Gear and upgrades
Item slots
- Type
- Inventory
Where
Item Slot, inside the COMs Device. It opens in real time: the game doesn't pause while you swap weapons or mix herbs.
Effect
- 9 slots (single source). Weapons don't take a slot: they always all fit. Ammo, herbs, grenades and the First Aid Spray do.
- Cap per slot: 150 9mm Ammo; 40 12-Gauge or 10-Gauge Shells; 60 5.56mm, 7.62mm and 12.7mm; .50 AE: 50 or 80; .500 S&W: 60 or 80 (sources disagree); 40mm: 12 or 30 (sources disagree); 60 Arrows (Normal) and 40 Arrows (Pipebomb); 5 grenades or Remote Bombs; 3 First Aid Sprays.
- You only pick up ammo for guns you own (only Helena picks up 10-Gauge Shells, for example).
- Each character has their own inventory in each campaign: nothing moves from Leon to Helena or between campaigns. Within a campaign it carries from chapter to chapter. Per one player, changes are only kept at the "Saving..." points between sections, not at checkpoints.
- No item box and no expansions: RE6 has no backpacks, vests or inventory upgrades.
Split-screen: in your Item Slot pick an item and give it to your partner; it works at any distance and only in split-screen. The manual names herbs and ammo. Test in Leon Chapter 1 whether grenades and First Aid Sprays can be given too, and what happens when the partner's slots are full.
Verdict
Carry only ammo for guns you use, mix herbs and move them into the case as soon as you can, and preload the Grenade Launcher: that's how 9 slots last.