Gear and upgrades
Skill Points
- Type
- Economy
Where
Chess pieces dropped by enemies and found in crates, suitcases and chests. Shared across all characters and campaigns.
Effect
- Values: Pawn 50, Knight 100, Bishop 300, Rook (Bronze) 500, Queen (Bronze) 1,000, Rook (Silver) 1,500, King (Bronze) 2,000, Queen (Silver) 2,500, Rook (Gold) 3,000 (The Mercenaries only), King (Silver) 4,000, Queen (Gold) 5,000, King (Gold) 10,000 (only one Chris Chapter 3 suitcase).
- Enemies: Ogroman and Ubistvo 4,000; Whopper and Gnezdo 2,500; Napad 1,500; Shrieker and Strelats 1,000; Bloodshot 500 or 1,000 (sources disagree).
- Helping or thanking your partner quickly gives extra SP.
- On No Hope skills don't work.
- There's no shop and no money: SP only buy skills.
Big fixed hauls: the Leon Chapter 4 / Chris Chapter 3 race (4-4 / 3-5 Medical Research Center): the team that reaches the elevator first gets 2 × 2,000, and the one that opens the hacked door first gets 5,000 + 5,000 + 4,000. Without online players the other team is AI. Chris Chapter 3: a 10,000 suitcase in the room past the wooden box with 2 Green Herbs in the cabinets.
Farming: Jake Chapter 4 (4-3): 2 boxes in the opening alley = 7,000 in 1 minute; go through the door, wait for "Saving..." to disappear, quit and repeat. Chris Chapter 2 (2-3 and 2-4): the 2 Ogromans and the Napads give about 30,000 in 25-30 minutes. Always quit after "Saving..." clears.
Split-screen: the SP player 2 picks up most likely go into the same pool (player 1's save). Check the total at the end of the chapter.