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Mother Miranda (Ceremony Site)

Chapter
12 · Chris: the village and the caverns · Ceremony Site
Where
The Ceremony Site, at the end of the Lone Road. Touching the wall of black roots starts the fight.

Weak point

No special weak point: head, arms, torso and legs share one factor (Knife ×4.0, F2 Rifle ×1.6, handgun ×1.4, shotgun ×1.0, magnum only ×0.8). Avoid the wings and spider legs (×0.16-0.32). Explosives ×2.0 anywhere.

The final boss. Prepare at the Altar: the last Duke (sell the Giant Crystal Mace and everything else, buy and upgrade), a typewriter and fresh supplies: First Aid Med, Handgun Ammo ×30, Shotgun Ammo ×10, Explosive Rounds ×3, Sniper Rifle Ammo ×5 and Magnum Ammo ×2. On the Lone Road 4 Moroaică drop from the mould vines: shoot them or run.

She changes form and turns grey just before she changes. Later she cycles forms at random. Chris throws down ammo during the fight.

Reward

The end of the story. Keep the completed save: New Game+ loads from it.

30,000 HP according to two memory-reading tools (a wiki says 50,000; trust 30,000). Phase changes: spider at 26,000, flying at 22,000, the giant fireball at 18,000 (get her below 15,000 to cancel it) and the final root trap at 800. Recommended weapons: the SYG-12 or a magnum point-blank in the base form, the V61 Custom, the GM 79 and the F2 Rifle at range in the spider form; Game8: "expend all weapons and ammo".

  • Village of Shadows: the same fight with more staying power. Bring a fully upgraded infinite S.T.A.K.E. and lots of healing (the Duke stocks 99; you can also buy from the Game Over screen). The orbs can be blocked. When the screen turns grey, walk sideways and she misses.
  • Knives Out: the Knife does ×4.0 to her, but shooting the final orb is required.

Step by step

  1. Base form: she glides at you with mould-spike stabs and raises giant spikes from the ground at range. When she sweeps her arms (mould waves), sidestep.
  2. Black pillars and central orb: hide behind a pillar while the orb sprays fireballs. She is invulnerable during it.
  3. Winged form: a flying charge (run sideways and shoot as she recovers). She summons 1 large or 3 small orbs that turn yellow and fire: shoot them first, or hide behind the roots. A charged giant orb has to be shot down.
  4. Spider form: long-reach leg stabs. She climbs the statue or ledge and leaps onto you: run, or block if you can't make it.
  5. Darkness: only the candles stay lit and she flanks you. Listen for her laugh and hit her when she appears; a Flashbang round cancels it early. A well-timed shotgun blast, or a Mine or Pipe Bomb as she comes in, also works.
  6. Ending: she pins you with mould and summons a big orb above her. Shoot the orb and keep shooting her.

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