Zombie
Prelude; Leon 1–5; Ada 2, Ada 3 (the Shopping District courtyard) and Ada 5 (from the helicopter and in the Quad Tower)
Weak point The head (×1.5 damage); arms and legs take ×0.8
They shamble in, then lunge at you. They climb fences, crawl if you shoot their legs, spit acid at range, and many carry weapons (pipes, axes, swords). If one grabs you, rotate the stick to fill the gauge in time or it bites you and knocks you down. Go for the head: it finishes them fast. Melee does more damage to them than to other enemies, so counters, quick shots and hits after a stun save ammo; the shotgun handles groups. A weapon stuck in a zombie can be used against it after a counter or a stun. Don't let them surround you.
Drops: Ammo, herbs and SP pieces (Pawn worth 50 and Knight worth 100; double on No Hope)