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Merchant · Valley Camp · Waterworks

1st Merchant

BUY: Case M 24,000pts · TMP 10,000pts · Village Map 3,000pts — sell Spinels, Pearl Pendant and Ruby. Don’t buy the bolt rifle.

Walkthrough

Valley Camp (40+ enemies in waves): run to the roof of the far cabin, climb both ladders and knife from the top of the ladder as they climb up. Only go down for drops and to pull the next wave. Collect the two halves of the Hexagonal Emblem (one in a chest on the entrance cabin’s roof; the other on the raised dirt path) and combine them to open the gate.

Waterworks: dynamite guys in the back room — throw an incendiary through the window. Traps on the floor. Chief’s house code: Up, then Left. Inside: the Insignia Key (opens the church). Mendez grabs you → end of chapter.

Treasures

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