Sidequests and minigames
Savage Labyrinth
- 50 floors of combat under Outset Island — requires the Power Bracelets
- Floors are grouped in 5 ten-floor blocks, each pulling enemies from a different dungeon: 1-10 Dragon Roost Cavern, 11-20 Forbidden Woods, 21-30 Tower of the Gods, 31-40 Earth Temple, 41-50 Wind Temple (with a wider mix of enemy types than the other blocks) — full per-floor breakdown below
- Every 10th floor is a rest floor with an exit plus pots of hearts and rupees; the entrance room before floor 1 also hides a pot with 3 Fairies
- Floor 30 hides a Triforce Chart/Shard — play Wind's Requiem on the Wind Crest to reveal the chest
- Floor 50 (HD version) rewards the Hero's Charm, which highlights hidden items on the map
- Dying resets you to floor 1 — go in with full hearts and a full bomb bag
Nintendo Gallery
- Carlov, on Windfall Island, carves figurines from your pictographs
- 134 possible figurines in total, organized by category
- The Deluxe Picto Box holds up to 12 photos at once (HD)
- Carlov can carve up to 12 figurines in parallel (HD) — bring him several photos at once
Zunari's trading sequence
- Starts by buying the Town Flower from Zunari for 10 rupees
- Trade it with the wandering merchants on Bomb Island, Greatfish Isle, and Mother and Child Isles
- The chain has about 12 items, each unlocking the next trade
- Ends with a Piece of Heart and Magic Armor (halves damage taken in exchange for rupees)
Great Fairies
- Each fountain grants a Quiver or Bomb Bag upgrade in exchange for rupees
- Fountains are found on Southern Fairy Island, Cliff Plateau Isles, and other islands across the Great Sea
- Upgrades raise capacity from 30 to 60, then 60 to 99
Windfall Island minigames
- Salvatore's Sinking Ships — sink ships with the hand cannon
- The cannon minigame against floating targets
- Hide-and-seek with the Killer Bees, via Mrs. Marie
- Night auctions — bid against other customers for items and Pieces of Heart
Tingle Statues (HD exclusive)
- 5 Tingle Statues, new to the HD version, each hidden as a bombable chest inside a dungeon
- Dragon Roost Cavern: grapple across the lava pit on the path to the boss key, then bomb the alcove
- Forbidden Woods: the basement room where you found a Treasure Chart, on the way to the boss key
- Tower of the Gods: ride the platforms up in the first tall round room, then look for one floating apart from the rest
- Earth Temple: glide with the Deku Leaf from the bridge with two blue Bubbles to a hidden ledge
- Wind Temple: in the room where Makar is first grabbed by Floormasters, bomb the pit in front of you
- Not required to complete the main story
Savage Labyrinth, floor by floor
All 50 floors, cross-checked against Zelda Wiki's table (which cites page 112 of Prima's official printed guide) and an independent 2003 GameFAQs FAQ sourced from BradyGames' guide — the two agree floor for floor except for one minor enemy-count discrepancy on floor 5.
| Floor | Enemies | Notes |
|---|---|---|
| 1 | Keese ×10 | Dragon Roost Cavern |
| 2 | Miniblin ×6 | Dragon Roost Cavern |
| 3 | Bokoblin ×4 | Carrying Boko Sticks Dragon Roost Cavern |
| 4 | Red ChuChu ×6 | Dragon Roost Cavern |
| 5 | Magtail ×5 | Dragon Roost Cavern |
| 6 | Keese ×4, Miniblin ×4 | Dragon Roost Cavern |
| 7 | Fire Keese ×4, Magtail ×2 | Dragon Roost Cavern |
| 8 | Bokoblin ×4, Fire Keese ×2 | Dark floor; Bokoblin carry flaming Boko Sticks Dragon Roost Cavern |
| 9 | Moblin ×2 | Blue, unarmed with a Lantern Dragon Roost Cavern |
| 10 (rest) | No enemies — rest floor | 4 small vases (Hearts/Rupees, one holds 30 Arrows) + 2 large vases (52 Rupees each); optional exit to leave the Labyrinth Dragon Roost Cavern |
| 11 | Peahat ×6 | Forbidden Woods |
