Hand Grenade
- From
- Throwables
- Power
- 1,200 + 600 blast
- Per slot
- 5
How to get it
Picked up in the field and from boxes (uncommon). Fixed ones in Chris Chapter 4: one in the cabinet immediately on your left (before the three J'avo spiders) and one in the bathroom of the luxury room with the 5,000 SP suitcase.
Verdict
For crowds and for stripping a Napad's armour; once you hold the Grenade Launcher, it's redundant.
Exclusive
Chris's and Ada's campaigns.
- Napad: drop one at its feet when it stands still after a charge; the shell blows off and the flesh is exposed.
- It hits a bit harder than an Explosive round from the Grenade Launcher (1,200 against 1,000), but the launcher carries more rounds.
- Grenade Power-Up (+100%) unlocks after 800 grenade kills.
- The Mercenaries: Chris (default) and Ada (costume 1).