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1-3

Church · Cemetery · Lake

8 medallions free Punisher Del Lago Green Catseye: 3 ×3, 4 ×3, 3 ×1

Chapter order: Chief’s manor → path to the square (Dr. Salvador: Ruby) → Village Square → Town Hall (Insignia Key) → Underground Passage (Elegant Headdress in the ceiling; Merchant: Punisher on sale, don’t buy it) → graveyard (medallions 8–10) → church courtyard (11) and backyard (12, Green Catseye) → wooden walkway (13–15) → quarry (15 crows) → Merchant’s hideout (free Punisher) → swamp (boulder QTE, Antique Pipe) → lake path (Gold Bangle w/ Pearls, last typewriter) → lake: Del Lago.

SELL: the Handgun as soon as the quarry Merchant hands you the Punisher. Put no money into either: the Punisher is only the bridge to the Red9 in 2-2 (see Arsenal → “Which weapon in each slot”).

BUY (as money allows): Shotgun Power 4.5 15,000pts · TMP Power 0.5 7,000pts. The TMP stock (4,000pts) only if you struggle to aim.

You are still Leon, waking up in the chief’s manor after the run-in with Méndez. The Insignia Key opens the Town Hall in the square and you drop into a passage that comes up at the graveyard and the church. The church is locked (Ashley is inside, but the door needs the Round Insignia from 2-1), so the chapter takes you further: the wooden walkway, the quarry, the swamp and the lake, where Del Lago waits in the first real boss fight. This is the chapter of the 8 remaining medallions and the free Punisher.

Before you start

Chief’s manor

Hunnigan calls as the chapter starts (#6). Walk back into the bedroom for an optional cutscene: Mendez attacks you and a woman in red shoots at him through the window. Search the house before leaving:

Path to the square (south) and Dr. Salvador

Right outside, at the corner of the clearing leading to the path, a Dr. Salvador waits with 2 Ganados. He drops another Ruby (10,000pts; not the same one as the farm-gate Salvador’s in 1-1). You have time to prepare: save before going out, open with the Incendiary Grenade from the glass cabinet or a Hand Grenade, and finish with point-blank Shotgun blasts. Wander off and an axe Ganado waiting by the shed joins in. The full strategy is under “Boss — Dr. Salvador” in chapter 1-1.

Village Square and Town Hall

The square now holds 7 Ganados and 2 more on the roof of the two-storey house. Clear it from the door you come in by and go to the Town Hall, the building with the Los Iluminados door: use the Insignia Key.

Underground Passage (cave)

In the open central chamber, shoot the lantern: three sparkles light up in the ceiling — two Spinels and the Elegant Headdress (10,000pts). Shoot them down.

Merchant (south cave). What matters here: the Punisher is now on sale (20,000pts, don’t buy it) and the TMP stock (4,000pts; only if you struggle to aim). Buy a First Aid Spray if you’re short and move on. The ladder at the end climbs to the graveyard path.

Graveyard path and graveyard

Entry path. A Hand Grenade in the nest in the tree by the ladder and 5 Rifle rounds in the nest in the tree at the end of the path.

Graveyard. 3 crows among the gravestones in the northwest and 1 Ganado. The first three medallions:

Look at the graveyard’s double tombstones (three of them): their symbols are the solution to the pedestal behind the church.

Graveyard shed. 1 Ganado, 10 Handgun rounds on the table and a Hand Grenade in the small crate on the shelf.

Church courtyard

3 Ganados. There’s an Incendiary Grenade in the nest in the tree in front of the church.

Church backyard: Green Catseye

2 Ganados guard the pedestal.

The pedestal puzzle. The dial has 7 positions with symbols. There are two turns: one moves 3 steps and the other 4, and each turn switches on or off the symbol where it stops. You must leave only the three symbols of the graveyard’s double tombstones lit. From the starting state:

  1. The 3-step turn, three times.
  2. The 4-step turn, three times.
  3. The 3-step turn, once.

The pedestal opens and gives you the Green Catseye. Set it in the Beerstein: with the Red and the Green it’s worth 15,000pts (the Yellow Catseye from 2-3 is still missing). Other sequences that get passed around (3-4-4-4-3-4-4-4-3 on the RE Wiki) end in the same result.

Wooden walkway

3 Ganados on the planks and 1 by the door to the quarry. A single hit knocks them off the walkway. The last three medallions:

Walkway shed. The Closure of the Church file is on the table. The small crate on the table holds a snake: knife it again and it drops an egg.

Before crossing into the quarry, check the medallion counter: 15/15.