| 12 | Green ChuChu ×4 | Fall from the ceiling as you approach Forbidden Woods |
| 13 | Boko Baba ×5 | Forbidden Woods |
| 14 | Shield Bokoblin ×4 | Dark floor; carrying flaming Boko Sticks Forbidden Woods |
| 15 | Mothula ×5 | Wingless; don't spawn Morths Forbidden Woods |
| 16 | Boko Baba ×3, Peahat ×3 | Forbidden Woods |
| 17 | Bokoblin ×4, Green ChuChu ×4 | Bokoblin carry machetes, hidden in vases until you approach Forbidden Woods |
| 18 | Mothula ×3, Shield Bokoblin ×2 | Mothula wingless; Bokoblin carry machetes Forbidden Woods |
| 19 | Mothula ×2 | Winged, can spawn Morths (killing the Morths is optional) Forbidden Woods |
| 20 (rest) | No enemies — rest floor | 3 small vases (Hearts/Rupees, one holds 20 Bombs) + 2 large vases (101 Rupees each) Forbidden Woods |
| 21 | Wizzrobe ×3 | Black-and-red robes; can't summon other enemies Tower of the Gods |
| 22 | Armos ×4 | Tower of the Gods |
| 23 | Armos Knight ×2 | 2 Bomb Flowers nearby Tower of the Gods |
| 24 | Yellow ChuChu ×6 | Hidden in vases until you approach Tower of the Gods |
| 25 | Red Bubble ×4 | Dark floor Tower of the Gods |
| 26 | Shield Bokoblin ×2, Silver Darknut ×1 | Bokoblin carry machetes Tower of the Gods |
| 27 | Armos ×3, Wizzrobe ×1 | Tower of the Gods |
| 28 | Armos Knight ×2, Red Bubble ×2 | Bubbles are dormant skulls until you approach; 7 Bomb Flowers in the room Tower of the Gods |
| 29 | Darknut ×2 | One white-and-red, one gold; both carry shields Tower of the Gods |
| 30 (rest) | No enemies — rest floor + reward | 2 small vases (Hearts/Rupees) + 3 large vases (101 Rupees each); play the Wind's Requiem on the Wind Crest to reveal Triforce Chart #6 (original) / a Triforce Shard (HD) Tower of the Gods |
| 31 | ReDead ×6 | Earth Temple |
| 32 | Blue Bubble ×5 | Dark floor, no light column; dormant skulls until approached Earth Temple |
| 33 | Dark ChuChu ×6 | Earth Temple |
| 34 | Poe ×5 | One of each color (purple/red/orange/yellow/green), all carrying Lanterns Earth Temple |
| 35 | Mothula ×3 | Winged; no light column on this floor Earth Temple |
| 36 | ReDead ×3, Moblin ×2 | Moblin blue, unarmed with a Lantern Earth Temple |
| 37 | Dark ChuChu ×5, Mothula ×1 | Mothula winged Earth Temple |
| 38 | Poe ×5, Moblin ×2 | Moblin brown, carrying Lanterns Earth Temple |
| 39 | Blue Bubble ×4, Stalfos ×2 | Stalfos start underground and burst out as you approach Earth Temple |
| 40 (rest) | No enemies — rest floor | 5 large vases (101 Rupees each) Earth Temple |
| 41 | Miniblin ×24 | Wind Temple |
| 42 | Green ChuChu ×10, Red ChuChu ×10, Yellow ChuChu ×10 | All fall from the ceiling once you reach the room's center Wind Temple |
| 43 | Wizzrobe ×5 | A Hammer Switch in the center spawns them once struck with the Skull Hammer Wind Temple |
| 44 | Bokoblin ×8, Shield Bokoblin ×8 | Dark floor with 5 lit braziers; Bokoblin carry Boko Sticks, Shield Bokoblin carry machetes Wind Temple |
| 45 | ReDead ×4, Stalfos ×2 | Stalfos start above ground on this floor Wind Temple |
| 46 | Moblin ×3, Darknut ×2 | Moblin blue, unarmed; Darknut white, with shields; 4 columns can be knocked over by the Darknuts' weapons Wind Temple |
| 47 | Wizzrobe ×3, Darknut ×2 | Darknut black, with shields; invisible electric barriers line the walls until you approach Wind Temple |
| 48 | Stalfos ×3 | Burst out from underground; 14 Bomb Flowers in the room Wind Temple |
| 49 | Darknut ×4 | Red with masked helms, carrying shields; 6 fire-breathing stone statues on the walls Wind Temple |
| 50 (rest) | No enemies — final chest only | A single Treasure Chest: a Piece of Heart (original) / the Hero's Charm (HD, with the Piece of Heart moved to Treasure Chart #46's reward) Wind Temple |