Supplements
- Type
- Materials and crafting
- Chapter
- 3 · Yard & Old House
Where
5 on every difficulty: Yard, Courtyard (by the electronic gate, NW); Main House 2F Kid's Room (on the air-conditioning unit, south); Testing Area 2F Rest Area (small table by the sinks); and 2 in the 2014 ship flashback (Dining Room and Bunk Room), which do not carry over.
Effect
White tablets that "affect the nervous system"; not usable on their own.
- + Chem Fluid = Psychostimulants.
- + Strong Chem Fluid = 2 Neuro Rounds.
With only 3 usable by Ethan, spend them on Neuro Rounds.
5 per slot.