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Chem Fluid

Type
Materials and crafting
Chapter
2 · Main House · Processing Area

Where

41 on Normal (44 on Easy, 28 on Madhouse); 7 of them are inside the 2014 ship flashback and do not carry over. The first ones are in the filing cabinets of the Laundry Room and the Garage (NW corner). The bag is yellow.

Effect

"Can't be used as is": the base of all crafting.

Priority: First Aid Meds first and Handgun Ammo with every Gunpowder; do not spend it on Burner Fuel after chapter 3.

1 per slot: it does not stack. Crafting all 8 Chem Fluid and Strong Chem Fluid recipes once gives the achievement "1st Place at the Science Fair" (you can throw the results away). In End of Zoe: + Critter = First Aid Med, + Tree Branch = Stake Bomb.

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