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RE Guide Requiem
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The Commander

Chapter
13 · ARK: Arrival
Where
ARK B1: Storage (with a cutscene first in the Guest Corridor, as Leon heads for the eastern door).

Weak point

Only the Hatchet after a parry. Bullets don't hurt him (some guides say a quick shot lands when he's stunned).

The Elite Guard's leader: red-lensed gas mask and balaclava. He looks like HUNK, but the game never confirms it. He carries a hatchet, a karambit-style knife and an SMG or pistol.

Guns don't work: Game8 and KeenGamer say they deal no damage even when you see the bullets hit, and drawing a gun lets him close in and bat it aside (IGN). You win with parry (L) + hatchet strikes, only after each parry: if you attack without parrying first, he parries you.

Reward

The Mortal Edge: loot it from his body before you leave and equip it. A wider parry window and more base power than the Hatchet (IGN: its maximum power is below a fully upgraded Hatchet).

No published HP. Max out the Hatchet beforehand (PCGamesN). Insanity: faster and more relentless; there's 1 extra Elite Guard on the Storage Entry stairs and 2 more Elite Guards storm Storage right after he dies: heal and take cover. Steam players say Body Armor Lv.III (Insanity only) makes the fight much easier (unconfirmed). His body later disappears, so his fate is unclear.

Step by step

  1. He chains up to 3 strikes: parry each one at the last moment. After the first scripted clash he attacks twice in a row; the next time, three times. If you attack at the same time as him, the weapons clash, you grapple and everything resets.
  2. The spinning hatchet strike (alone or inside a combo) has a delayed parry timing. Feints: he fakes right, then slashes up with the knife. Don't parry early.
  3. A parry can open a melee prompt (a single execution-style hit; no time for anything else).
  4. Phase 2: after enough damage he throws a flashbang and goes for a neck-snap grab: mash the button on screen or it's instant death.
  5. He slashes a pipe and fills the room with low steam: he crouches, hits and runs, shoots from cover and throws more flashbangs. When he runs to the opposite corner to shoot, sprint after him: if you catch him, you get free hits. Or wait for him to come to you.
  6. In first person, aim the camera slightly down: he strikes low (Game8).
  7. Final stretch: a delayed feint with a spin to the other side and a 3-hit hatchet combo ending in a delayed jump attack. After enough parries and hits, a button sequence ends it.
  8. Between segments, sharpen the Hatchet (L + Y): a dull edge can't parry. Heal (R) between segments.

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