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RE4 Guide

Arsenal

Wii/HD port stats = Switch version

Pistols

4

★ Red9

The stock (4,000pts, 3 slots) reduces recoil, but on a 1st playthrough the space is worth more. ★ The build's pick.

Price

14,000pts

Exclusive

Power rises to 6.5 (80,000pts)

Power 1.6 3.7
Magazine 8 22

Handgun (starting)

Price

free

Exclusive

5× headshot critical chance (57,000pts)

Power 1 2
Magazine 10 25

Punisher

Price

free (10 medallions) or 20,000pts

Exclusive

Pierces 5 enemies (40,000pts)

Power 0.9 1.9
Magazine 10 28

Blacktail

Price

24,000pts

Exclusive

Power rises to 4.5 (80,000pts)

Power 1.6 3.2
Magazine 15 35

Shotguns

3

★ Striker

★ The end goal of the shotgun line.

Price

43,000pts (ch. 4-1)

Exclusive

Magazine 100 (60,000pts)

Power 6 12
Magazine 12 28

Shotgun (free in 1-1)

Price

free

Exclusive

Full damage at any range (40,000pts)

Power 4 8
Magazine 6 18

Riot Gun

Skip it — the Striker replaces it in Chapter 4.

Price

32,000pts

Exclusive

Power 10 (120,000pts)

Power 5 8
Magazine 7 17

Rifles

2

★ Semi-Auto Rifle

★ The Island's thermal scope (free, 5-1 freezer) attaches to it and is nearly mandatory against Regenerators.

Price

35,000pts (buy in 3-1)

Exclusive

Much higher fire rate (80,000pts)

Power 7 15
Magazine 10 24

Rifle (bolt-action)

Hits harder per shot, but its fire rate hurts against Novistadors and crowds.

Price

12,000pts

Exclusive

Power 30 (80,000pts)

Power 4 12
Magazine 5 18

Magnums & heavies

5

★ TMP

★ Crowd control, Plagas, El Gigante, and breaking objects without spending 9mm.

Price

10,000pts (buy in 1-2)

Exclusive

Power 1.8 (100,000pts)

Power 0.4 1.8
Magazine 30 250

Broken Butterfly

Grab it for free, don't upgrade it: a rocket is cheaper for bosses.

Price

free in 4-1 (or 38,000pts)

Exclusive

Power 50 (150,000pts)

Power 13 50
Magazine 6 12

Killer7

No exclusive. Not recommended on a 1st playthrough — skip it.

Price

77,700pts (5-1)

Exclusive

Power 25 35
Magazine 7 14

Rocket Launcher

Buy it selectively, right before Verdugo and Salazar.

Price

30,000pts

Exclusive

Power

one shot, one boss

Mine Thrower

A "toy" for replays. A bad buy on a 1st playthrough.

Price

9,800pts

Exclusive

Postgame

5

Matilda

3-round bursts; the exclusive TMP outclasses it.

Price

70,000pts (postgame)

Exclusive

Magazine 100 (35,000pts)

Power 1.5 2.5
Magazine 15 30

Infinite Rocket Launcher

16 slots of pure joy.

Price

1,000,000pts (beat the game)

Exclusive

Chicago Typewriter

Infinite ammo, zero upgrades because it doesn't need any.

Price

1,000,000pts (complete Separate Ways)

Exclusive

Power

10, ∞

Handcannon

Price

free (5★ with all 5 characters in Mercenaries)

Exclusive

Infinite ammo (200,000pts)

Power

→60, exclusive 99.9 + ∞

Magazine 3 10

PRL 412

Anti-Plaga laser; wipes bosses almost instantly.

Price

beat the game on Professional

Exclusive

Buy order

optimal build · 1st playthrough · Normal

1-2

Case M 24,000pts · TMP 10,000pts · Village Map 3,000pts

↳ Spinels, Pearl Pendant, Ruby

✗ Bolt rifle (bulky and useless in the village) · base handgun upgrades

1-3

Shotgun Power 4.5 15,000pts · TMP Power 0.5 7,000pts · free Punisher (10 medallions)

↳ Pocket Watch, Ruby, Headdress · your Handgun (make room for the Punisher)

2-1

Shotgun Power 5.0 20,000pts

↳ Antique Pipe, Gold Bangle w/Pearls

2-2

Red9 14,000pts + Power 1.8 15,000pts · TMP Power 0.6 14,000pts

↳ Punisher (it's done its job)

✗ Red9 stock (3 slots that hurt)

2-3

↳ Full Beerstein 20,000pts (after the Yellow Catseye) · Elegant Mask with 3 gems 20,000pts

3-1

Case L 40,000pts · Castle Map 6,000pts · Semi-Auto Rifle 35,000pts · Red9 2.1 · Shotgun 6 · Rifle 8 · TMP 0.8

✗ Blacktail · Riot Gun · Mine Thrower

3-3

Case XL 73,000pts

↳ The free Rocket Launcher from the display case, 15,000pts (you'll rebuy one for bosses)

4-1

Free Broken Butterfly (fountain room) · Rifle 11 · Shotgun 7 · TMP 1.2 · Rocket Launcher 30,000pts before Verdugo

✗ Broken Butterfly upgrades (455,000 to max it out: not worth it)

4-x/4-4

Striker when it appears · Rocket Launcher for Salazar

↳ Base shotgun (the Striker replaces it) · Salazar's full Crown 48,000pts

✗ Killer7 (shows up in 5-1 at 77,700: skip it)

5-1 →

Exclusives per weapon: Red9 80,000pts · Striker 60,000pts · TMP 100,000pts · Semi-Auto to Power 15 before the lab · Tactical Vest (−30% damage)

↳ Thermal Scope 10,000pts (once there are no Regenerators left)

Final

First Aid Sprays · free up 6–8 slots for the final rocket launcher

↳ Full Golden Lynx 35,000pts

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