Jack (stalker)
- Chapter
- 2 · Main House · Processing Area
- Where
- Main House 1F and 2F: main hallway, kitchen, dining room, pantry and bathroom
Weak point
The head, but it only knocks him down: he can't be killed
This isn't a fight you win: Jack hunts you through the Main House and doesn't die. With enough damage he collapses, then gets up after a while or as soon as you hit him again. His knockdown only counts stun damage (datamined), so attack coins don't help. Block to take less, shoot his head to drop him, and run.
Reward
None: you just survive.
About 1500 HP and about 30 seconds of knockdown, from one unconfirmed snippet. Madhouse: he spawns when you go up to 2F, or comes in through the Ox door if you take the Scorpion Key from the cage right away.
Step by step
- First appearance: as you pass the Laundry Room on the way to the dining room, while he still doesn't know where you are.
- In the Pantry, after taking the Hatch Key: if he reaches you he cuts off your leg and leaves a First Aid Med so you can reattach it. Going down the floor hatch despawns him.
- On Easy and Normal he comes back when you take the Wooden Statuette from the 2F bathroom: he smashes through the wall and throws you into the bathtub. Go round it the other way and get out.
- He can burst through the wall from the Pantry when you drop from 2F to 1F and pass the Laundry Room, or on the kitchen loop: he only has to be following you, even if you knocked him down.
- Loop him around the kitchen and dining room to shake him off and reach what you need.
- Safe zones: he never follows you into the Drawing Room or the Processing Area.
- He stops roaming once you take the M37 Shotgun in the Display Room. If he is knocked out at that moment, he stays on the floor until you pick up the Red Dog's Head.