Mother Miranda (Memories' Edge)
- Chapter
- SoR3 · Deep Stratum · Memories' Edge
- Where
- Memories' Edge, at the end of the Deep Stratum. Last safe room before it: the Pit Laboratory (typewriter, 42 handgun rounds, 19 shells, a First Aid Med and a Bunch of White Sage).
Weak point
Your power stuns her; then the M1897 point-blank. Guns barely hurt her while she flies.
She fights mostly in winged form, with brief spider-form pounces. For this fight Rose gains three powers: dodge (free, with brief invincibility), absorb projectiles just before impact (refills slots) and the Megamycete attack (3 slots, a short-range root thrust that stuns her "for a good while"). Handgun Ammo (10) keeps appearing on the ground throughout the fight.
Reward
The end of Shadows of Rose.
No published HP figure. Sources disagree on absorb: +1 slot (a wiki) or +2 (Game8). One Hardcore player counted 8 stun-and-shotgun cycles at normal difficulty rank and 9 at the highest (unconfirmed). TheGamer rates her easier than the Executioner: a big arena and free dodges.
- Hardcore: one hit leaves Rose in critical condition; save the Pit Laboratory's healing and ammo for this.
Step by step
- Absorb her projectiles (a mould trail that glows and rushes you) just before they hit to fill 3 slots. Later she throws several in a row.
- Dodge sideways from her spinning dive and the close wing spin. The best moment to stun her is right after the spin.
- Use the Megamycete attack up close and unload the M1897 while she is stunned. Don't waste bullets or power while she flies.
- Darkness: she swims under the ground, fakes, then lunges with her arms spread: dodge the real lunge. She also bursts from under you (black mould appears first).
- Mould tornado spitting projectiles in every direction: keep moving between the shots and dodge.
- Ending: in a red-sky arena she fires projectiles you can't stop and Rose falls regardless (heal first if you can). Ethan lends her his power: approach, follow the prompt and use your power to finish her.