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WW Guide

Sidequests and minigames

Savage Labyrinth

  • 50 floors of combat under Outset Island — requires the Power Bracelets
  • Floors are grouped in 5 ten-floor blocks, each pulling enemies from a different dungeon: 1-10 Dragon Roost Cavern, 11-20 Forbidden Woods, 21-30 Tower of the Gods, 31-40 Earth Temple, 41-50 Wind Temple (with a wider mix of enemy types than the other blocks) — full per-floor breakdown below
  • Every 10th floor is a rest floor with an exit plus pots of hearts and rupees; the entrance room before floor 1 also hides a pot with 3 Fairies
  • Floor 30 hides a Triforce Chart/Shard — play Wind's Requiem on the Wind Crest to reveal the chest
  • Floor 50 (HD version) rewards the Hero's Charm, which highlights hidden items on the map
  • Dying resets you to floor 1 — go in with full hearts and a full bomb bag

Nintendo Gallery

  • Carlov, on Windfall Island, carves figurines from your pictographs
  • 134 possible figurines in total, organized by category
  • The Deluxe Picto Box holds up to 12 photos at once (HD)
  • Carlov can carve up to 12 figurines in parallel (HD) — bring him several photos at once

Zunari's trading sequence

  • Starts by buying the Town Flower from Zunari for 10 rupees
  • Trade it with the wandering merchants on Bomb Island, Greatfish Isle, and Mother and Child Isles
  • The chain has about 12 items, each unlocking the next trade
  • Ends with a Piece of Heart and Magic Armor (halves damage taken in exchange for rupees)

Great Fairies

  • Each fountain grants a Quiver or Bomb Bag upgrade in exchange for rupees
  • Fountains are found on Southern Fairy Island, Cliff Plateau Isles, and other islands across the Great Sea
  • Upgrades raise capacity from 30 to 60, then 60 to 99

Windfall Island minigames

  • Salvatore's Sinking Ships — sink ships with the hand cannon
  • The cannon minigame against floating targets
  • Hide-and-seek with the Killer Bees, via Mrs. Marie
  • Night auctions — bid against other customers for items and Pieces of Heart

Tingle Statues (HD exclusive)

  • 5 Tingle Statues, new to the HD version, each hidden as a bombable chest inside a dungeon
  • Dragon Roost Cavern: grapple across the lava pit on the path to the boss key, then bomb the alcove
  • Forbidden Woods: the basement room where you found a Treasure Chart, on the way to the boss key
  • Tower of the Gods: ride the platforms up in the first tall round room, then look for one floating apart from the rest
  • Earth Temple: glide with the Deku Leaf from the bridge with two blue Bubbles to a hidden ledge
  • Wind Temple: in the room where Makar is first grabbed by Floormasters, bomb the pit in front of you
  • Not required to complete the main story

Savage Labyrinth, floor by floor

All 50 floors, cross-checked against Zelda Wiki's table (which cites page 112 of Prima's official printed guide) and an independent 2003 GameFAQs FAQ sourced from BradyGames' guide — the two agree floor for floor except for one minor enemy-count discrepancy on floor 5.

