Albert Wesker (Monarch Room)
- Chapter
- 5-3 · Uroboros Research Facility
- Where
- Monarch Room: a large hall with two staircases and pillars. The door on the right (east) opens a loop of upstairs corridors with jars, the L. Hawk sarcophagus and treasures.
Weak point
Wesker says he only has seven minutes, and the masked Jill fights on his side. There are two routes: survive the 7:00 by dodging (he leaves on his own), or make him flee early by beating him down, which gives the Heart of Africa (₦10,000) and the Bad Blood award. Then comes phase 2: Jill alone, and you must tear the device off her chest.
Wesker dodges every shot he sees coming. You only land hits once he has lost you: break his line of sight, wait at a corner near him, step out, shoot his back with your best gun and run before he warps and rushes you.
Reward
Heart of Africa (₦10,000) and Bad Blood if Wesker flees before 7:00. Masters of Removing for pulling the device together. The L. Hawk from the sarcophagus is added to the shop. Wesker and Jill (Brainwashed) figurines: 10 BSAA Emblems and Chapter 5 cleared.
- Difficulty: on the harder settings he dodges more, and his gunshot can put you straight into DYING.
- Jill in phase 1: fires SMG bursts (dodge prompts). With your partner you can knock her down; she gets up after about 2 minutes. Solo, IGN suggests leaving AI Sheva with no gun or only the Stun Rod to handle her.
- Jill in phase 2: backflips to mid-room and sprays two SMGs in a circle (no prompt: hide behind a pillar or circle close to her), shoots from the top of the pillars (stand under her or behind another pillar), leaps into a suplex (get out of the way) and trips you. It takes at least 3 attempts.
- Solo, AI Sheva hits the device reliably when you restrain Jill.
Step by step
- Loot first: run to the door on the right and examine it; after a few seconds Wesker kicks you through it (cutscene). Upstairs: jars, the Sapphire (Oval) and the sarcophagus (your partner opens it) with the L. Hawk, the Emerald (Oval) and the Sapphire (Brilliant); at the far end of the east balcony, the Emerald (Brilliant). Grab it all before Wesker leaves.
- Easy route: dodge, keep away and use the corridors to break his line of sight until 7:00 runs out.
- Heart of Africa route: lure him to the north-west rooms, wait out of sight, shoot his back (3 shots at most: on the 4th he charges you, with a counter prompt) and get away.
- When he staggers, do the combo (Xbox: X, X, B, A, then X+A; PlayStation: Square, Square, Circle, X, then Square+X). One wrong press = an unblockable kick; too slow and he draws his gun (dodgeable, very damaging shot). One source counts about 5 magnum shots in total.
- In co-op, one player baits him while the other shoots his back. A Rocket Launcher from behind the kicked-in door also works if he doesn't dodge; if he catches the rocket, shoot it with a handgun while he holds it.
- If he flees early, the Heart of Africa lies on the floor between the two staircases at the start of phase 2: take it before removing Jill's device.
- Phase 2 (Jill): as Chris, circle her until the "Entreat" prompt appears: the device shocks her and she stops. Grab her from behind and mash; Sheva shoots the device or pulls it off.
- Every gun does the same damage to the device: in co-op use the weakest one, and never magnums, rifles or explosives near her. Hit her body too often and she dies and you lose. "Get the device!" with heavy sparking = the last pull.
- For Masters of Removing: one player holds Jill standing while the other, from the front, tears the device off.