Marguerite (greenhouse)
- Chapter
- 3 · Yard & Old House
- Where
- The Greenhouse and the Old House west wing: Old Kitchen, Old Corridor, Fertilizer Room, Old Bedroom, Old Living Room, Old Entrance Hall, Landing, Old Upstairs and Upper Level
Weak point
The head (+10%). The belly hive takes −20% until it bursts
It starts when you drop through the hole in the Potting Room (Greenhouse 2F) to 1F: you are locked in, and when you climb the back stairs Marguerite bursts through a window and grabs you. She has about 15,000 HP. Almost every guide says her weak point is the belly, but the datamine and a second independent tester agree: the head takes more damage and the belly hive takes less until it bursts. Expect about 17–24 M21 Shotgun shells to the head depending on your rank; cut that down with the 44 MAG and Enhanced Handgun Ammo. Fire barely dents her HP (Flame Rounds −60–80%, Neuro Rounds −70–90%, Burner burn −83%): the Burner is for her swarms and hives, and the grenade rounds are for Mutated Jack and the Fat Molded.
Reward
The Lantern, the counterweight for the Old House scale; a gate crumbles and lets you out. "Fly Swatter" achievement if you shoot her down mid-leap.
About 15,000 HP (single source; no guide gives a shot count to test it). A Flame Round is worth between half and two shotgun shells to the head: at most, use one to break a charge or a grab. Another valid plan: wait for her at a spot on 2F instead of chasing her (saves ammo, but she lays more hives). Madhouse: Circular Saw (ZL + ZR held) on the belly; she spends most of the fight running away.
Step by step
- Before: with 9 Antique Coins you can take the 44 MAG from the trailer birdcage. The toilet Treasure Photo, under the Greenhouse stairs, leads to 44 MAG Ammo ×3 in the trailer's toilet. Save in the trailer before you drop: "Fly Swatter" is lost if you miss it.
- Loot during the fight (Normal): Psychostimulants on the Old Corridor couch (take them to see the items); Shotgun Shells ×8 + Strong Chem Fluid in the spider locker of the Fertilizer Room (burn them off); Handgun Ammo ×15 + Burner Fuel ×75 on the Upper Level table; Burner Fuel ×75 by the ladder; 2 First Aid Meds, a Herb and Chem Fluid in the Greenhouse.
- If she grabs you, attack to break free. She can pull you up from above or grab you from below through holes and cracks: shoot fast. Stay on 2F whenever you can.
- Hunt her, don't hide: left alone she lays hives. If you hear groaning and bodily noises she is building one: shoot her to interrupt it. Finished hives can be burned or shot apart.
- Knock her off walls and ceilings with the handgun and step back when she falls, because she thrashes. On her back she struggles to get up: that is the moment to empty the shotgun, the 44 MAG or Enhanced Handgun Ammo into her head.
- Shoot the belly only when it is all you can see: even at −20% it does about three quarters of a headshot. If the hive bursts, it becomes a weak point.
- Wall leap: she stops, looks at you and jumps. Shoot her in mid-air (the shotgun is best) for the "Fly Swatter" achievement. She only climbs 2–3 times per fight.
- Reload whenever she retreats, and drop to 1F to break contact and heal.