Floor Enemies Notes
1 Keese ×10 Dragon Roost Cavern
2 Miniblin ×6 Dragon Roost Cavern
3 Bokoblin ×4 Carrying Boko Sticks Dragon Roost Cavern
4 Red ChuChu ×6 Dragon Roost Cavern
5 Magtail ×5 Dragon Roost Cavern
6 Keese ×4, Miniblin ×4 Dragon Roost Cavern
7 Fire Keese ×4, Magtail ×2 Dragon Roost Cavern
8 Bokoblin ×4, Fire Keese ×2 Dark floor; Bokoblin carry flaming Boko Sticks Dragon Roost Cavern
9 Moblin ×2 Blue, unarmed with a Lantern Dragon Roost Cavern
10 (rest) No enemies — rest floor 4 small vases (Hearts/Rupees, one holds 30 Arrows) + 2 large vases (52 Rupees each); optional exit to leave the Labyrinth Dragon Roost Cavern
11 Peahat ×6 Forbidden Woods
12 Green ChuChu ×4 Fall from the ceiling as you approach Forbidden Woods
13 Boko Baba ×5 Forbidden Woods
14 Shield Bokoblin ×4 Dark floor; carrying flaming Boko Sticks Forbidden Woods
15 Mothula ×5 Wingless; don't spawn Morths Forbidden Woods
16 Boko Baba ×3, Peahat ×3 Forbidden Woods
17 Bokoblin ×4, Green ChuChu ×4 Bokoblin carry machetes, hidden in vases until you approach Forbidden Woods
18 Mothula ×3, Shield Bokoblin ×2 Mothula wingless; Bokoblin carry machetes Forbidden Woods
19 Mothula ×2 Winged, can spawn Morths (killing the Morths is optional) Forbidden Woods
20 (rest) No enemies — rest floor 3 small vases (Hearts/Rupees, one holds 20 Bombs) + 2 large vases (101 Rupees each) Forbidden Woods
21 Wizzrobe ×3 Black-and-red robes; can't summon other enemies Tower of the Gods
22 Armos ×4 Tower of the Gods
23 Armos Knight ×2 2 Bomb Flowers nearby Tower of the Gods
24 Yellow ChuChu ×6 Hidden in vases until you approach Tower of the Gods
25 Red Bubble ×4 Dark floor Tower of the Gods
26 Shield Bokoblin ×2, Silver Darknut ×1 Bokoblin carry machetes Tower of the Gods
27 Armos ×3, Wizzrobe ×1 Tower of the Gods
28 Armos Knight ×2, Red Bubble ×2 Bubbles are dormant skulls until you approach; 7 Bomb Flowers in the room Tower of the Gods
29 Darknut ×2 One white-and-red, one gold; both carry shields Tower of the Gods
30 (rest) No enemies — rest floor + reward 2 small vases (Hearts/Rupees) + 3 large vases (101 Rupees each); play the Wind's Requiem on the Wind Crest to reveal Triforce Chart #6 (original) / a Triforce Shard (HD) Tower of the Gods
31 ReDead ×6 Earth Temple
32 Blue Bubble ×5 Dark floor, no light column; dormant skulls until approached Earth Temple
33 Dark ChuChu ×6 Earth Temple
34 Poe ×5 One of each color (purple/red/orange/yellow/green), all carrying Lanterns Earth Temple
35 Mothula ×3 Winged; no light column on this floor Earth Temple
36 ReDead ×3, Moblin ×2 Moblin blue, unarmed with a Lantern Earth Temple
37 Dark ChuChu ×5, Mothula ×1 Mothula winged Earth Temple
38 Poe ×5, Moblin ×2 Moblin brown, carrying Lanterns Earth Temple
39 Blue Bubble ×4, Stalfos ×2 Stalfos start underground and burst out as you approach Earth Temple
40 (rest) No enemies — rest floor 5 large vases (101 Rupees each) Earth Temple
41 Miniblin ×24 Wind Temple
42 Green ChuChu ×10, Red ChuChu ×10, Yellow ChuChu ×10 All fall from the ceiling once you reach the room's center Wind Temple
43 Wizzrobe ×5 A Hammer Switch in the center spawns them once struck with the Skull Hammer Wind Temple
44 Bokoblin ×8, Shield Bokoblin ×8 Dark floor with 5 lit braziers; Bokoblin carry Boko Sticks, Shield Bokoblin carry machetes Wind Temple
45 ReDead ×4, Stalfos ×2 Stalfos start above ground on this floor Wind Temple
46 Moblin ×3, Darknut ×2 Moblin blue, unarmed; Darknut white, with shields; 4 columns can be knocked over by the Darknuts' weapons Wind Temple
47 Wizzrobe ×3, Darknut ×2 Darknut black, with shields; invisible electric barriers line the walls until you approach Wind Temple
48 Stalfos ×3 Burst out from underground; 14 Bomb Flowers in the room Wind Temple
49 Darknut ×4 Red with masked helms, carrying shields; 6 fire-breathing stone statues on the walls Wind Temple
50 (rest) No enemies — final chest only A single Treasure Chest: a Piece of Heart (original) / the Hero's Charm (HD, with the Piece of Heart moved to Treasure Chart #46's reward) Wind Temple

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