The Wrecked Ship (Mia)0/2

7 · Swamp · Salt Mines0/2

8 · Finale · Guest House0/1

Videotapes

4/4

Reward: Trophy “Be Kind, Please Rewind” (watch them all in one playthrough).

1 · Prologue · Guest House0/1

2 · Main House · Processing Area0/1

4 · Back to the Main House & Testing Area0/1

6 · The Wrecked Ship (Mia)0/1

Treasure Photos

3/3

Reward: Each points at a hidden item: Steroids, a Repair Kit and 44 MAG ammo.

2 · Main House · Processing Area0/1

3 · Yard & Old House0/1

4 · Back to the Main House & Testing Area0/1

Backpacks

3/3

Reward: +4 inventory slots each. Trophy “In the Bag”.

3 · Yard & Old House0/1

4 · Back to the Main House & Testing Area0/1

6 · The Wrecked Ship (Mia)0/1

Steroids and Stabilizers

6/6

Reward: Steroids: permanently higher max health (4). Stabilizer: faster reloads (2).

2 · Main House · Processing Area0/1

3 · Yard & Old House0/2

4 · Back to the Main House & Testing Area0/2

7 · Swamp · Salt Mines0/1

Lock Picks

8/8

Reward: Each opens one locked drawer or box. Trophy “Master of Unlocking”.

8 picks and 8 locks on Easy/Normal; only 5 picks on Madhouse.

1 · Prologue · Guest House0/1

2 · Main House · Processing Area0/2

3 · Yard & Old House0/2

4 · Back to the Main House & Testing Area0/2

6 · The Wrecked Ship (Mia)0/1

Not a Hero: Antique Coins

10/10

Reward: Two cages in the Central Cavern: Steroids and Stabilizer.

NaH · Not a Hero · Salt Mines and Lab0/10

End of Zoe: effigies

13/13

Reward: Boxer: +1% punch damage each; Champion: +5% each.

9 Boxer and 4 Champion at fixed spots (8 Boxer on Joe Must Die); crates can drop more at random.

EoZ · End of Zoe: from the Swamp to the Main House (Joe)0/13

Bedroom: dead rats

3/3

Reward: Trophy “Ratcatcher” (all three in one run).

BF1 · Banned Footage Vol. 1 · Nightmare, Bedroom and Ethan Must Die0/3

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