Arsenal
Wii/HD port stats = Switch versionPistols
4★ Red9
The stock (4,000pts, 3 slots) reduces recoil, but on a 1st playthrough the space is worth more. ★ The build's pick.
Price
14,000pts
Exclusive
Power rises to 6.5 (80,000pts)
Handgun (starting)
Price
free
Exclusive
5× headshot critical chance (57,000pts)
Punisher
Price
free (10 medallions) or 20,000pts
Exclusive
Pierces 5 enemies (40,000pts)
Blacktail
Price
24,000pts
Exclusive
Power rises to 4.5 (80,000pts)
Shotguns
3★ Striker
★ The end goal of the shotgun line.
Price
43,000pts (ch. 4-1)
Exclusive
Magazine 100 (60,000pts)
Shotgun (free in 1-1)
Price
free
Exclusive
Full damage at any range (40,000pts)
Riot Gun
Skip it — the Striker replaces it in Chapter 4.
Price
32,000pts
Exclusive
Power 10 (120,000pts)
Rifles
2★ Semi-Auto Rifle
★ The Island's thermal scope (free, 5-1 freezer) attaches to it and is nearly mandatory against Regenerators.
Price
35,000pts (buy in 3-1)
Exclusive
Much higher fire rate (80,000pts)
Rifle (bolt-action)
Hits harder per shot, but its fire rate hurts against Novistadors and crowds.
Price
12,000pts
Exclusive
Power 30 (80,000pts)
Magnums & heavies
5★ TMP
★ Crowd control, Plagas, El Gigante, and breaking objects without spending 9mm.
Price
10,000pts (buy in 1-2)
Exclusive
Power 1.8 (100,000pts)
Broken Butterfly
Grab it for free, don't upgrade it: a rocket is cheaper for bosses.
Price
free in 4-1 (or 38,000pts)
Exclusive
Power 50 (150,000pts)
Killer7
No exclusive. Not recommended on a 1st playthrough — skip it.
Price
77,700pts (5-1)
Exclusive
—
Rocket Launcher
Buy it selectively, right before Verdugo and Salazar.
Price
30,000pts
Exclusive
—
Power
one shot, one boss
Mine Thrower
A "toy" for replays. A bad buy on a 1st playthrough.
Price
9,800pts
Exclusive
—
Postgame
5Matilda
3-round bursts; the exclusive TMP outclasses it.
Price
70,000pts (postgame)
Exclusive
Magazine 100 (35,000pts)
Infinite Rocket Launcher
16 slots of pure joy.
Price
1,000,000pts (beat the game)
Exclusive
—
Chicago Typewriter
Infinite ammo, zero upgrades because it doesn't need any.
Price
1,000,000pts (complete Separate Ways)
Exclusive
—
Power
10, ∞
Handcannon
Price
free (5★ with all 5 characters in Mercenaries)
Exclusive
Infinite ammo (200,000pts)
Power
→60, exclusive 99.9 + ∞
PRL 412
Anti-Plaga laser; wipes bosses almost instantly.
Price
beat the game on Professional
Exclusive
—
Buy order
optimal build · 1st playthrough · Normal1-2
Case M 24,000pts · TMP 10,000pts · Village Map 3,000pts
↳ Spinels, Pearl Pendant, Ruby
✗ Bolt rifle (bulky and useless in the village) · base handgun upgrades
1-3
Shotgun Power 4.5 15,000pts · TMP Power 0.5 7,000pts · free Punisher (10 medallions)
↳ Pocket Watch, Ruby, Headdress · your Handgun (make room for the Punisher)
2-1
Shotgun Power 5.0 20,000pts
↳ Antique Pipe, Gold Bangle w/Pearls
2-2
Red9 14,000pts + Power 1.8 15,000pts · TMP Power 0.6 14,000pts
↳ Punisher (it's done its job)
✗ Red9 stock (3 slots that hurt)
2-3
—
↳ Full Beerstein 20,000pts (after the Yellow Catseye) · Elegant Mask with 3 gems 20,000pts
3-1
Case L 40,000pts · Castle Map 6,000pts · Semi-Auto Rifle 35,000pts · Red9 2.1 · Shotgun 6 · Rifle 8 · TMP 0.8
✗ Blacktail · Riot Gun · Mine Thrower
3-3
Case XL 73,000pts
↳ The free Rocket Launcher from the display case, 15,000pts (you'll rebuy one for bosses)
4-1
Free Broken Butterfly (fountain room) · Rifle 11 · Shotgun 7 · TMP 1.2 · Rocket Launcher 30,000pts before Verdugo
✗ Broken Butterfly upgrades (455,000 to max it out: not worth it)
4-x/4-4
Striker when it appears · Rocket Launcher for Salazar
↳ Base shotgun (the Striker replaces it) · Salazar's full Crown 48,000pts
✗ Killer7 (shows up in 5-1 at 77,700: skip it)
5-1 →
Exclusives per weapon: Red9 80,000pts · Striker 60,000pts · TMP 100,000pts · Semi-Auto to Power 15 before the lab · Tactical Vest (−30% damage)
↳ Thermal Scope 10,000pts (once there are no Regenerators left)
Final
First Aid Sprays · free up 6–8 slots for the final rocket launcher
↳ Full Golden Lynx 35,000pts