Quarry

15 crows on the ground in the middle of the clearing. One Flash Grenade kills them all and they drop boxes of pesetas; one gives you a Flash back.

Go through the lower double doors to the Merchant’s hideout.

Quarry Merchant Hideout. Typewriter on the round table on the west side and 10 Handgun rounds on the boxes on the east side. The water on the south side holds 5 Black Bass. Talk to the Merchant: with 10+ medallions he gives you the Punisher (with Power 1.1 if you have all 15). You can now sell the starting Handgun. Sell the Elegant Headdress and the Brass Pocket Watch too. Go back to the stairs and turn right through the other double doors.

Swamp

Entry shed: 10 Handgun rounds on the table. Raid it before heading down.

Boulder QTE. Going down the slope toward the swamp, another boulder: mash the button to run and press both buttons together to dodge it. Right after, turn around and look up: a Spinel shines on the cliff.

The swamp. 8 Ganados are scattered around and 10 more come along the west path as you explore, plus 6 dynamite tripwires on the walkways and in the water. Use them: enemies trip them while chasing you. Back off along a walkway with a wire behind you and let them follow.

Lake path

Climb the hill on the left (the north overlook) for the cutscene where something swallows the policeman; up there, in the northeast corner, is a Red Herb. The Gold Bangle w/ Pearls is in the nest in the tree by the path shed: shoot it.

The lake. There are 5 Black Bass by the west dock.

⚠️ At the dock, DON’T shoot the water more than five times unless you want to meet what lives there early: it comes out of the lake and kills you on the pier. There is an achievement for doing it (“Do Not Shoot the Water!”): if you want it, save first. Fish you shoot can be picked up from the boat.

Get in the boat and head out onto the lake: the fight begins.

Boss — Del Lago

Del Lago has 1,000 HP and dies to 10 harpoons on Normal (12 on Professional). You have infinite harpoons from the boat.

  1. While it drags you, dodge the floating debris (steer around it). Every crash costs 500 HP and throws you into the water. You have to mash the button to swim back, and the lower your health, the farther you land. Fall in with zero health and it swallows you (instant death).
  2. You can’t heal while swimming. Heal in the boat as soon as your health drops to yellow.
  3. When you have a line, aim and throw until it dives; then steer to one side so it doesn’t surface under you. Throw while it swims in a straight line.
  4. If the boat stops, it’s stalking you: Leon readies a harpoon automatically. Listen to the water, follow the red arrows showing where it will surface and put harpoons in its mouth. You must land at least one: miss and it rams you into the water.
  5. Repeat until it dies. At the end, QTE to cut the rope tangled around your leg: don’t let go of the controller, or it drags you down with it.

Before getting in the boat

Chapter photos

Interactive maps

Evil Resource

Floor plans with what each room holds, on Evil Resource. They open on its site and need a connection: they are not in the guide to download because its author does not allow copying them without permission.

Collectibles in this chapter See on the map →

Where each one is, with its checkbox: whatever you tick here stays ticked in Treasures, Medallions and the map.

Chapter mapSee the whole act →

The act map cropped to what this chapter holds: treasures, gems, Merchants and free weapons. Tap a pin for the exact spot.

★ treasure · ◆ gem · M Merchant · W weapon0/5

  1. 1Chief's manor → path to the square: Dr. Salvador (Ruby)
  2. 2Village Square and Town Hall: open the door with the Insignia Key
  3. 3Underground Passage: Elegant Headdress, Merchant (Punisher on sale: don't buy it)
  4. 4Graveyard: medallions 8–10
  5. 5Church courtyard: medallion 11 (the door needs the Round Insignia)
  6. 6Church backyard: medallion 12, pedestal (Green Catseye)
  7. 7Wooden walkway: medallions 13–15
  8. 8Quarry: 15 crows
  9. 9Merchant's hideout: free Punisher (10 medallions)
  10. 10Swamp: boulder (QTE), Antique Pipe
  11. 11Lake path: Gold Bangle w/ Pearls (don't shoot the water)
  12. 12Lake: Del Lago
  13. The numbers are the order the chapter visits each place; the line joins stops, it is not the exact path.

Maps by Voleger, reproduced with his permission for non-commercial use: original guide on Steam

Medallions0/8

  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3
  • See location
    The spot · Ch. 1-3

Treasures0/4

  • Card →
    See location
    The spot · Ch. 1-3On the map · Ch. 1-3
  • Card →
    See location
    The spot · Ch. 1-3On the map · Ch. 1-3
  • Card →
    See location
    The spot · Ch. 1-3On the map · Ch. 1-3

Gems0/1

  • Card →
    See location
    The spot · Ch. 1-3On the map · Ch. 1-3

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