Separating Agent
- Type
- Materials and crafting
- Chapter
- 3 · Yard & Old House
Where
3 on Normal and Easy (9 on Madhouse): Yard, Courtyard (under the boarded-up window of the house in the half-hidden SE area); Old House (West) 2F Potting Room (table, west side); Boat House, Shed 1F (shelf above the Item Box). The bag is blue.
Effect
Undoes a craft: you get the chemical back and lose the other ingredient.
- First Aid Med, 10 Handgun Ammo, 100 Burner Fuel or 1 Psychostimulants → 1 Chem Fluid.
- Strong First Aid Med, 10 Enhanced Handgun Ammo, Flame Rounds or Neuro Rounds → 1 Strong Chem Fluid.
Best use: turn leftover Burner Fuel (after Marguerite) into Chem Fluid, or a spare Flame Round into Strong Chem Fluid for a Strong First Aid Med.
Sources disagree on whether the grenade rounds need 1 or 2 rounds.