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Gear and upgrades

Skill Points

Type
Economy

Where

Chess pieces dropped by enemies and found in crates, suitcases and chests. Shared across all characters and campaigns.

Effect

Big fixed hauls: the Leon Chapter 4 / Chris Chapter 3 race (4-4 / 3-5 Medical Research Center): the team that reaches the elevator first gets 2 × 2,000, and the one that opens the hacked door first gets 5,000 + 5,000 + 4,000. Without online players the other team is AI. Chris Chapter 3: a 10,000 suitcase in the room past the wooden box with 2 Green Herbs in the cabinets.

Farming: Jake Chapter 4 (4-3): 2 boxes in the opening alley = 7,000 in 1 minute; go through the door, wait for "Saving..." to disappear, quit and repeat. Chris Chapter 2 (2-3 and 2-4): the 2 Ogromans and the Napads give about 30,000 in 25-30 minutes. Always quit after "Saving..." clears.

Split-screen: the SP player 2 picks up most likely go into the same pool (player 1's save). Check the total at the end of the chapter.

Verdict

Spend early on the cheap ones (under 4,000) and save for Firearm and Defense Lv3; maxing every levelled skill (the Mad Skillz achievement) costs 954,000.

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